mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-06 15:42:28 +00:00
592 lines
15 KiB
Plaintext
592 lines
15 KiB
Plaintext
#define PROCESS_ACCURACY 10
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/obj/item/organ/internal
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origin_tech = "biotech=2"
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force = 1
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w_class = 2
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throwforce = 0
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var/zone = "chest"
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var/slot
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vital = 0
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var/organ_action_name = null
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var/non_primary = 0
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action_button_custom_type = /datum/action/item_action/organ_action
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/obj/item/organ/internal/New(var/mob/living/carbon/holder)
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if(istype(holder))
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insert(holder)
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..()
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/obj/item/organ/internal/proc/insert(mob/living/carbon/M, special = 0, var/dont_remove_slot = 0)
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if(!iscarbon(M) || owner == M)
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return
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var/obj/item/organ/internal/replaced = M.get_organ_slot(slot)
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if(replaced)
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if(dont_remove_slot)
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non_primary = 1
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else
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replaced.remove(M, special = 1)
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owner = M
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M.internal_organs |= src
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var/obj/item/organ/external/parent
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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parent = H.get_organ(check_zone(parent_organ))
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if(!istype(parent))
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log_to_dd("[src] attempted to insert into a [parent], but [parent] wasn't an organ! Area: [get_area(M)]")
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else
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parent.internal_organs |= src
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//M.internal_organs_by_name[src] |= src(H,1)
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loc = null
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if(organ_action_name)
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action_button_name = organ_action_name
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/obj/item/organ/internal/remove(mob/living/carbon/M, special = 0)
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owner = null
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if(M)
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M.internal_organs -= src
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if(vital && !special)
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if(M.stat != DEAD)//safety check!
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M.death()
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/parent = H.get_organ(check_zone(parent_organ))
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if(!istype(parent))
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log_to_dd("[src] attempted to remove from a [parent], but [parent] didn't exist! Area: [get_area(M)], Mob: [M]")
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else
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parent.internal_organs -= src
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if(organ_action_name)
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action_button_name = null
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/obj/item/organ/internal/replaced(var/mob/living/carbon/human/target,var/obj/item/organ/external/affected)
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insert(target)
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..()
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/obj/item/organ/internal/proc/on_find(mob/living/finder)
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return
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/obj/item/organ/internal/proc/on_life()
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return
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/obj/item/organ/internal/Destroy()
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if(owner)
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remove(owner, 1)
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return ..()
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/obj/item/organ/internal/proc/prepare_eat()
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if(status == ORGAN_ROBOT)
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return //no eating cybernetic implants!
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var/obj/item/weapon/reagent_containers/food/snacks/organ/S = new
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S.name = name
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S.desc = desc
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S.icon = icon
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S.icon_state = icon_state
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S.origin_tech = origin_tech
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S.w_class = w_class
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return S
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/obj/item/weapon/reagent_containers/food/snacks/organ
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name = "appendix"
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icon_state = "appendix"
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icon = 'icons/obj/surgery.dmi'
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/obj/item/weapon/reagent_containers/food/snacks/organ/New()
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..()
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reagents.add_reagent("nutriment", 5)
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/obj/item/organ/internal/Destroy()
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if(owner)
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remove(owner, 1)
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return ..()
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/obj/item/organ/internal/attack(mob/living/carbon/M, mob/user)
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if(M == user && ishuman(user))
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var/mob/living/carbon/human/H = user
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var/obj/item/weapon/reagent_containers/food/snacks/S = prepare_eat()
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if(S)
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H.drop_item()
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H.put_in_active_hand(S)
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S.attack(H, H)
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qdel(src)
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else
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..()
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/****************************************************
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INTERNAL ORGANS DEFINES
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****************************************************/
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// Brain is defined in brain_item.dm.
