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Paradise/code/modules/events/alien_infestation.dm

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/var/global/sent_aliens_to_station = 0
/datum/event/alien_infestation
announceWhen = 400
var/spawncount = 1
var/successSpawn = 0 //So we don't make a command report if nothing gets spawned.
/datum/event/alien_infestation/setup()
announceWhen = rand(announceWhen, announceWhen + 50)
spawncount = rand(1, 2)
sent_aliens_to_station = 1
/datum/event/alien_infestation/announce()
if(successSpawn)
command_announcement.Announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", new_sound = 'sound/AI/aliens.ogg')
/datum/event/alien_infestation/start()
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world)
if((temp_vent.loc.z in config.station_levels) && !temp_vent.welded)
if(temp_vent.parent.other_atmosmch.len > 50) //Stops Aliens getting stuck in small networks. See: Security, Virology
vents += temp_vent
spawn()
var/list/candidates = pollCandidates("Do you want to play as an alien?", ROLE_ALIEN, 1)
while(spawncount > 0 && vents.len && candidates.len)
var/obj/vent = pick_n_take(vents)
var/mob/C = pick_n_take(candidates)
if(C)
respawnable_list -= C.client
var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
new_xeno.key = C.key
spawncount--
successSpawn = 1