mirror of
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1538 lines
55 KiB
Plaintext
1538 lines
55 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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var/list/preferences_datums = list()
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var/global/list/special_roles = list( //keep synced with the defines BE_* in setup.dm
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//some autodetection here.
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"pAI" = 1, // 0
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"traitor" = IS_MODE_COMPILED("traitor"), // 1
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"changeling" = IS_MODE_COMPILED("changeling"), // 2
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"vampire" = IS_MODE_COMPILED("vampire"), // 3
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"revolutionary" = IS_MODE_COMPILED("revolution"), // 4
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"blob" = IS_MODE_COMPILED("blob"), // 5
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"operative" = IS_MODE_COMPILED("nuclear"), // 6
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"cultist" = IS_MODE_COMPILED("cult"), // 7
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"wizard" = IS_MODE_COMPILED("wizard"), // 8
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"raider" = IS_MODE_COMPILED("heist"), // 9
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"alien" = 1, // 10
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"ninja" = 1, // 11
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"mutineer" = IS_MODE_COMPILED("mutiny"), // 12
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"malf AI" = IS_MODE_COMPILED("malfunction") // 13
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)
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var/global/list/special_role_times = list( //minimum age (in days) for accounts to play these roles
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num2text(BE_PAI) = 0,
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num2text(BE_TRAITOR) = 7,
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num2text(BE_CHANGELING) = 14,
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num2text(BE_WIZARD) = 14,
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num2text(BE_REV) = 14,
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num2text(BE_VAMPIRE) = 14,
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num2text(BE_BLOB) = 14,
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num2text(BE_OPERATIVE) = 21,
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num2text(BE_CULTIST) = 21,
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num2text(BE_RAIDER) = 21,
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num2text(BE_ALIEN) = 21,
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num2text(BE_NINJA) = 21,
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num2text(BE_MUTINEER) = 21,
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num2text(BE_MALF) = 30
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)
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/proc/player_old_enough_antag(client/C, role)
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if(available_in_days_antag(C, role) == 0)
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return 1 //Available in 0 days = available right now = player is old enough to play.
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return 0
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/proc/available_in_days_antag(client/C, role)
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if(!C)
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return 0
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if(!role)
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return 0
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if(!config.use_age_restriction_for_antags)
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return 0
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if(!isnum(C.player_age))
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return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
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var/minimal_player_age_antag = special_role_times[num2text(role)]
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if(!isnum(minimal_player_age_antag))
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return 0
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return max(0, minimal_player_age_antag - C.player_age)
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var/const/MAX_SAVE_SLOTS = 10
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//used for alternate_option
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#define GET_RANDOM_JOB 0
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#define BE_CIVILIAN 1
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#define RETURN_TO_LOBBY 2
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datum/preferences
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//doohickeys for savefiles
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// var/path
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var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
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// var/savefile_version = 0
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//non-preference stuff
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var/warns = 0
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var/muted = 0
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var/last_ip
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var/last_id
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//game-preferences
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// var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
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var/ooccolor = "#b82e00"
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var/be_special = 0 //Special role selection
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var/UI_style = "Midnight"
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var/toggles = TOGGLES_DEFAULT
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var/sound = SOUND_DEFAULT
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var/UI_style_color = "#ffffff"
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var/UI_style_alpha = 255
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//character preferences
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var/real_name //our character's name
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var/be_random_name = 0 //whether we are a random name every round
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var/gender = MALE //gender of character (well duh)
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var/age = 30 //age of character
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var/spawnpoint = "Arrivals Shuttle" //where this character will spawn (0-2).
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var/b_type = "A+" //blood type (not-chooseable)
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var/underwear = 1 //underwear type
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var/undershirt = 1 //undershirt type
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var/backbag = 2 //backpack type
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var/h_style = "Bald" //Hair type
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var/r_hair = 0 //Hair color
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var/g_hair = 0 //Hair color
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var/b_hair = 0 //Hair color
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var/f_style = "Shaved" //Face hair type
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var/r_facial = 0 //Face hair color
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var/g_facial = 0 //Face hair color
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var/b_facial = 0 //Face hair color
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var/s_tone = 0 //Skin tone
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var/r_skin = 0 //Skin color
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var/g_skin = 0 //Skin color
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var/b_skin = 0 //Skin color
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var/r_eyes = 0 //Eye color
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var/g_eyes = 0 //Eye color
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var/b_eyes = 0 //Eye color
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var/species = "Human"
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var/language = "None" //Secondary language
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var/speciesprefs = 0//I hate having to do this, I really do (Using this for oldvox code, making names universal I guess
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//Mob preview
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var/icon/preview_icon = null
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var/icon/preview_icon_front = null
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var/icon/preview_icon_side = null
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//Jobs, uses bitflags
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var/job_support_high = 0
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var/job_support_med = 0
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var/job_support_low = 0
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var/job_medsci_high = 0
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var/job_medsci_med = 0
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var/job_medsci_low = 0
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var/job_engsec_high = 0
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var/job_engsec_med = 0
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var/job_engsec_low = 0
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var/job_karma_high = 0
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var/job_karma_med = 0
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var/job_karma_low = 0
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//Keeps track of preferrence for not getting any wanted jobs