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/obj/item/organ/internal/heart
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name = "heart"
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icon_state = "heart-on"
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organ_tag = "heart"
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parent_organ = "chest"
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slot = "heart"
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origin_tech = "biotech=3"
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var/beating = 1
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dead_icon = "heart-off"
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var/icon_base = "heart"
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/obj/item/organ/internal/heart/update_icon()
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if(beating)
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icon_state = "[icon_base]-on"
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else
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icon_state = "[icon_base]-off"
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/obj/item/organ/internal/heart/remove(mob/living/carbon/M, special = 0)
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..()
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.stat == DEAD || H.heart_attack)
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Stop()
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return
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if(!special)
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H.heart_attack = 1
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spawn(120)
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if(!owner)
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Stop()
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/obj/item/organ/internal/heart/attack_self(mob/user)
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..()
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if(!beating)
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Restart()
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spawn(80)
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if(!owner)
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Stop()
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/obj/item/organ/internal/heart/insert(mob/living/carbon/M, special = 0)
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..()
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if(ishuman(M) && beating)
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var/mob/living/carbon/human/H = M
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if(H.heart_attack)
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H.heart_attack = 0
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return
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/obj/item/organ/internal/heart/proc/Stop()
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beating = 0
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update_icon()
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return 1
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/obj/item/organ/internal/heart/proc/Restart()
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beating = 1
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update_icon()
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return 1
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/obj/item/organ/internal/heart/prepare_eat()
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var/obj/S = ..()
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S.icon_state = "heart-off"
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return S
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/obj/item/organ/internal/heart/cursed
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name = "cursed heart"
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desc = "it needs to be pumped..."
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icon_state = "cursedheart-off"
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icon_base = "cursedheart"
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origin_tech = "biotech=5"
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organ_action_name = "pump your blood"
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var/last_pump = 0
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var/pump_delay = 30 //you can pump 1 second early, for lag, but no more (otherwise you could spam heal)
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var/blood_loss = 100 //600 blood is human default, so 5 failures (below 122 blood is where humans die because reasons?)
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//How much to heal per pump, negative numbers would HURT the player
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var/heal_brute = 0
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var/heal_burn = 0
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var/heal_oxy = 0
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/obj/item/organ/internal/heart/cursed/attack(mob/living/carbon/human/H, mob/living/carbon/human/user, obj/target)
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if(H == user && istype(H))
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if(H.species.flags & NO_BLOOD || H.species.exotic_blood)
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to_chat(H, "<span class = 'userdanger'>\The [src] is not compatible with your form!</span>")
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return
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playsound(user,'sound/effects/singlebeat.ogg', 40, 1)
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user.drop_item()
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insert(user)
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else
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return ..()
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/obj/item/organ/internal/heart/cursed/on_life()
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if(world.time > (last_pump + pump_delay))
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if(ishuman(owner) && owner.client) //While this entire item exists to make people suffer, they can't control disconnects.
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var/mob/living/carbon/human/H = owner
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H.vessel.remove_reagent("blood", blood_loss)
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to_chat(H, "<span class='userdanger'>You have to keep pumping your blood!</span>")
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if(H.client)
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H.client.color = "red" //bloody screen so real
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else
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last_pump = world.time //lets be extra fair *sigh*
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/obj/item/organ/internal/heart/cursed/insert(mob/living/carbon/M, special = 0)
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..()
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if(owner)
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to_chat(owner, "<span class='userdanger'>Your heart has been replaced with a cursed one, you have to pump this one manually otherwise you'll die!</span>")
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//You are now brea- pumping blood manually
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/obj/item/organ/internal/heart/cursed/ui_action_click()
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if(world.time < (last_pump + (pump_delay-10))) //no spam
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to_chat(owner, "<span class='userdanger'>Too soon!</span>")
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return
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last_pump = world.time
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playsound(owner, 'sound/effects/singlebeat.ogg', 40, 1)
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to_chat(owner, "<span class='notice'>Your heart beats.</span>")
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var/mob/living/carbon/human/H = owner
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if(istype(H))
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H.vessel.add_reagent("blood", (blood_loss*0.5))//gain half the blood back from a failure
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if(owner.client)
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owner.client.color = ""
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H.adjustBruteLoss(-heal_brute)
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H.adjustFireLoss(-heal_burn)
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H.adjustOxyLoss(-heal_oxy)
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/obj/item/organ/internal/lungs
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name = "lungs"
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icon_state = "lungs"
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gender = PLURAL
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organ_tag = "lungs"
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parent_organ = "chest"
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slot = "lungs"
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vital = 1
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//Insert something neat here.
