mirror of
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* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
160 lines
5.7 KiB
Plaintext
160 lines
5.7 KiB
Plaintext
/obj/item/gun/energy/laser
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name = "laser gun"
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desc = "A basic energy-based laser gun that fires concentrated beams of light which pass through glass and thin metal."
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icon_state = "laser"
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item_state = "laser"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=2000)
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origin_tech = "combat=4;magnets=2"
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ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
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ammo_x_offset = 1
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shaded_charge = 1
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/obj/item/gun/energy/laser/practice
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name = "practice laser gun"
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desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
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origin_tech = "combat=2;magnets=2"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/practice)
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clumsy_check = 0
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needs_permit = 0
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/obj/item/gun/energy/laser/retro
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name ="retro laser gun"
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icon_state = "retro"
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desc = "An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws."
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ammo_x_offset = 3
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/obj/item/gun/energy/laser/captain
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name = "antique laser gun"
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icon_state = "caplaser"
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item_state = "caplaser"
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desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding."
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force = 10
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origin_tech = null
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ammo_x_offset = 3
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selfcharge = 1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/item/gun/energy/laser/captain/scattershot
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name = "scatter shot laser rifle"
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icon_state = "lasercannon"
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item_state = "laser"
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desc = "An industrial-grade heavy-duty laser rifle with a modified laser lense to scatter its shot into multiple smaller lasers. The inner-core can self-charge for theorically infinite use."
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origin_tech = "combat=5;materials=4;powerstorage=4"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/scatter, /obj/item/ammo_casing/energy/laser)
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shaded_charge = 0
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/obj/item/gun/energy/laser/cyborg
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can_charge = 0
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desc = "An energy-based laser gun that draws power from the cyborg's internal energy cell directly. So this is what freedom looks like?"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/cyborg)
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origin_tech = null
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/obj/item/gun/energy/laser/cyborg/newshot()
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..()
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robocharge()
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/obj/item/gun/energy/laser/cyborg/emp_act()
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return
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/obj/item/gun/energy/laser/scatter
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name = "scatter laser gun"
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desc = "A laser gun equipped with a refraction kit that spreads bolts."
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ammo_type = list(/obj/item/ammo_casing/energy/laser/scatter, /obj/item/ammo_casing/energy/laser)
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///Laser Cannon
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/obj/item/gun/energy/lasercannon
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name = "accelerator laser cannon"
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desc = "An advanced laser cannon that does more damage the farther away the target is."
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icon_state = "lasercannon"
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item_state = "laser"
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w_class = WEIGHT_CLASS_BULKY
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force = 10
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flags = CONDUCT
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slot_flags = SLOT_BACK
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origin_tech = "combat=4;magnets=4;powerstorage=3"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/accelerator)
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ammo_x_offset = 3
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/obj/item/gun/energy/lasercannon/isHandgun()
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return 0
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/obj/item/ammo_casing/energy/laser/accelerator
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projectile_type = /obj/item/projectile/beam/laser/accelerator
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select_name = "accelerator"
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fire_sound = 'sound/weapons/lasercannonfire.ogg'
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/obj/item/projectile/beam/laser/accelerator
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name = "accelerator laser"
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icon_state = "heavylaser"
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range = 255
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damage = 6
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/obj/item/projectile/beam/laser/accelerator/Range()
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..()
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damage = min(damage+7, 100)
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/obj/item/gun/energy/lasercannon/mounted
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name = "mounted laser cannon"
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selfcharge = 1
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use_external_power = 1
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charge_delay = 10
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/obj/item/gun/energy/lasercannon/cyborg
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/obj/item/gun/energy/lasercannon/cyborg/newshot()
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..()
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robocharge()
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/obj/item/gun/energy/lasercannon/cyborg/emp_act()
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return
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/obj/item/gun/energy/xray
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name = "xray laser gun"
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desc = "A high-power laser gun capable of expelling concentrated xray blasts. These blasts will penetrate solid objects, but will decrease in power the longer they have to travel."
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icon_state = "xray"
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origin_tech = "combat=6;materials=4;magnets=4;syndicate=1"
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ammo_type = list(/obj/item/ammo_casing/energy/xray)
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/obj/item/gun/energy/immolator
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name = "Immolator laser gun"
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desc = "A modified laser gun, shooting highly concetrated beams with higher intensity that ignites the target, for the cost of draining more power per shot"
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icon_state = "immolator"
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item_state = "laser"
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ammo_type = list(/obj/item/ammo_casing/energy/immolator)
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origin_tech = "combat=4;magnets=4;powerstorage=3"
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shaded_charge = 1
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/obj/item/gun/energy/immolator/multi
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name = "multi lens immolator cannon"
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desc = "A large laser cannon, similar to the Immolator Laser, with toggleable firemodes. It is frequently used by military-like forces through Nanotrasen."
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icon_state = "multilensimmolator"
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ammo_type = list(/obj/item/ammo_casing/energy/immolator/strong, /obj/item/ammo_casing/energy/immolator/scatter)
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origin_tech = "combat=5;magnets=5;powerstorage=4"
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/obj/item/gun/energy/immolator/multi/update_icon()
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..()
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var/obj/item/ammo_casing/energy/shot = ammo_type[select]
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var/append = shot.select_name
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overlays += image(icon = icon, icon_state = "multilensimmolator-[append]")
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////////Laser Tag////////////////////
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/obj/item/gun/energy/laser/tag
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name = "laser tag gun"
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desc = "Standard issue weapon of the Imperial Guard"
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origin_tech = "combat=2;magnets=2"
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clumsy_check = 0
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needs_permit = 0
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ammo_x_offset = 2
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selfcharge = 1
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/obj/item/gun/energy/laser/tag/blue
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icon_state = "bluetag"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/bluetag)
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/obj/item/gun/energy/laser/tag/red
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icon_state = "redtag"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/redtag)
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