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var/alternate_option = 0
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// maps each organ to either null(intact), "cyborg" or "amputated"
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// will probably not be able to do this for head and torso ;)
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var/list/organ_data = list()
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var/list/player_alt_titles = new() // the default name of a job like "Medical Doctor"
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// var/accent = "en-us"
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// var/voice = "m1"
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// var/pitch = 50
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// var/talkspeed = 175
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var/flavor_text = ""
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var/med_record = ""
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var/sec_record = ""
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var/gen_record = ""
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var/disabilities = 0
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var/nanotrasen_relation = "Neutral"
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// 0 = character settings, 1 = game preferences
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var/current_tab = 0
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// OOC Metadata:
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var/metadata = ""
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var/slot_name = ""
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// Whether or not to use randomized character slots
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var/randomslot = 0
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// jukebox volume
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var/volume = 100
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/datum/preferences/New(client/C)
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b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")
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if(istype(C))
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if(!IsGuestKey(C.key))
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// load_path(C.ckey)
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if(load_preferences(C))
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if(load_character(C))
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return
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gender = pick(MALE, FEMALE)
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real_name = random_name(gender)
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/datum/preferences
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proc/ShowChoices(mob/user)
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if(!user || !user.client) return
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update_preview_icon()
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user << browse_rsc(preview_icon_front, "previewicon.png")
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user << browse_rsc(preview_icon_side, "previewicon2.png")
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var/dat = "<html><body><center>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=0' [current_tab == 0 ? "class='linkOn'" : ""]>Character Settings</a>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
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dat += "</center>"
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dat += "<HR>"
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switch(current_tab)
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if (0) // Character Settings#
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dat += "<center>"
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dat += "Slot <b>[slot_name]</b> - "
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dat += "<a href=\"byond://?src=\ref[user];preference=open_load_dialog\">Load slot</a> - "
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dat += "<a href=\"byond://?src=\ref[user];preference=save\">Save slot</a> - "
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dat += "<a href=\"byond://?src=\ref[user];preference=reload\">Reload slot</a>"
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dat += "</center>"
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dat += "<center><h2>Occupation Choices</h2>"
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dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br></center>"
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dat += "<h2>Identity</h2>"
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dat += "<table width='100%'><tr><td width='75%' valign='top'>"
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if(appearance_isbanned(user))
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dat += "<b>You are banned from using custom names and appearances. You can continue to adjust your characters, but you will be randomised once you join the game.</b><br>"
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dat += "<b>Name:</b> "
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dat += "<a href='?_src_=prefs;preference=name;task=input'><b>[real_name]</b></a><br>"
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dat += "(<a href='?_src_=prefs;preference=name;task=random'>Random Name</A>) "
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dat += "(<a href='?_src_=prefs;preference=name'>Always Random Name: [be_random_name ? "Yes" : "No"]</a>)"
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dat += "<br>"
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dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'><b>[gender == MALE ? "Male" : "Female"]</b></a><br>"
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dat += "<b>Age:</b> <a href='?_src_=prefs;preference=age;task=input'>[age]</a>"
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//dat += "<b>Spawn Point</b>: <a href='byond://?src=\ref[user];preference=spawnpoint;task=input'>[spawnpoint]</a>"
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dat += "<br><table><tr><td><b>Body</b> "
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dat += "(<a href='?_src_=prefs;preference=all;task=random'>®</A>)"
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dat += "<br>"
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dat += "Species: <a href='?_src_=prefs;preference=species;task=input'>[species]</a><br>"
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if(species == "Vox")//oldvox code, sucks I know
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dat += "Old vox? <a href='?_src_=prefs;preference=speciesprefs;task=input'>[speciesprefs ? "Yes(Big N2 tank)" : "No(Vox-special N2 tank)"]</a><br>"
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dat += "Secondary Language:<br><a href='?_src_=prefs;preference=language;task=input'>[language]</a><br>"
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dat += "Blood Type: <a href='?_src_=prefs;preference=b_type;task=input'>[b_type]</a><br>"
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if(species == "Human")
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dat += "Skin Tone: <a href='?_src_=prefs;preference=s_tone;task=input'>[-s_tone + 35]/220<br></a>"
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// dat += "Skin pattern: <a href='byond://?src=\ref[user];preference=skin_style;task=input'>Adjust</a><br>"
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dat += "<br><b>Handicaps</b><br>"
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dat += "\t<a href='?_src_=prefs;preference=disabilities'><b>\[Set Disabilities\]</b></a><br>"
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dat += "Limbs: <a href='?_src_=prefs;preference=limbs;task=input'>Adjust</a><br>"
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if(species != "Slime People" && species != "Machine")
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dat += "Internal Organs: <a href='?_src_=prefs;preference=organs;task=input'>Adjust</a><br>"
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//display limbs below
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var/ind = 0
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for(var/name in organ_data)
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//world << "[ind] \ [organ_data.len]"
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var/status = organ_data[name]
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var/organ_name = null
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switch(name)
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if("l_arm")
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organ_name = "left arm"
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if("r_arm")
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organ_name = "right arm"
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if("l_leg")
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organ_name = "left leg"
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if("r_leg")
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organ_name = "right leg"
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if("l_foot")
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organ_name = "left foot"
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if("r_foot")
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organ_name = "right foot"
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if("l_hand")
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organ_name = "left hand"
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if("r_hand")
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organ_name = "right hand"
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if("heart")
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organ_name = "heart"
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if("eyes")
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organ_name = "eyes"
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if(status == "cyborg")
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++ind
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if(ind > 1)
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dat += ", "