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///obj/item/organ/internal/lungs/remove(mob/living/carbon/M, special = 0)
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// owner.losebreath += 10
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//insert oxy damage extream here.
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// ..()
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/obj/item/organ/internal/lungs/process()
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..()
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if(!owner)
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return
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if(germ_level > INFECTION_LEVEL_ONE)
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if(prob(5))
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owner.emote("cough") //respitory tract infection
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if(is_bruised())
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if(prob(2))
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spawn owner.custom_emote(1, "coughs up blood!")
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owner.drip(10)
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if(prob(4))
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spawn owner.custom_emote(1, "gasps for air!")
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owner.losebreath += 5
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/obj/item/organ/internal/kidneys
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name = "kidneys"
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icon_state = "kidneys"
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gender = PLURAL
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organ_tag = "kidneys"
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parent_organ = "groin"
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slot = "kidneys"
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/obj/item/organ/internal/kidneys/process()
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..()
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if(!owner)
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return
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// Coffee is really bad for you with busted kidneys.
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// This should probably be expanded in some way, but fucked if I know
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// what else kidneys can process in our reagent list.
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var/datum/reagent/coffee = locate(/datum/reagent/drink/coffee) in owner.reagents.reagent_list
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if(coffee)
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if(is_bruised())
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owner.adjustToxLoss(0.1 * PROCESS_ACCURACY)
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else if(is_broken())
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owner.adjustToxLoss(0.3 * PROCESS_ACCURACY)
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/obj/item/organ/internal/eyes
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name = "eyeballs"
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icon_state = "eyes"
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gender = PLURAL
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organ_tag = "eyes"
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parent_organ = "head"
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slot = "eyes"
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var/list/eye_colour = list(0,0,0)
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/obj/item/organ/internal/eyes/proc/update_colour()
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if(!owner)
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return
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eye_colour = list(
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owner.r_eyes ? owner.r_eyes : 0,
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owner.g_eyes ? owner.g_eyes : 0,
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owner.b_eyes ? owner.b_eyes : 0
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)
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/obj/item/organ/internal/eyes/insert(mob/living/carbon/M, special = 0)
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// Apply our eye colour to the target.
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if(istype(M) && eye_colour)
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var/mob/living/carbon/human/eyes = M
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eyes.r_eyes = eye_colour[1]
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eyes.g_eyes = eye_colour[2]
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eyes.b_eyes = eye_colour[3]
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eyes.update_eyes()
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..()
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/obj/item/organ/internal/eyes/surgeryize()
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if(!owner)
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return
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owner.disabilities &= ~NEARSIGHTED
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owner.sdisabilities &= ~BLIND
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owner.eye_blurry = 0
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owner.eye_blind = 0
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/obj/item/organ/internal/liver
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name = "liver"
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icon_state = "liver"
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organ_tag = "liver"
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parent_organ = "groin"
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slot = "liver"
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var/alcohol_intensity = 1
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/obj/item/organ/internal/liver/process()
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..()
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if(!owner)
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return
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if(germ_level > INFECTION_LEVEL_ONE)
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if(prob(1))
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to_chat(owner, "<span class='warning'> Your skin itches.</span>")
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if(germ_level > INFECTION_LEVEL_TWO)
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if(prob(1))
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spawn owner.vomit()
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if(owner.life_tick % PROCESS_ACCURACY == 0)
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//High toxins levels are dangerous
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if(owner.getToxLoss() >= 60 && !owner.reagents.has_reagent("charcoal"))
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//Healthy liver suffers on its own
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if(src.damage < min_broken_damage)
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src.damage += 0.2 * PROCESS_ACCURACY
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//Damaged one shares the fun
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else
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var/obj/item/organ/internal/O = pick(owner.internal_organs)
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if(O)
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O.damage += 0.2 * PROCESS_ACCURACY
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//Detox can heal small amounts of damage
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if(src.damage && src.damage < src.min_bruised_damage && owner.reagents.has_reagent("charcoal"))
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src.damage -= 0.2 * PROCESS_ACCURACY
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if(src.damage < 0)
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src.damage = 0
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// Get the effectiveness of the liver.
