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* Attack Chain Migration: /turf * don't clobber component/signal vars when copying holodeck turfs * Attack Chain Migration: /turf * don't clobber component/signal vars when copying holodeck turfs * Fixes from first round of testing * rename signals, add afterattack skip * Update code/game/turfs/simulated/minerals.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * Add some tests. * Update code/game/turfs/simulated/minerals.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * fix TM issues * make soap instantaneous and remove hardcoded sleep * add sentinel value for obj placement direction choice * fix tests --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>