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dat += "\tMechanical [organ_name] prothesis"
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else if(status == "peg")
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++ind
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if(ind > 1)
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dat += ", "
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dat += "\tWooden [organ_name] prothesis"
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else if(status == "amputated")
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++ind
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if(ind > 1)
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dat += ", "
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dat += "\tAmputated [organ_name]"
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else if(status == "mechanical")
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++ind
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if(ind > 1)
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dat += ", "
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dat += "\tMechanical [organ_name]"
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else if(status == "assisted")
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++ind
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if(ind > 1)
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dat += ", "
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switch(organ_name)
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if("heart")
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dat += "\tPacemaker-assisted [organ_name]"
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if("voicebox") //on adding voiceboxes for speaking skrell/similar replacements
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dat += "\tSurgically altered [organ_name]"
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if("eyes")
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dat += "\tRetinal overlayed [organ_name]"
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else
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dat += "\tMechanically assisted [organ_name]"
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if(!ind)
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dat += "\[...\]<br><br>"
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else
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dat += "<br><br>"
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if(gender == MALE)
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dat += "Underwear: <a href ='?_src_=prefs;preference=underwear;task=input'><b>[underwear_m[underwear]]</b></a><br>"
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else
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dat += "Underwear: <a href ='?_src_=prefs;preference=underwear;task=input'><b>[underwear_f[underwear]]</b></a><br>"
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dat += "Undershirt: <a href='?_src_=prefs;preference=undershirt;task=input'><b>[undershirt_t[undershirt]]</b></a><br>"
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dat += "Backpack Type:<br><a href ='?_src_=prefs;preference=bag;task=input'><b>[backbaglist[backbag]]</b></a><br>"
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dat += "Nanotrasen Relation:<br><a href ='?_src_=prefs;preference=nt_relation;task=input'><b>[nanotrasen_relation]</b></a><br>"
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dat += "</td><td><b>Preview</b><br><img src=previewicon.png height=64 width=64><img src=previewicon2.png height=64 width=64></td></tr></table>"
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dat += "</td><td width='300px' height='300px'>"
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if(jobban_isbanned(user, "Records"))
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dat += "<b>You are banned from using character records.</b><br>"
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else
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dat += "<b><a href=\"byond://?src=\ref[user];preference=records;record=1\">Character Records</a></b><br>"
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dat += "<a href='byond://?src=\ref[user];preference=flavor_text;task=input'><b>Set Flavor Text</b></a><br>"
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if(lentext(flavor_text) <= 40)
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if(!lentext(flavor_text))
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dat += "\[...\]"
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else
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dat += "[flavor_text]"
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else
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dat += "[copytext(flavor_text, 1, 37)]...<br>"
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dat += "<br>"
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dat += "<br><b>Hair</b><br>"
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dat += "<a href='?_src_=prefs;preference=hair;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_hair, 2)][num2hex(g_hair, 2)][num2hex(b_hair, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_hair, 2)][num2hex(g_hair, 2)][num2hex(b_hair)]'><tr><td>__</td></tr></table></font> "
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dat += " Style: <a href='?_src_=prefs;preference=h_style;task=input'>[h_style]</a><br>"
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dat += "<br><b>Facial</b><br>"
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dat += "<a href='?_src_=prefs;preference=facial;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_facial, 2)][num2hex(g_facial, 2)][num2hex(b_facial, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_facial, 2)][num2hex(g_facial, 2)][num2hex(b_facial)]'><tr><td>__</td></tr></table></font> "
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dat += " Style: <a href='?_src_=prefs;preference=f_style;task=input'>[f_style]</a><br>"
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dat += "<br><b>Eyes</b><br>"
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dat += "<a href='?_src_=prefs;preference=eyes;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_eyes, 2)][num2hex(g_eyes, 2)][num2hex(b_eyes, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_eyes, 2)][num2hex(g_eyes, 2)][num2hex(b_eyes)]'><tr><td>__</td></tr></table></font><br>"
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if(species == "Unathi" || species == "Tajaran" || species == "Skrell")
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dat += "<br><b>Body Color</b><br>"
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dat += "<a href='?_src_=prefs;preference=skin;task=input'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(r_skin, 2)][num2hex(g_skin, 2)][num2hex(b_skin, 2)]'><table style='display:inline;' bgcolor='#[num2hex(r_skin, 2)][num2hex(g_skin, 2)][num2hex(b_skin)]'><tr><td>__</td></tr></table></font>"
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dat += "</td></tr></table><hr><center>"
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if (1) // General Preferences
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dat += "<table><tr><td width='340px' height='300px' valign='top'>"
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dat += "<h2>General Settings</h2>"
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dat += "<b>UI Style:</b> <a href='?_src_=prefs;preference=ui'><b>[UI_style]</b></a><br>"
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dat += "<b>Custom UI settings:</b><br>"
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dat += "<b>Color:</b> <a href='?_src_=prefs;preference=UIcolor'><b>[UI_style_color]</b></a> <table style='display:inline;' bgcolor='[UI_style_color]'><tr><td>__</td></tr></table><br>"
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dat += "<b>Alpha (transparency):</b> <a href='?_src_=prefs;preference=UIalpha'><b>[UI_style_alpha]</b></a><br>"
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dat += "<b>Play admin midis:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[(sound & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>"
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dat += "<b>Play lobby music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(sound & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
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dat += "<b>Randomized Character Slot:</b> <a href='?_src_=prefs;preference=randomslot'><b>[randomslot ? "Yes" : "No"]</b></a><br>"
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dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]</b></a><br>"
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dat += "<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'><b>[(toggles & CHAT_GHOSTSIGHT) ? "Nearest Creatures" : "All Emotes"]</b></a><br>"
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dat += "<b>Ghost radio:</b> <a href='?_src_=prefs;preference=ghost_radio'><b>[(toggles & CHAT_GHOSTRADIO) ? "Nearest Speakers" : "All Chatter"]</b></a><br>"
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if(config.allow_Metadata)
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dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'> Edit </a><br>"
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dat += "</td><td width='300px' height='300px' valign='top'>"
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dat += "<h2>Special Role Settings</h2>"
|
|
// dat += "<br><br>"
|
|
if(jobban_isbanned(user, "Syndicate"))
|
|
dat += "<b>You are banned from special roles.</b>"
|
|
src.be_special = 0
|
|
else
|
|
var/n = 0
|
|
for (var/i in special_roles)
|
|
if(special_roles[i]) //if mode is available on the server
|
|
var/special_role_flag = be_special_flags[i]
|
|
if(jobban_isbanned(user, i))
|
|
dat += "<b>Be [i]:</b> <font color=red><b> \[BANNED]</b></font><br>"
|
|
else if(!player_old_enough_antag(user.client,special_role_flag))
|
|
var/available_in_days_antag = available_in_days_antag(user.client,special_role_flag)
|
|
dat += "<b>Be [i]:</b> <font color=red><b> \[IN [(available_in_days_antag)] DAYS]</b></font><br>"
|
|
else
|
|
dat += "<b>Be [i]:</b> <a href='?_src_=prefs;preference=be_special;num=[n]'><b>[src.be_special&(1<<n) ? "Yes" : "No"]</b></a><br>"
|
|
n++
|
|
dat += "</td></tr></table><hr><center>"
|
|
|
|
if(!IsGuestKey(user.key))
|
|
