Files
Paradise/code/modules/mob/living/basic/hostile/carp.dm
T
e609a7faf7 Event system refactor and changes (#29420)
* meta resolution

* emerald resolution

* delta resolution

* fartgas resolution

* box box

* stay out stay out

* metastation fixes

* faragus fix

* delta fix

* Changes to role impact on event weight

* adds disaster level to the event config

* weight changes and starts adding disaster level to the ui

* ui fixes

* adjust disaster level timing

* changes disaster timing, weights, disease outbreak role requirements and weights

* lots of weight an requirement adjustments

* Update tear.dm

* some fixes

* meta changes

* Starting over with farragus

* Starting over in faragus

* faragus changes

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* resolving some faragus conflicts

* resolve faragus conflicts

* resolves delta conflicts

* resolves cyberiad conflicts

* resolves emerald conflicts

* fixes cables in faragus

* fixes meta cables

* fixes delta cables

* more meta fixes

* more farragus cable fixes

* more cable fixes

* meta and faragus fixes

* box and delta fixes

* more mapping fixes

* hopefully the last fix

* Update metastation.dmm

* Update metastation.dmm

* fixes shorts on cyberiad cerebron and farragus

* CI fixes

* move new event listing to new system

* Adds tracking and cost calculation for blob

* finishes setting up blob event detection and costs

* minor boolog corrections

* fixes events being created at the wrong severity

* adds ongoing cost to disease outbreak

* moves terror spider event to new system

* moves to component based event cost calculation

* morph abductor and carps adjusted for new system

* various fixes and adjusts rev event

* Update revenant_spawn_event.dm

* various fixes and adjusts demon incursion to the new system

* adjusts some major event weights

* correct wrong values of autoend on vendor uprising and rev

* Update event_container.dm

* more event timing adjustments

* adds requirements to traders and incursion

* slightly lowers requirements for biohazards

* timing changes

* temporarily disable loading event times from the config and increases major nothing chance

* adjustments to costs and weights of various events

* Update event_container.dm

* additional adjustments to weights and requirements. moves rev to major

* typo fix

* ion storm adjustment

* Update event_container.dm

* more moderate changes

* e

* Update meteors_event.dm

* removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container

* increases morph event requirements and chance of nothing moderate event

* makes morph a major event

* Update morph_event.dm

* adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation

* allows varediting extra roles for the event system for debug and testing

* Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion

* Adds crew cound to rev weight

* makes disasters start rolling later

* reduces weight of communications blackout and increases weight of major nothing

* adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew

* apc overload made less frequent

* oopsy

* Gives the scrubber clog event a name

* fixes a type in a define name

* adjusts demonic incursion weight

* changes brand intelligence weight an d reduces door runtime weight

* more adjustments to demon incursion. Makes additional weight from surplus roles diminish

* adjustments to some minor events

* Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events

* fixes a type

* Update meteors_event.dm

* corrects traders nominal severity and adjusts demon weights

* shifts anomaly weights down and increases costs

* rebalance rod requirements

* Update cerestation.dmm

* moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW.

* Adds individual first run time for some events and makes majors start rolling slightly later

* reduces weight of major nothing

* minor reduction to rev and apc overload weight

* Changes the way event weight is calculated

* end time corrections for anomaly rod and meteors

* slightly adjusts down the weights of nothing and some minor events

* Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round

* adds first run restrictions on traders and incursion and increases the cooldown time of events

* resolve faragus conflicts

* resolve emerald conflict

* fix some faragus cabling

* more cabling correction in faragus

* more cable fixes

* Update cerestation.dmm

* remove doubled scrubber pipe on tile

* reduces moderates nothing chance

* slightly reduces crew requirements for disasters and also reduces crew weight for disasters

* fixes meteor event not removing the alert, and makes it announce a bit later

* Adds an event debugging window for real time midround event data

* Revert "Adds an event debugging window for real time midround event data"

This reverts commit ecd99a6c9e.