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var/filter_effect = 3
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if(is_bruised())
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filter_effect -= 1
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if(is_broken())
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filter_effect -= 2
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// Damaged liver means some chemicals are very dangerous
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if(src.damage >= src.min_bruised_damage)
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for(var/datum/reagent/R in owner.reagents.reagent_list)
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// Ethanol and all drinks are bad
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if(istype(R, /datum/reagent/ethanol))
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owner.adjustToxLoss(0.1 * PROCESS_ACCURACY)
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// Can't cope with toxins at all
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for(var/toxin in list("toxin", "plasma", "sacid", "facid", "cyanide", "amanitin", "carpotoxin"))
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if(owner.reagents.has_reagent(toxin))
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owner.adjustToxLoss(0.3 * PROCESS_ACCURACY)
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/obj/item/organ/internal/appendix
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name = "appendix"
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icon_state = "appendix"
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organ_tag = "appendix"
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parent_organ = "groin"
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slot = "appendix"
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var/inflamed = 0
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/obj/item/organ/internal/appendix/remove(mob/living/carbon/M, special = 0)
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for(var/datum/disease/appendicitis/A in M.viruses)
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A.cure()
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inflamed = 1
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update_icon()
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..()
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/obj/item/organ/internal/appendix/insert(mob/living/carbon/M, special = 0)
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..()
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if(inflamed)
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M.AddDisease(new /datum/disease/appendicitis)
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/obj/item/organ/internal/appendix/prepare_eat()
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var/obj/S = ..()
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if(inflamed)
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S.reagents.add_reagent("????", 5)
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return S
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//shadowling tumor
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/obj/item/organ/internal/shadowtumor
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name = "black tumor"
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desc = "A tiny black mass with red tendrils trailing from it. It seems to shrivel in the light."
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icon_state = "blacktumor"
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origin_tech = "biotech=4"
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w_class = 1
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parent_organ = "head"
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slot = "brain_tumor"
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health = 3
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/obj/item/organ/internal/shadowtumor/New()
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..()
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processing_objects.Add(src)
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/obj/item/organ/internal/shadowtumor/Destroy()
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processing_objects.Remove(src)
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return ..()
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/obj/item/organ/internal/shadowtumor/process()
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if(isturf(loc))
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var/turf/T = loc
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var/light_count = T.get_lumcount()*10
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if(light_count > 4 && health > 0) //Die in the light
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health--
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else if(light_count < 2 && health < 3) //Heal in the dark
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health++
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if(health <= 0)
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visible_message("<span class='warning'>[src] collapses in on itself!</span>")
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qdel(src)
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//debug and adminbus....
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/obj/item/organ/internal/honktumor
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name = "banana tumor"
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desc = "A tiny yellow mass shaped like..a banana?"