dat += "<a href='?_src_=prefs;preference=load'>Undo</a> - "
|
|
dat += "<a href='?_src_=prefs;preference=save'>Save Setup</a> - "
|
|
|
|
dat += "<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>"
|
|
dat += "</center></body></html>"
|
|
|
|
// user << browse(dat, "window=preferences;size=560x580")
|
|
var/datum/browser/popup = new(user, "preferences", "<div align='center'>Character Setup</div>", 610, 650)
|
|
popup.set_content(dat)
|
|
popup.open(0)
|
|
|
|
proc/SetChoices(mob/user, limit = 14, list/splitJobs = list("Chief Engineer","Research Director","Captain"), width = 1025, height = 800)
|
|
if(!job_master)
|
|
return
|
|
|
|
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
|
|
//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
|
|
//width - Screen' width. Defaults to 550 to make it look nice.
|
|
//height - Screen's height. Defaults to 500 to make it look nice.
|
|
|
|
|
|
var/HTML = "<body>"
|
|
HTML += "<tt><center>"
|
|
HTML += "<b>Choose occupation chances</b><br>Unavailable occupations are crossed out.<br><br>"
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>\[Done\]</a></center><br>" // Easier to press up here.
|
|
HTML += "<div align='center'>Left-click to raise an occupation preference, right-click to lower it.<br></div>"
|
|
HTML += "<script type='text/javascript'>function setJobPrefRedirect(level, rank) { window.location.href='?_src_=prefs;preference=job;task=setJobLevel;level=' + level + ';text=' + encodeURIComponent(rank); return false; }</script>"
|
|
HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
|
|
HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
|
|
var/index = -1
|
|
|
|
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
|
|
var/datum/job/lastJob
|
|
if (!job_master) return
|
|
for(var/datum/job/job in job_master.occupations)
|
|
|
|
index += 1
|
|
if((index >= limit) || (job.title in splitJobs))
|
|
if((index < limit) && (lastJob != null))
|
|
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
|
|
//the last job's selection color. Creating a rather nice effect.
|
|
for(var/i = 0, i < (limit - index), i += 1)
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'> </td><td> </td></tr>"
|
|
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
|
|
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
|
|
index = 0
|
|
|
|
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
|
|
var/rank = job.title
|
|
lastJob = job
|
|
if(!is_job_whitelisted(user, rank))
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[KARMA]</b></font></td></tr>"
|
|
continue
|
|
if(jobban_isbanned(user, rank))
|
|
HTML += "<del>[rank]</del></td><td><b> \[BANNED]</b></td></tr>"
|
|
continue
|
|
if(!job.player_old_enough(user.client))
|
|
var/available_in_days = job.available_in_days(user.client)
|
|
HTML += "<del>[rank]</del></td><td> \[IN [(available_in_days)] DAYS]</td></tr>"
|
|
continue
|
|
if((job_support_low & CIVILIAN) && (rank != "Civilian"))
|
|
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
|
|
continue
|
|
if((rank in command_positions) || (rank == "AI"))//Bold head jobs
|
|
HTML += "<b><span class='dark'>[rank]</span></b>"
|
|
else
|
|
HTML += "<span class='dark'>[rank]</span>"
|
|
|
|
HTML += "</td><td width='40%'>"
|
|
|
|
var/prefLevelLabel = "ERROR"
|
|
var/prefLevelColor = "pink"
|
|
var/prefUpperLevel = -1 // level to assign on left click
|
|
var/prefLowerLevel = -1 // level to assign on right click
|
|
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
prefLevelLabel = "High"
|
|
prefLevelColor = "slateblue"
|
|
prefUpperLevel = 4
|
|
prefLowerLevel = 2
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
prefLevelLabel = "Medium"
|
|
prefLevelColor = "green"
|
|
prefUpperLevel = 1
|
|
prefLowerLevel = 3
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
prefLevelLabel = "Low"
|
|
prefLevelColor = "orange"
|
|
prefUpperLevel = 2
|
|
prefLowerLevel = 4
|
|
else
|
|
prefLevelLabel = "NEVER"
|
|
prefLevelColor = "red"
|
|
prefUpperLevel = 3
|
|
prefLowerLevel = 1
|
|
|
|
|
|
HTML += "<a class='white' href='?_src_=prefs;preference=job;task=setJobLevel;level=[prefUpperLevel];text=[rank]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
|
|
|
|
// HTML += "<a href='?_src_=prefs;preference=job;task=input;text=[rank]'>"
|
|
|
|
if(rank == "Civilian")//Civilian is special
|
|
if(job_support_low & CIVILIAN)
|
|
HTML += " <font color=green>\[Yes]</font>"
|
|
else
|
|
HTML += " <font color=red>\[No]</font>"
|
|
HTML += "</a></td></tr>"
|
|
continue
|
|
/*
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
HTML += " <font color=blue>\[High]</font>"
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
HTML += " <font color=green>\[Medium]</font>"
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
HTML += " <font color=orange>\[Low]</font>"
|
|
else
|
|
HTML += " <font color=red>\[NEVER]</font>"
|
|
*/
|
|
HTML += "<font color=[prefLevelColor]>[prefLevelLabel]</font>"
|
|
|
|
if(job.alt_titles)
|
|
HTML += "<br><b><a class='white' href=\"byond://?src=\ref[user];preference=job;task=alt_title;job=\ref[job]\">\[[GetPlayerAltTitle(job)]\]</a></b></td></tr>"
|
|
|
|
|
|
HTML += "</a></td></tr>"
|
|
|
|
for(var/i = 1, i < (limit - index), i += 1) // Finish the column so it is even
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'> </td><td> </td></tr>"
|
|
|
|
HTML += "</td'></tr></table>"
|
|
|
|
HTML += "</center></table>"
|
|
|
|
switch(alternate_option)
|
|
if(GET_RANDOM_JOB)
|
|
HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=white>Get random job if preferences unavailable</font></a></u></center><br>"
|
|
if(BE_CIVILIAN)
|
|
HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=white>Be a civilian if preferences unavailable</font></a></u></center><br>"
|
|
if(RETURN_TO_LOBBY)
|
|
HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=white>Return to lobby if preferences unavailable</font></a></u></center><br>"
|
|
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=reset'>\[Reset\]</a></center>"
|
|
HTML += "</tt>"
|
|
|
|
user << browse(null, "window=preferences")
|
|
// user << browse(HTML, "window=mob_occupation;size=[width]x[height]")
|
|
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Occupation Preferences</div>", width, height)
|
|
popup.set_window_options("can_close=0")
|
|
popup.set_content(HTML)
|
|
popup.open(0)
|
|
return
|
|
|
|
proc/SetJobPreferenceLevel(var/datum/job/job, var/level)
|
|
if (!job)
|
|
return 0
|
|
|
|
if (level == 1) // to high
|
|
// remove any other job(s) set to high
|
|
job_support_med |= job_support_high
|
|
job_engsec_med |= job_engsec_high
|
|
job_medsci_med |= job_medsci_high
|
|
job_karma_med |= job_karma_high
|
|
job_support_high = 0
|
|
job_engsec_high = 0
|
|
job_medsci_high = 0
|
|
job_karma_high = 0
|
|
|
|
if (job.department_flag == SUPPORT)
|
|
job_support_low &= ~job.flag
|
|
job_support_med &= ~job.flag
|
|
job_support_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if (1)
|
|
job_support_high |= job.flag
|
|
if (2)
|
|
job_support_med |= job.flag
|
|
if (3)
|
|
job_support_low |= job.flag
|
|
|
|
return 1
|
|
else if (job.department_flag == ENGSEC)
|
|
job_engsec_low &= ~job.flag
|
|
job_engsec_med &= ~job.flag
|
|
job_engsec_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if (1)
|
|
job_engsec_high |= job.flag
|
|
if (2)
|
|
job_engsec_med |= job.flag
|
|
if (3)
|
|
job_engsec_low |= job.flag
|
|
|
|
return 1
|
|
else if (job.department_flag == MEDSCI)
|
|
job_medsci_low &= ~job.flag
|
|
job_medsci_med &= ~job.flag
|
|
job_medsci_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if (1)
|
|
job_medsci_high |= job.flag
|
|
if (2)
|
|
job_medsci_med |= job.flag
|
|
if (3)
|
|
job_medsci_low |= job.flag
|
|
|
|
return 1
|
|
else if (job.department_flag == KARMA)
|
|
job_karma_low &= ~job.flag
|
|
job_karma_med &= ~job.flag
|
|
job_karma_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if (1)
|
|
job_karma_high |= job.flag
|
|
if (2)
|
|
job_karma_med |= job.flag
|
|
if (3)
|
|
job_karma_low |= job.flag
|
|
|
|
return 1
|
|
|
|
return 0
|
|
|
|
proc/UpdateJobPreference(mob/user, role, desiredLvl)
|
|
var/datum/job/job = job_master.GetJob(role)
|
|
|
|
if(!job)
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if (!isnum(desiredLvl))
|
|
user << "\red UpdateJobPreference - desired level was not a number. Please notify coders!"
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if(role == "Civilian")
|
|
if(job_support_low & job.flag)
|
|
job_support_low &= ~job.flag
|
|
else
|
|
job_support_low |= job.flag
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
SetJobPreferenceLevel(job, desiredLvl)
|
|
SetChoices(user)
|
|
|
|
return 1
|
|
|
|
proc/ShowDisabilityState(mob/user,flag,label)
|
|
if(flag==DISABILITY_FLAG_FAT && species!=("Human" || "Tajaran" || "Grey"))
|
|
return "<li><i>[species] cannot be fat.</i></li>"
|
|
return "<li><b>[label]:</b> <a href=\"?_src_=prefs;task=input;preference=disabilities;disability=[flag]\">[disabilities & flag ? "Yes" : "No"]</a></li>"
|
|
|
|
proc/SetDisabilities(mob/user)
|
|
var/HTML = "<body>"
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:474: HTML += "<tt><center>"
|
|
HTML += {"<tt><center>
|
|
<b>Choose disabilities</b><ul>"}
|
|
// END AUTOFIX
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_NEARSIGHTED,"Needs Glasses")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_FAT,"Obese")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_EPILEPTIC,"Seizures")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_DEAF,"Deaf")
|
|
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:481: HTML += "</ul>"
|
|
HTML += {"</ul>
|
|
<a href=\"?_src_=prefs;task=close;preference=disabilities\">\[Done\]</a>
|
|
<a href=\"?_src_=prefs;task=reset;preference=disabilities\">\[Reset\]</a>
|
|
</center></tt>"}
|
|
// END AUTOFIX
|
|
user << browse(null, "window=preferences")
|
|
user << browse(HTML, "window=disabil;size=350x300")
|
|
return
|
|
|
|
proc/SetRecords(mob/user)
|
|
var/HTML = "<body>"
|
|
HTML += "<tt><center>"
|
|
HTML += "<b>Set Character Records</b><br>"
|
|
|
|
HTML += "<a href=\"byond://?src=\ref[user];preference=records;task=med_record\">Medical Records</a><br>"
|
|
|
|
if(lentext(med_record) <= 40)
|
|
HTML += "[med_record]"
|
|
else
|
|
HTML += "[copytext(med_record, 1, 37)]..."
|
|
|
|
HTML += "<br><br><a href=\"byond://?src=\ref[user];preference=records;task=gen_record\">Employment Records</a><br>"
|
|
|
|
if(lentext(gen_record) <= 40)
|
|
HTML += "[gen_record]"
|
|
else
|
|
HTML += "[copytext(gen_record, 1, 37)]..."
