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38 lines
1.4 KiB
Plaintext
38 lines
1.4 KiB
Plaintext
/var/global/sent_aliens_to_station = 0
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/datum/event/alien_infestation
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announceWhen = 400
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var/spawncount = 1
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var/successSpawn = 0 //So we don't make a command report if nothing gets spawned.
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/datum/event/alien_infestation/setup()
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announceWhen = rand(announceWhen, announceWhen + 50)
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spawncount = rand(1, 2)
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sent_aliens_to_station = 1
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/datum/event/alien_infestation/announce()
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if(successSpawn)
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command_announcement.Announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", new_sound = 'sound/AI/aliens.ogg')
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/datum/event/alien_infestation/start()
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var/list/vents = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world)
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if((temp_vent.loc.z in config.station_levels) && !temp_vent.welded)
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if(temp_vent.parent.other_atmosmch.len > 50) //Stops Aliens getting stuck in small networks. See: Security, Virology
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vents += temp_vent
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spawn()
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var/list/candidates = pollCandidates("Do you want to play as an alien?", ROLE_ALIEN, 1)
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while(spawncount > 0 && vents.len && candidates.len)
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var/obj/vent = pick_n_take(vents)
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var/mob/C = pick_n_take(candidates)
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if(C)
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respawnable_list -= C.client
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var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
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new_xeno.key = C.key
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spawncount--
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successSpawn = 1
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