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icon_state = "honktumor"
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origin_tech = "biotech=1"
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w_class = 1
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parent_organ = "head"
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slot = "brain_tumor"
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health = 3
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var/organhonked = 0
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/obj/item/organ/internal/honktumor/New()
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..()
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processing_objects.Add(src)
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/obj/item/organ/internal/honktumor/insert(mob/living/carbon/M, special = 0)
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..()
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M.mutations.Add(CLUMSY)
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M.mutations.Add(COMICBLOCK)
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M.dna.SetSEState(CLUMSYBLOCK,1,1)
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M.dna.SetSEState(COMICBLOCK,1,1)
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genemutcheck(M,CLUMSYBLOCK,null,MUTCHK_FORCED)
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genemutcheck(M,COMICBLOCK,null,MUTCHK_FORCED)
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organhonked = world.time
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/obj/item/organ/internal/honktumor/remove(mob/living/carbon/M, special = 0)
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..()
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M.mutations.Remove(CLUMSY)
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M.mutations.Remove(COMICBLOCK)
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M.dna.SetSEState(CLUMSYBLOCK,0)
|
|
M.dna.SetSEState(COMICBLOCK,0)
|
|
genemutcheck(M,CLUMSYBLOCK,null,MUTCHK_FORCED)
|
|
genemutcheck(M,COMICBLOCK,null,MUTCHK_FORCED)
|
|
|
|
/obj/item/organ/internal/honktumor/Destroy()
|
|
processing_objects.Remove(src)
|
|
return ..()
|
|
|
|
/obj/item/organ/internal/honktumor/process()
|
|
if(isturf(loc))
|
|
visible_message("<span class='warning'>[src] honks in on itself!</span>")
|
|
new /obj/item/weapon/bananapeel(get_turf(loc))
|
|
qdel(src)
|
|
|
|
|
|
/obj/item/organ/internal/honktumor/on_life()
|
|
|
|
if(!owner)
|
|
return
|
|
|
|
if(organhonked < world.time)
|
|
organhonked = world.time+900
|
|
to_chat(owner, "<font color='red' size='7'>HONK</font>")
|
|
owner.sleeping = 0
|
|
owner.stuttering = 20
|
|
owner.ear_deaf = 30
|
|
owner.Weaken(3)
|
|
owner << 'sound/items/AirHorn.ogg'
|
|
if(prob(30))
|
|
owner.Stun(10)
|
|
owner.Paralyse(4)
|
|
else
|
|
owner.Jitter(500)
|
|
|
|
if(istype(owner, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = owner
|
|
if(isobj(H.shoes))
|
|
var/thingy = H.shoes
|
|
if(H.unEquip(H.shoes))
|
|
walk_away(thingy,H,15,2)
|
|
spawn(20)
|
|
if(thingy)
|
|
walk(thingy,0)
|
|
..()
|
|
|
|
/obj/item/organ/internal/honktumor/cursed
|
|
|
|
/obj/item/organ/internal/honktumor/cursed/remove(mob/living/carbon/M, special = 0, clean_remove = 0)
|
|
..()
|
|
if(!clean_remove)
|
|
visible_message("<span class='warning'>[src] vanishes into dust, and a [M] emits a loud honk!</span>", "<span class='notice'>You hear a loud honk.</span>")
|
|
insert(M) //You're not getting away that easily!
|
|
else
|
|
qdel(src)
|
|
|
|
/obj/item/organ/internal/beard
|
|
name = "beard organ"
|
|
desc = "Let they who is worthy wear the beard of Thorbjorndottir."
|
|
icon_state = "liver"
|
|
origin_tech = "biotech=1"
|
|
w_class = 1
|
|
parent_organ = "head"
|
|
slot = "hair_organ"
|
|
|
|
/obj/item/organ/internal/beard/on_life()
|
|
|
|
if(!owner)
|
|
return
|
|
|
|
if(istype(owner, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = owner
|
|
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
|
|
if(!(head_organ.h_style == "Very Long Hair" || head_organ.h_style == "Mohawk"))
|
|
if(prob(10))
|
|
head_organ.h_style = "Mohawk"
|
|
else
|
|
head_organ.h_style = "Very Long Hair"
|
|
head_organ.r_hair = 216
|
|
head_organ.g_hair = 192
|
|
head_organ.b_hair = 120
|
|
H.update_hair()
|
|
if(!(head_organ.f_style == "Very Long Beard"))
|
|
head_organ.f_style = "Very Long Beard"
|
|
head_organ.r_facial = 216
|
|
head_organ.g_facial = 192
|
|
head_organ.b_facial = 120
|
|
H.update_fhair()
|