|
|
|
|
HTML += "<br><br><a href=\"byond://?src=\ref[user];preference=records;task=sec_record\">Security Records</a><br>"
|
|
|
|
if(lentext(sec_record) <= 40)
|
|
HTML += "[sec_record]<br>"
|
|
else
|
|
HTML += "[copytext(sec_record, 1, 37)]...<br>"
|
|
|
|
HTML += "<br>"
|
|
HTML += "<a href=\"byond://?src=\ref[user];preference=records;records=-1\">\[Done\]</a>"
|
|
HTML += "</center></tt>"
|
|
|
|
user << browse(null, "window=preferences")
|
|
user << browse(HTML, "window=records;size=350x300")
|
|
return
|
|
|
|
proc/GetPlayerAltTitle(datum/job/job)
|
|
return player_alt_titles.Find(job.title) > 0 \
|
|
? player_alt_titles[job.title] \
|
|
: job.title
|
|
|
|
proc/SetPlayerAltTitle(datum/job/job, new_title)
|
|
// remove existing entry
|
|
if(player_alt_titles.Find(job.title))
|
|
player_alt_titles -= job.title
|
|
// add one if it's not default
|
|
if(job.title != new_title)
|
|
player_alt_titles[job.title] = new_title
|
|
|
|
proc/SetJob(mob/user, role)
|
|
var/datum/job/job = job_master.GetJob(role)
|
|
if(!job)
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if(role == "Civilian")
|
|
if(job_support_low & job.flag)
|
|
job_support_low &= ~job.flag
|
|
else
|
|
job_support_low |= job.flag
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
SetJobDepartment(job, 1)
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
SetJobDepartment(job, 2)
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
SetJobDepartment(job, 3)
|
|
else//job = Never
|
|
SetJobDepartment(job, 4)
|
|
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
proc/ResetJobs()
|
|
job_support_high = 0
|
|
job_support_med = 0
|
|
job_support_low = 0
|
|
|
|
job_medsci_high = 0
|
|
job_medsci_med = 0
|
|
job_medsci_low = 0
|
|
|
|
job_engsec_high = 0
|
|
job_engsec_med = 0
|
|
job_engsec_low = 0
|
|
|
|
job_karma_high = 0
|
|
job_karma_med = 0
|
|
job_karma_low = 0
|
|
|
|
|
|
proc/GetJobDepartment(var/datum/job/job, var/level)
|
|
if(!job || !level) return 0
|
|
switch(job.department_flag)
|
|
if(SUPPORT)
|
|
switch(level)
|
|
if(1)
|
|
return job_support_high
|
|
if(2)
|
|
return job_support_med
|
|
if(3)
|
|
return job_support_low
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(1)
|
|
return job_medsci_high
|
|
if(2)
|
|
return job_medsci_med
|
|
if(3)
|
|
return job_medsci_low
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(1)
|
|
return job_engsec_high
|
|
if(2)
|
|
return job_engsec_med
|
|
if(3)
|
|
return job_engsec_low
|
|
if(KARMA)
|
|
switch(level)
|
|
if(1)
|
|
return job_karma_high
|
|
if(2)
|
|
return job_karma_med
|
|
if(3)
|
|
return job_karma_low
|
|
return 0
|
|
|
|
proc/SetJobDepartment(var/datum/job/job, var/level)
|
|
if(!job || !level) return 0
|
|
switch(level)
|
|
if(1)//Only one of these should ever be active at once so clear them all here
|
|
job_support_high = 0
|
|
job_medsci_high = 0
|
|
job_engsec_high = 0
|
|
job_karma_high = 0
|
|
return 1
|
|
if(2)//Set current highs to med, then reset them
|
|
job_support_med |= job_support_high
|
|
job_medsci_med |= job_medsci_high
|
|
job_engsec_med |= job_engsec_high
|
|
job_karma_med |= job_karma_high
|
|
job_support_high = 0
|
|
job_medsci_high = 0
|
|
job_engsec_high = 0
|
|
job_karma_high = 0
|
|
|
|
switch(job.department_flag)
|
|
if(SUPPORT)
|
|
switch(level)
|
|
if(2)
|
|
job_support_high = job.flag
|
|
job_support_med &= ~job.flag
|
|
if(3)
|
|
job_support_med |= job.flag
|
|
job_support_low &= ~job.flag
|
|
else
|
|
job_support_low |= job.flag
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(2)
|
|
job_medsci_high = job.flag
|
|
job_medsci_med &= ~job.flag
|
|
if(3)
|
|
job_medsci_med |= job.flag
|
|
job_medsci_low &= ~job.flag
|
|
else
|
|
job_medsci_low |= job.flag
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(2)
|
|
job_engsec_high = job.flag
|
|
job_engsec_med &= ~job.flag
|
|
if(3)
|
|
job_engsec_med |= job.flag
|
|
job_engsec_low &= ~job.flag
|
|
else
|
|
job_engsec_low |= job.flag
|
|
if(KARMA)
|
|
switch(level)
|
|
if(2)
|
|
job_karma_high = job.flag
|
|
job_karma_med &= ~job.flag
|
|
if(3)
|
|
job_karma_med |= job.flag
|
|
job_karma_low &= ~job.flag
|
|
else
|
|
job_karma_low |= job.flag
|
|
return 1
|
|
|
|
proc/process_link(mob/user, list/href_list)
|
|
if(!user) return
|
|
|
|
if(!istype(user, /mob/new_player)) return
|
|
if(href_list["preference"] == "job")
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
if("reset")
|
|
ResetJobs()
|
|
SetChoices(user)
|
|
if("random")
|
|
if(alternate_option == GET_RANDOM_JOB || alternate_option == BE_CIVILIAN)
|
|
alternate_option += 1
|
|
else if(alternate_option == RETURN_TO_LOBBY)
|
|
alternate_option = 0
|
|
else
|
|
return 0
|
|
SetChoices(user)
|
|
if ("alt_title")
|
|
var/datum/job/job = locate(href_list["job"])
|
|
if (job)
|
|
var/choices = list(job.title) + job.alt_titles
|
|
var/choice = input("Pick a title for [job.title].", "Character Generation", GetPlayerAltTitle(job)) as anything in choices | null
|
|
if(choice)
|
|
SetPlayerAltTitle(job, choice)
|
|
SetChoices(user)
|
|
if("input")
|
|
SetJob(user, href_list["text"])
|
|
if("setJobLevel")
|
|
UpdateJobPreference(user, href_list["text"], text2num(href_list["level"]))
|
|
else
|
|
SetChoices(user)
|
|
return 1
|
|
else if(href_list["preference"] == "disabilities")
|
|
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=disabil")
|
|
ShowChoices(user)
|
|
if("reset")
|
|
disabilities=0
|
|
SetDisabilities(user)
|
|
if("input")
|
|
var/dflag=text2num(href_list["disability"])
|
|
if(dflag >= 0)
|
|
if(!(dflag==DISABILITY_FLAG_FAT && species!=("Human" || "Tajaran" || "Grey")))
|
|
disabilities ^= text2num(href_list["disability"]) //MAGIC
|
|
SetDisabilities(user)
|
|
else
|
|
SetDisabilities(user)
|
|
return 1
|
|
|
|
else if(href_list["preference"] == "records")
|
|
if(text2num(href_list["record"]) >= 1)
|
|
SetRecords(user)
|
|
return
|
|
else
|
|
user << browse(null, "window=records")
|
|
if(href_list["task"] == "med_record")
|
|
var/medmsg = input(usr,"Set your medical notes here.","Medical Records",html_decode(med_record)) as message
|
|
|
|
if(medmsg != null)
|
|
medmsg = copytext(medmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
|
medmsg = html_encode(medmsg)
|
|
|
|
med_record = medmsg
|
|
SetRecords(user)
|
|
|
|
if(href_list["task"] == "sec_record")
|
|
var/secmsg = input(usr,"Set your security notes here.","Security Records",html_decode(sec_record)) as message
|
|
|
|
if(secmsg != null)
|
|
secmsg = copytext(secmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
|
secmsg = html_encode(secmsg)
|
|
|
|
sec_record = secmsg
|
|
SetRecords(user)
|
|
if(href_list["task"] == "gen_record")
|
|
var/genmsg = input(usr,"Set your employment notes here.","Employment Records",html_decode(gen_record)) as message
|
|
|
|
if(genmsg != null)
|
|
genmsg = copytext(genmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
|
genmsg = html_encode(genmsg)
|
|
|
|
gen_record = genmsg
|
|
SetRecords(user)
|
|
|
|
switch(href_list["task"])
|
|
if("random")
|
|
switch(href_list["preference"])
|
|
if("name")
|
|
real_name = random_name(gender,species)
|
|
if("age")
|
|
age = rand(AGE_MIN, AGE_MAX)
|
|
if("hair")
|
|
r_hair = rand(0,255)
|
|
g_hair = rand(0,255)
|
|
b_hair = rand(0,255)
|
|
if("h_style")
|
|
h_style = random_hair_style(gender, species)
|
|
if("facial")
|
|
r_facial = rand(0,255)
|
|
g_facial = rand(0,255)
|
|
b_facial = rand(0,255)
|
|
if("f_style")
|
|
f_style = random_facial_hair_style(gender, species)
|
|
if("underwear")
|
|
underwear = rand(1,underwear_m.len)
|
|
ShowChoices(user)
|
|
if("undershirt")
|
|
undershirt = rand(1,undershirt_t.len)
|
|
ShowChoices(user)
|
|
if("eyes")
|
|
r_eyes = rand(0,255)
|
|
g_eyes = rand(0,255)
|
|
b_eyes = rand(0,255)
|
|
if("s_tone")
|
|
s_tone = random_skin_tone()
|
|
if("s_color")
|
|
r_skin = rand(0,255)
|
|
g_skin = rand(0,255)
|
|
b_skin = rand(0,255)
|
|
if("bag")
|
|
backbag = rand(1,4)
|
|
/*if("skin_style")
|
|
h_style = random_skin_style(gender)*/
|
|
if("all")
|
|
randomize_appearance_for() //no params needed
|
|
if("input")
|
|
switch(href_list["preference"])
|
|
if("name")
|
|
var/raw_name = input(user, "Choose your character's name:", "Character Preference") as text|null
|
|
if (!isnull(raw_name)) // Check to ensure that the user entered text (rather than cancel.)