* Adds a resource view button to the event manager window and fixes a null in the total resource list

* various bug fixes

* slightly lowers chance of meteor and similar events

* Slightly lowers requirement weights on disaster level events

* resolves faragus conflict

* changes the default power input of engineering SMES to 200kw and 80kW respectively

* connects power monitoring computers to the grid that weren't

* meta station elec maints improvements

* adds missing power monitoring computers on box and delta

* removes dirt from wall

* corrects area boundry on meta

* adds missing cable on box sci

* removes dirt from wall on box

* connects cyberiad bridge to the rest of the powernet

* connects box brig to powernet

* Adds catwalks to box maints

* adds catwalks to meta

* Adds catwalks to delta

* Update deltastation.dmm

* adds ability to insulate cables

* Moves stations to using extra insulated cables for high power network

* Removes catwalks from meta

* Removes catwalks from box

* Removes catwalks from delta

* Delays moderates and majors more and increases disaster chance

* resolves box conflicts

* Update cable.dm

* remove floating request console

* corrects position of fire alarm and removes extra intercom on metastation

* resolves faragus conflict

* reduces meteor variant weights. meaty ores event now has the correct nominal severity

* meaty ore weight to 8

* fixes a stray light bulb and light switch in maints as well as a doubled power

* Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time

* wires kerberos security checkpoint to the grid

* Update cerestation.dmm

* Removes stray extinguisher cabinet from meta station

* resolves area conflict on faragus

* resolves more faragus issues

* fixes faragus cabling issues

* Update cerestation.dmm

* removes another stray fire extinguisher cabinet

* insulates the APC in delta PTL room

* increases pop requirement and weight for demons and increases medbay and viro weights for diseases

* connect delta fore starboard solars to the high power grid instead of the low power

* Update deltastation.dmm

* deconflict

* solves some unconnected cables

* connects delta customs to network and finishes resolving conflicts

* Update deltastation.dmm

* adds the new cables. needs coils and mapping

* moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables

* sorts cables on stations

* faragus cable connections

* cable corrections. Adds heavy duty cables to the autolathe

* CI fix

* more fixes and makes the new cables show up on t ray scanners

* box station mapping fixes

* delta mapping fixes

* meta fix

* Update deltastation.dmm

* delta and faragus fixes

* Update emeraldstation.dmm

* removes APC overloard(major) from event pool

* adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and

* Makes borg versions of the heavy duty cable coil

* palete consolidation

* Improves visibility of high power cables

* converts shuttle event to new system

* makes disaster event last run calc use round time instead of world time

* fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases

* Update slaughterevent.dm

* reduces cargo requirements for shuttle load event

* reduces base weight of major disease event and further increases medical requirements

* fixes a wrong wire under the pet store maints door in delta station

* resolve mapping conflicts

* Revert "resolve mapping conflicts"

This reverts commit 129db52501.

* Revert "Merge branch 'HighPowerMaints' into event_timing"

This reverts commit 2594ac8928, reversing
changes made to a738b5f2f2.

* fixes some wonky stuff with xeno code

* Adds a crew cost to diseases

* makes player contribution towards events variable

* changes major event weights and slightly increases demon requirements

* slightly increases major disease outbreak weight

* comment changes

* Adds safeties to protect against null events getting into container or the active list

* blob fix

* Adds a confirmation to random event toggle

* Adjust particulate event weight to fit the new moderate weights

* Adds additional security costs to changeling and vamp

* Update revenant_spawn_event.dm

* uses correct path for rev event cost proc

* changes some lists to alists

* correctly accesses the event container list and actually uses the config for the event timing

