mirror of
https://github.com/ParadiseSS13/Paradise.git
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152 lines
5.3 KiB
Plaintext
152 lines
5.3 KiB
Plaintext
/*
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Protolathe
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Similar to an autolathe, you load glass and metal sheets (but not other objects) into it to be used as raw materials for the stuff
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it creates. All the menus and other manipulation commands are in the R&D console.
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Note: Must be placed west/left of and R&D console to function.
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*/
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/obj/machinery/r_n_d/protolathe
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name = "Protolathe"
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desc = "Converts raw materials into useful objects."
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icon_state = "protolathe"
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flags = OPENCONTAINER
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var/datum/material_container/materials
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var/efficiency_coeff
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var/list/categories = list(
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"Bluespace",
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"Equipment",
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"Janitorial",
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"Medical",
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"Mining",
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"Miscellaneous",
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"Power",
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"Stock Parts",
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"Weapons"
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)
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reagents = new()
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/obj/machinery/r_n_d/protolathe/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/protolathe(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
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component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
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component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
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materials = new(src, list(MAT_METAL=1, MAT_GLASS=1, MAT_SILVER=1, MAT_GOLD=1, MAT_DIAMOND=1, MAT_PLASMA=1, MAT_URANIUM=1, MAT_BANANIUM=1, MAT_TRANQUILLITE=1))
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RefreshParts()
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reagents.my_atom = src
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/obj/machinery/r_n_d/protolathe/upgraded/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/protolathe(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
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component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null)
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component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null)
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component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
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component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
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RefreshParts()
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reagents.my_atom = src
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/obj/machinery/r_n_d/protolathe/Destroy()
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qdel(materials)
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materials = null
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return ..()
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/obj/machinery/r_n_d/protolathe/RefreshParts()
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var/T = 0
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for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
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G.reagents.trans_to(src, G.reagents.total_volume)
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for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
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T += M.rating
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materials.max_amount = T * 75000
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T = 0
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for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
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T += (M.rating/3)
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efficiency_coeff = max(T, 1)
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/obj/machinery/r_n_d/protolathe/proc/check_mat(datum/design/being_built, var/M) // now returns how many times the item can be built with the material
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var/A = materials.amount(M)
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if(!A)
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A = reagents.get_reagent_amount(M)
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A = A / max(1, (being_built.reagents[M]))
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else
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A = A / max(1, (being_built.materials[M]))
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return A
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/obj/machinery/r_n_d/protolathe/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
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if(shocked)
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shock(user,50)
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if(default_deconstruction_screwdriver(user, "protolathe_t", "protolathe", O))
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if(linked_console)
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linked_console.linked_lathe = null
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linked_console = null
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return
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if(exchange_parts(user, O))
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return
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if(panel_open)
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if(istype(O, /obj/item/weapon/crowbar))
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for(var/obj/I in component_parts)
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if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker))
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reagents.trans_to(I, reagents.total_volume)
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if(I.reliability != 100 && crit_fail)
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I.crit_fail = 1
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I.loc = src.loc
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for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
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reagents.trans_to(G, G.reagents.maximum_volume)
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materials.retrieve_all()
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default_deconstruction_crowbar(O)
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return 1
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else
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to_chat(user, "<span class='warning'>You can't load the [src.name] while it's opened.</span>")
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return 1
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if(disabled)
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return
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if(!linked_console)
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to_chat(user, "<span class='warning'> The [src.name] must be linked to an R&D console first!</span>")
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return 1
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if(busy)
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to_chat(user, "<span class='warning'>The [src.name] is busy. Please wait for completion of previous operation.</span>")
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return 1
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if(O.is_open_container())
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return
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if(stat)
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return 1
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if(!istype(O,/obj/item/stack/sheet))
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return 1
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if(!materials.has_space( materials.get_item_material_amount(O) ))
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to_chat(user, "<span class='warning'>The [src.name]'s material bin is full! Please remove material before adding more.</span>")
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return 1
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var/obj/item/stack/sheet/stack = O
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var/amount = round(input("How many sheets do you want to add?") as num)//No decimals
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if(!in_range(src, stack) || !user.Adjacent(src))
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return
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var/amount_inserted = materials.insert_stack(O,amount)
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if(!amount_inserted)
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return 1
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else
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busy = 1
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use_power(max(1000, (MINERAL_MATERIAL_AMOUNT*amount_inserted/10)))
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to_chat(user, "<span class='notice'>You add [amount_inserted] sheets to the [src.name].</span>")
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var/stackname = stack.name
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src.overlays += "protolathe_[stackname]"
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sleep(10)
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src.overlays -= "protolathe_[stackname]"
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busy = 0
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updateUsrDialog() |