|
|
var/new_name = reject_bad_name(raw_name)
|
|
if(new_name)
|
|
real_name = new_name
|
|
else
|
|
user << "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>"
|
|
|
|
if("age")
|
|
var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null
|
|
if(new_age)
|
|
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
|
|
if("species")
|
|
|
|
var/list/new_species = list("Human","Tajaran","Skrell","Unathi","Diona")
|
|
var/prev_species = species
|
|
// var/whitelisted = 0
|
|
|
|
if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it!
|
|
for(var/S in whitelisted_species)
|
|
if(is_alien_whitelisted(user,S))
|
|
new_species += S
|
|
// whitelisted = 1
|
|
// if(!whitelisted)
|
|
// alert(user, "You cannot change your species as you need to be whitelisted. If you wish to be whitelisted contact an admin in-game, on the forums, or on IRC.")
|
|
else //Not using the whitelist? Aliens for everyone!
|
|
new_species += whitelisted_species
|
|
|
|
species = input("Please select a species", "Character Generation", null) in new_species
|
|
|
|
if(prev_species != species)
|
|
//grab one of the valid hair styles for the newly chosen species
|
|
var/list/valid_hairstyles = list()
|
|
for(var/hairstyle in hair_styles_list)
|
|
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
|
|
if(gender == MALE && S.gender == FEMALE)
|
|
continue
|
|
if(gender == FEMALE && S.gender == MALE)
|
|
continue
|
|
if( !(species in S.species_allowed))
|
|
continue
|
|
valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
|
|
|
|
if(valid_hairstyles.len)
|
|
h_style = pick(valid_hairstyles)
|
|
else
|
|
//this shouldn't happen
|
|
h_style = hair_styles_list["Bald"]
|
|
|
|
//grab one of the valid facial hair styles for the newly chosen species
|
|
var/list/valid_facialhairstyles = list()
|
|
for(var/facialhairstyle in facial_hair_styles_list)
|
|
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
|
|
if(gender == MALE && S.gender == FEMALE)
|
|
continue
|
|
if(gender == FEMALE && S.gender == MALE)
|
|
continue
|
|
if( !(species in S.species_allowed))
|
|
continue
|
|
|
|
valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle]
|
|
|
|
if(valid_facialhairstyles.len)
|
|
f_style = pick(valid_facialhairstyles)
|
|
else
|
|
//this shouldn't happen
|
|
f_style = facial_hair_styles_list["Shaved"]
|
|
|
|
//reset hair colour and skin colour
|
|
r_hair = 0//hex2num(copytext(new_hair, 2, 4))
|
|
g_hair = 0//hex2num(copytext(new_hair, 4, 6))
|
|
b_hair = 0//hex2num(copytext(new_hair, 6, 8))
|
|
|
|
s_tone = 0
|
|
if("speciesprefs")//oldvox code
|
|
speciesprefs = !speciesprefs
|
|
|
|
if("language")
|
|
// var/languages_available
|
|
var/list/new_languages = list("None")
|
|
/*
|
|
if(config.usealienwhitelist)
|
|
for(var/L in all_languages)
|
|
var/datum/language/lang = all_languages[L]
|
|
if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED ))))
|
|
new_languages += lang
|
|
languages_available = 1
|
|
|
|
if(!(languages_available))
|
|
alert(user, "There are not currently any available secondary languages.")
|
|
else
|
|
*/
|
|
for(var/L in all_languages)
|
|
var/datum/language/lang = all_languages[L]
|
|
if(!(lang.flags & RESTRICTED))
|
|
new_languages += lang.name
|
|
|
|
language = input("Please select a secondary language", "Character Generation", null) in new_languages
|
|
|
|
if("metadata")
|
|
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
|
|
if(new_metadata)
|
|
metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN))
|
|
|
|
if("b_type")
|
|
var/new_b_type = input(user, "Choose your character's blood-type:", "Character Preference") as null|anything in list( "A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-" )
|
|
if(new_b_type)
|
|
b_type = new_b_type
|
|
|
|
if("hair")
|
|
if(species == "Human" || species == "Unathi" || species == "Tajaran" || species == "Skrell")
|
|
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as color|null
|
|
if(new_hair)
|
|
r_hair = hex2num(copytext(new_hair, 2, 4))
|
|
g_hair = hex2num(copytext(new_hair, 4, 6))
|
|
b_hair = hex2num(copytext(new_hair, 6, 8))
|
|
|
|
if("h_style")
|
|
var/list/valid_hairstyles = list()
|
|
for(var/hairstyle in hair_styles_list)
|
|
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
|
|
if( !(species in S.species_allowed))
|
|
continue
|
|
|
|
valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
|
|
|
|
var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in valid_hairstyles
|
|
if(new_h_style)
|
|
h_style = new_h_style
|
|
|
|
if("facial")
|
|
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference") as color|null
|
|
if(new_facial)
|
|
r_facial = hex2num(copytext(new_facial, 2, 4))
|
|
g_facial = hex2num(copytext(new_facial, 4, 6))
|
|
b_facial = hex2num(copytext(new_facial, 6, 8))
|
|
|
|
if("f_style")
|
|
var/list/valid_facialhairstyles = list()
|
|
for(var/facialhairstyle in facial_hair_styles_list)
|
|
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
|
|
if(gender == MALE && S.gender == FEMALE)
|
|
continue
|
|
if(gender == FEMALE && S.gender == MALE)
|
|
continue
|
|
if( !(species in S.species_allowed))
|
|
continue
|
|
|
|
valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle]
|
|
|
|
var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in valid_facialhairstyles
|
|
if(new_f_style)
|
|
f_style = new_f_style
|
|
|
|
if("underwear")
|
|
var/list/underwear_options
|
|
if(gender == MALE)
|
|
underwear_options = underwear_m
|
|
else
|
|
underwear_options = underwear_f
|
|
|
|
var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in underwear_options
|
|
if(new_underwear)
|
|
underwear = underwear_options.Find(new_underwear)
|
|
ShowChoices(user)
|
|
|
|
if("undershirt")
|
|
var/list/undershirt_options
|
|
undershirt_options = undershirt_t
|
|
|
|