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-11-07 16:29:47 +00:00

164 lines
4.7 KiB
Plaintext

#define REGENERATION_DELAY 60 // After taking damage, how long it takes for automatic regeneration to begin for megacarps
/mob/living/basic/carp
name = "space carp"
desc = "A ferocious, fang-bearing creature that resembles a fish."
icon = 'icons/mob/carp.dmi'
icon_state = "base"
icon_living = "base"
icon_dead = "base_dead"
icon_gib = "carp_gib"
mob_biotypes = MOB_ORGANIC | MOB_BEAST
butcher_results = list(/obj/item/food/carpmeat = 2)
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
speed = 0
maxHealth = 25
health = 25
harm_intent_damage = 8
obj_damage = 50
melee_damage_lower = 15
melee_damage_upper = 15
melee_attack_cooldown_min = 1.5 SECONDS
melee_attack_cooldown_max = 2.5 SECONDS
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
attack_verb_continuous = "bites"
attack_verb_simple = "bite"
attack_sound = 'sound/weapons/bite.ogg'
speak_emote = list("gnashes")
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
// Space carp aren't affected by atmos.
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minimum_survivable_temperature = 0
maximum_survivable_temperature = 1500
faction = list("carp", "mining")
pressure_resistance = 200
gold_core_spawnable = HOSTILE_SPAWN
initial_traits = list(TRAIT_FLYING, TRAIT_SHOCKIMMUNE)
var/random_color = TRUE // if the carp uses random coloring
var/rarechance = 1 // chance for rare color variant
var/static/list/carp_colors = list(\
"lightpurple" = "#c3b9f1", \
"lightpink" = "#da77a8", \
"green" = "#70ff25", \
"grape" = "#df0afb", \
"swamp" = "#e5e75a", \
"turquoise" = "#04e1ed", \
"brown" = "#ca805a", \
"teal" = "#20e28e", \
"lightblue" = "#4d88cc", \
"rusty" = "#dd5f34", \
"beige" = "#bbaeaf", \
"yellow" = "#f3ca4a", \
"blue" = "#09bae1", \
"palegreen" = "#7ef099", \
)
var/static/list/carp_colors_rare = list(\
"silver" = "#fdfbf3", \
)
/mob/living/basic/carp/Initialize(mapload)
. = ..()
carp_randomify(rarechance)
AddComponent(/datum/component/aggro_emote, emote_list = list("gnashes"))
AddComponent(/datum/component/event_tracker, EVENT_CARP)
/mob/living/basic/carp/event_cost()
. = list()
if(is_station_level((get_turf(src)).z) && stat != DEAD)
return list(ASSIGNMENT_CREW = 0.1)
/mob/living/basic/carp/proc/carp_randomify(rarechance)
if(random_color)
var/our_color
if(prob(rarechance))
our_color = pick(carp_colors_rare)
add_atom_colour(carp_colors_rare[our_color], FIXED_COLOUR_PRIORITY)
else
our_color = pick(carp_colors)
add_atom_colour(carp_colors[our_color], FIXED_COLOUR_PRIORITY)
update_icon()
/mob/living/basic/carp/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
return TRUE // No drifting in space for space carp! //original comments do not steal
/mob/living/basic/carp/melee_attack(atom/target, list/modifiers, ignore_cooldown = FALSE)
. = ..()
if(. && ishuman(target))
var/mob/living/carbon/human/H = target
H.apply_damage(8, STAMINA)
/mob/living/basic/carp/death(gibbed)
. = ..()
if(!random_color || gibbed)
return
update_icon()
/mob/living/basic/carp/revive()
..()
update_icon()
/mob/living/basic/carp/update_overlays()
. = ..()
if(!random_color)
return
. += mutable_appearance(icon, "base_[stat == DEAD ? "dead_" : ""]mouth", appearance_flags = RESET_COLOR)
/mob/living/basic/carp/holocarp
icon_state = "holocarp"
icon_living = "holocarp"
maximum_survivable_temperature = INFINITY
gold_core_spawnable = NO_SPAWN
basic_mob_flags = DEL_ON_DEATH
random_color = FALSE
/mob/living/basic/carp/megacarp
icon = 'icons/mob/alienqueen.dmi'
name = "Mega Space Carp"
desc = "A ferocious, fang bearing creature that resembles a shark. This one seems especially ticked off."
icon_state = "megacarp"
icon_living = "megacarp"
icon_dead = "megacarp_dead"
icon_gib = "megacarp_gib"
maxHealth = 20
health = 20
pixel_x = -16
mob_size = MOB_SIZE_LARGE
random_color = FALSE
obj_damage = 80
melee_damage_lower = 20
melee_damage_upper = 20
var/regen_cooldown = 0
contains_xeno_organ = TRUE
surgery_container = /datum/xenobiology_surgery_container/megacarp
/mob/living/basic/carp/megacarp/Initialize(mapload)
. = ..()
name = "[pick(GLOB.megacarp_first_names)] [pick(GLOB.megacarp_last_names)]"
melee_damage_lower += rand(2, 10)
melee_damage_upper += rand(10, 20)
maxHealth += rand(30, 60)
/mob/living/basic/carp/megacarp/adjustHealth(amount, updating_health = TRUE)
. = ..()
if(.)
regen_cooldown = world.time + REGENERATION_DELAY
/mob/living/basic/carp/megacarp/Life()
..()
if(regen_cooldown < world.time)
heal_overall_damage(4)
#undef REGENERATION_DELAY