var/new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_options
|
|
if (new_undershirt)
|
|
undershirt = undershirt_options.Find(new_undershirt)
|
|
ShowChoices(user)
|
|
|
|
if("eyes")
|
|
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference") as color|null
|
|
if(new_eyes)
|
|
r_eyes = hex2num(copytext(new_eyes, 2, 4))
|
|
g_eyes = hex2num(copytext(new_eyes, 4, 6))
|
|
b_eyes = hex2num(copytext(new_eyes, 6, 8))
|
|
|
|
if("s_tone")
|
|
if(species != "Human")
|
|
return
|
|
var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference") as num|null
|
|
if(new_s_tone)
|
|
s_tone = 35 - max(min( round(new_s_tone), 220),1)
|
|
|
|
if("skin")
|
|
if(species == "Unathi" || species == "Tajaran" || species == "Skrell")
|
|
var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference") as color|null
|
|
if(new_skin)
|
|
r_skin = hex2num(copytext(new_skin, 2, 4))
|
|
g_skin = hex2num(copytext(new_skin, 4, 6))
|
|
b_skin = hex2num(copytext(new_skin, 6, 8))
|
|
|
|
if("ooccolor")
|
|
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null
|
|
if(new_ooccolor)
|
|
ooccolor = new_ooccolor
|
|
|
|
if("bag")
|
|
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist
|
|
if(new_backbag)
|
|
backbag = backbaglist.Find(new_backbag)
|
|
|
|
if("nt_relation")
|
|
var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in list("Loyal", "Supportive", "Neutral", "Skeptical", "Opposed")
|
|
if(new_relation)
|
|
nanotrasen_relation = new_relation
|
|
|
|
if("flavor_text")
|
|
var/msg = input(usr,"Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!","Flavor Text",html_decode(flavor_text)) as message
|
|
|
|
if(msg != null)
|
|
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
|
|
msg = html_encode(msg)
|
|
|
|
flavor_text = msg
|
|
|
|
if("limbs")
|
|
var/limb_name = input(user, "Which limb do you want to change?") as null|anything in list("Left Leg","Right Leg","Left Arm","Right Arm","Left Foot","Right Foot","Left Hand","Right Hand")
|
|
if(!limb_name) return
|
|
|
|
var/limb = null
|
|
var/second_limb = null // if you try to change the arm, the hand should also change
|
|
var/third_limb = null // if you try to unchange the hand, the arm should also change
|
|
var/valid_limb_states=list("Normal","Amputated","Prothesis")
|
|
switch(limb_name)
|
|
if("Left Leg")
|
|
limb = "l_leg"
|
|
second_limb = "l_foot"
|
|
valid_limb_states += "Peg Leg"
|
|
if("Right Leg")
|
|
limb = "r_leg"
|
|
second_limb = "r_foot"
|
|
valid_limb_states += "Peg Leg"
|
|
if("Left Arm")
|
|
limb = "l_arm"
|
|
second_limb = "l_hand"
|
|
if("Right Arm")
|
|
limb = "r_arm"
|
|
second_limb = "r_hand"
|
|
if("Left Foot")
|
|
limb = "l_foot"
|
|
third_limb = "l_leg"
|
|
if("Right Foot")
|
|
limb = "r_foot"
|
|
third_limb = "r_leg"
|
|
if("Left Hand")
|
|
limb = "l_hand"
|
|
third_limb = "l_arm"
|
|
if("Right Hand")
|
|
limb = "r_hand"
|
|
third_limb = "r_arm"
|
|
|
|
var/new_state = input(user, "What state do you wish the limb to be in?") as null|anything in valid_limb_states
|
|
if(!new_state) return
|
|
|
|
switch(new_state)
|
|
if("Normal")
|
|
organ_data[limb] = null
|
|
if(third_limb)
|
|
organ_data[third_limb] = null
|
|
if("Amputated")
|
|
organ_data[limb] = "amputated"
|
|
if(second_limb)
|
|
organ_data[second_limb] = "amputated"
|
|
if("Prothesis")
|
|
organ_data[limb] = "cyborg"
|
|
if(second_limb)
|
|
organ_data[second_limb] = "cyborg"
|
|
if("Peg Leg")
|
|
organ_data[limb] = "peg"
|
|
if(second_limb)
|
|
organ_data[second_limb] = "amputated"
|
|
|
|
if("organs")
|
|
var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes")
|
|
if(!organ_name) return
|
|
|
|
var/organ = null
|
|
switch(organ_name)
|
|
if("Heart")
|
|
organ = "heart"
|
|
if("Eyes")
|
|
organ = "eyes"
|
|
|
|
var/new_state = input(user, "What state do you wish the organ to be in?") as null|anything in list("Normal","Assisted","Mechanical")
|
|
if(!new_state) return
|
|
|
|
switch(new_state)
|
|
if("Normal")
|
|
organ_data[organ] = null
|
|
if("Assisted")
|
|
organ_data[organ] = "assisted"
|
|
if("Mechanical")
|
|
organ_data[organ] = "mechanical"
|
|
|
|
/*
|
|
if("skin_style")
|
|
var/skin_style_name = input(user, "Select a new skin style") as null|anything in list("default1", "default2", "default3")
|
|
if(!skin_style_name) return
|
|
*/
|
|
|
|
/* if("spawnpoint")
|
|
var/list/spawnkeys = list()
|
|
for(var/S in spawntypes)
|
|
spawnkeys += S
|
|
var/choice = input(user, "Where would you like to spawn when latejoining?") as null|anything in spawnkeys
|
|
if(!choice || !spawntypes[choice])
|
|
spawnpoint = "Arrivals Shuttle"
|
|
return
|
|
spawnpoint = choice */
|
|
|
|
else
|
|
switch(href_list["preference"])
|
|
if("gender")
|
|
if(gender == MALE)
|
|
gender = FEMALE
|
|
else
|
|
gender = MALE
|
|
|
|
|
|
if("hear_adminhelps")
|
|
sound ^= SOUND_ADMINHELP
|
|
|
|
if("ui")
|
|
switch(UI_style)
|
|
if("Midnight")
|
|
UI_style = "White"
|
|
else
|
|
UI_style = "Midnight"
|
|
|
|
if("UIcolor")
|
|
var/UI_style_color_new = input(user, "Choose your UI color, dark colors are not recommended!") as color|null
|
|
if(!UI_style_color_new) return
|
|
UI_style_color = UI_style_color_new
|
|
|
|
if("UIalpha")
|
|
var/UI_style_alpha_new = input(user, "Select a new alpha(transparence) parametr for UI, between 50 and 255") as num
|
|
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
|
|
UI_style_alpha = UI_style_alpha_new
|
|
|
|
if("be_special")
|
|
var/num = text2num(href_list["num"])
|
|
be_special ^= (1<<num)
|
|
|
|
if("name")
|
|
be_random_name = !be_random_name
|
|
|
|
if("randomslot")
|
|
randomslot = !randomslot
|
|
|
|
if("hear_midis")
|
|
sound ^= SOUND_MIDI
|
|
|
|
if("lobby_music")
|
|
sound ^= SOUND_LOBBY
|
|
if(sound & SOUND_LOBBY)
|
|
user << sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1)
|
|
else
|
|
user << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)
|
|
|
|
if("ghost_ears")
|
|
toggles ^= CHAT_GHOSTEARS
|
|
|
|
if("ghost_sight")
|
|
toggles ^= CHAT_GHOSTSIGHT
|
|
|
|
if("ghost_radio")
|
|
toggles ^= CHAT_GHOSTRADIO
|
|
|
|
if("ghost_radio")
|
|
toggles ^= CHAT_GHOSTRADIO
|
|
|
|
if("save")
|
|
save_preferences(user)
|
|
save_character(user)
|
|
|
|
if("reload")
|
|
load_preferences(user)
|
|
load_character(user)
|
|
|
|
if("open_load_dialog")
|
|
if(!IsGuestKey(user.key))
|
|
open_load_dialog(user)
|
|
|
|
if("close_load_dialog")
|
|
close_load_dialog(user)
|
|
|
|
if("changeslot")
|
|
load_character(user,text2num(href_list["num"]))
|
|
close_load_dialog(user)
|
|
|
|
if("tab")
|
|
if (href_list["tab"])
|
|
current_tab = text2num(href_list["tab"])
|
|
|
|
ShowChoices(user)
|
|
return 1
|
|
|
|
proc/copy_to(mob/living/carbon/human/character, safety = 0)
|
|
if(be_random_name)
|
|
real_name = random_name(gender,species)
|
|
|
|
if(config.humans_need_surnames)
|
|
var/firstspace = findtext(real_name, " ")
|
|
var/name_length = length(real_name)
|
|
if(!firstspace) //we need a surname
|
|
real_name += " [pick(last_names)]"
|
|
else if(firstspace == name_length)
|
|
real_name += "[pick(last_names)]"
|
|
|
|
character.real_name = real_name
|
|
character.name = character.real_name
|
|
if(character.dna)
|
|
character.dna.real_name = character.real_name
|
|
|
|
character.flavor_text = flavor_text
|
|
character.med_record = med_record
|
|
character.sec_record = sec_record
|
|
character.gen_record = gen_record
|
|
|
|
character.gender = gender
|
|
character.age = age
|
|
character.b_type = b_type
|
|
|
|
character.r_eyes = r_eyes
|
|
character.g_eyes = g_eyes
|
|
character.b_eyes = b_eyes
|
|
|
|
character.r_hair = r_hair
|
|
character.g_hair = g_hair
|
|
character.b_hair = b_hair
|
|
|
|
character.r_facial = r_facial
|
|
character.g_facial = g_facial
|
|
character.b_facial = b_facial
|
|
|
|
character.r_skin = r_skin
|
|
character.g_skin = g_skin
|
|
character.b_skin = b_skin
|
|
|
|
character.s_tone = s_tone
|
|
|
|
character.h_style = h_style
|
|
character.f_style = f_style
|
|
|
|
// Destroy/cyborgize organs
|
|
for(var/name in organ_data)
|
|
var/datum/organ/external/O = character.organs_by_name[name]
|
|
var/datum/organ/internal/I = character.internal_organs_by_name[name]
|
|
var/status = organ_data[name]
|
|
if(status == "amputated")
|
|
O.status &= ~ORGAN_ROBOT
|
|
O.status &= ~ORGAN_PEG
|
|
O.amputated = 1
|
|
O.status |= ORGAN_DESTROYED
|
|
O.destspawn = 1
|
|
if(status == "cyborg")
|
|
O.status &= ~ORGAN_PEG
|
|
O.status |= ORGAN_ROBOT
|
|
if(status == "peg")
|
|
O.status &= ~ORGAN_ROBOT
|
|
O.status |= ORGAN_PEG
|
|
if(status == "assisted")
|
|
I.mechassist()
|
|
else if(status == "mechanical")
|
|
I.mechanize()
|
|
else continue
|
|
|
|
if(disabilities & DISABILITY_FLAG_FAT && character.species.flags & CAN_BE_FAT)//character.species.flags & CAN_BE_FAT)
|
|
character.mutations += M_FAT
|
|
character.mutations += M_OBESITY
|
|
if(disabilities & DISABILITY_FLAG_NEARSIGHTED)
|
|
character.disabilities|=NEARSIGHTED
|
|
if(disabilities & DISABILITY_FLAG_EPILEPTIC)
|
|
character.disabilities|=EPILEPSY
|
|
if(disabilities & DISABILITY_FLAG_DEAF)
|
|
character.sdisabilities|=DEAF
|
|
|
|
// Wheelchair necessary?
|
|
var/datum/organ/external/l_foot = character.get_organ("l_foot")
|
|
var/datum/organ/external/r_foot = character.get_organ("r_foot")
|
|
if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED))
|
|
var/obj/structure/stool/bed/chair/wheelchair/W = new /obj/structure/stool/bed/chair/wheelchair (character.loc)
|
|
character.buckled = W
|
|
character.update_canmove()
|
|
W.dir = character.dir
|
|
W.buckled_mob = character
|
|
W.add_fingerprint(character)
|
|
|
|
if(underwear > underwear_m.len || underwear < 1)
|
|
underwear = 0 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me. //HAH NOW NO MORE MAGIC CLONING UNDIES
|
|
character.underwear = underwear
|
|
|
|
if(undershirt > undershirt_t.len || undershirt < 1)
|
|
undershirt = 0
|
|
character.undershirt = undershirt
|
|
|
|
if(backbag > 4 || backbag < 1)
|
|
backbag = 1 //Same as above
|
|
character.backbag = backbag
|
|
|
|
//Debugging report to track down a bug, which randomly assigned the plural gender to people.
|
|
if(character.gender in list(PLURAL, NEUTER))
|
|
if(isliving(src)) //Ghosts get neuter by default
|
|
message_admins("[character] ([character.ckey]) has spawned with their gender as plural or neuter. Please notify coders.")
|
|
character.gender = MALE
|
|
|
|
proc/open_load_dialog(mob/user)
|
|
|
|
var/DBQuery/query = dbcon.NewQuery("SELECT slot,real_name FROM characters WHERE ckey='[user.ckey]' ORDER BY slot")
|
|
|
|
var/dat = "<body>"
|
|
dat += "<tt><center>"
|
|
dat += "<b>Select a character slot to load</b><hr>"
|
|
var/name
|
|
|
|
for(var/i=1, i<=MAX_SAVE_SLOTS, i++)
|
|
if(!query.Execute())
|
|
var/err = query.ErrorMsg()
|
|
log_game("SQL ERROR during character slot loading. Error : \[[err]\]\n")
|
|
message_admins("SQL ERROR during character slot loading. Error : \[[err]\]\n")
|
|
return
|
|
while(query.NextRow())
|
|
if(i==text2num(query.item[1]))
|
|
name = query.item[2]
|
|
if(!name) name = "Character[i]"
|
|
if(i==default_slot)
|
|
name = "<b>[name]</b>"
|
|
dat += "<a href='?_src_=prefs;preference=changeslot;num=[i];'>[name]</a><br>"
|
|
name = null
|
|
|
|
dat += "<hr>"
|
|
dat += "<a href='byond://?src=\ref[user];preference=close_load_dialog'>Close</a><br>"
|
|
dat += "</center></tt>"
|
|
// user << browse(dat, "window=saves;size=300x390")
|
|
var/datum/browser/popup = new(user, "saves", "<div align='center'>Character Saves</div>", 300, 390)
|
|
popup.set_content(dat)
|
|
popup.open(0)
|
|
proc/close_load_dialog(mob/user)
|
|
user << browse(null, "window=saves")
|