Files
Paradise/code/defines/mob/mob.dm
uporotiy a3b50fc504 Added a spacesuit to syndie PDA summoning.
Further work on cultism.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@263 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-10 17:04:55 +00:00

179 lines
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/mob
density = 1
layer = 4.0
animate_movement = 2
var/datum/mind/mind
var/uses_hud = 0
var/obj/screen/flash = null
var/obj/screen/blind = null
var/obj/screen/hands = null
var/obj/screen/mach = null
var/obj/screen/sleep = null
var/obj/screen/rest = null
var/obj/screen/pullin = null
var/obj/screen/internals = null
var/obj/screen/oxygen = null
var/obj/screen/i_select = null
var/obj/screen/m_select = null
var/obj/screen/toxin = null
var/obj/screen/fire = null
var/obj/screen/bodytemp = null
var/obj/screen/healths = null
var/obj/screen/throw_icon = null
// var/list/obj/hallucination/hallucinations = list() - Not used at all - Skie
var/alien_egg_flag = 0
var/last_special = 0
var/obj/screen/zone_sel/zone_sel = null
var/emote_allowed = 1
var/computer_id = null
var/lastattacker = null
var/lastattacked = null
var/already_placed = 0.0
var/obj/machinery/machine = null
var/other_mobs = null
var/memory = ""
var/poll_answer = 0.0
var/sdisabilities = 0
var/disabilities = 0
var/atom/movable/pulling = null
var/stat = 0.0
var/next_move = null
var/prev_move = null
var/monkeyizing = null
var/other = 0.0
var/hand = null
var/eye_blind = null
var/eye_blurry = null
var/ear_deaf = null
var/ear_damage = null
var/stuttering = null
var/real_name = null
var/blinded = null
var/bhunger = 0
var/rejuv = null
var/druggy = 0
var/confused = 0
var/antitoxs = null
var/plasma = null
var/sleeping = 0.0
var/resting = 0.0
var/lying = 0.0
var/canmove = 1.0
var/eye_stat = null
var/oxyloss = 0.0
var/toxloss = 0.0
var/fireloss = 0.0
var/timeofdeath = 0.0
var/bruteloss = 0.0
var/cpr_time = 1.0
var/health = 100
var/bodytemperature = 310.055 //98.7 F
var/drowsyness = 0.0
var/dizziness = 0
var/is_dizzy = 0
var/is_jittery = 0
var/jitteriness = 0
var/charges = 0.0
var/nutrition = 0.0
var/paralysis = 0.0
var/stunned = 0.0
var/weakened = 0.0
var/losebreath = 0.0
var/muted = null
var/intent = null
var/shakecamera = 0
var/a_intent = "help"
var/m_int = null
var/m_intent = "run"
var/lastDblClick = 0
var/lastKnownIP = null
var/obj/stool/buckled = null
var/obj/item/weapon/handcuffs/handcuffed = null
var/obj/item/l_hand = null
var/obj/item/r_hand = null
var/obj/item/weapon/back = null
var/obj/item/weapon/tank/internal = null
var/obj/item/weapon/storage/s_active = null
var/obj/item/clothing/mask/wear_mask = null
var/r_epil = 0
var/r_ch_cou = 0
var/r_Tourette = 0
var/obj/hud/hud_used = null
var/list/organs = list( )
var/list/grabbed_by = list( )
var/list/requests = list( )
var/list/mapobjs = list()
var/in_throw_mode = 0
var/coughedtime = null
var/inertia_dir = 0
var/footstep = 1
var/music_lastplayed = "null"
var/job = null
var/knowledge = 0.0
var/nodamage = 0
var/logged_in = 0
var/underwear = 1
var/be_syndicate = 0
var/be_random_name = 0
var/const/blindness = 1
var/const/deafness = 2
var/const/muteness = 4
var/brainloss = 0
var/datum/dna/dna = null
var/radiation = 0.0
var/mutations = 0
//telekinesis = 1
//firemut = 2
//xray = 4
//hulk = 8
//clumsy = 16
//obese = 32
//husk = 64
var/voice_name = "unidentifiable voice"
var/voice_message = null // When you are not understood by others (replaced with just screeches, hisses, chimpers etc.)
var/say_message = null // When you are understood by others. Currently only used by aliens and monkeys in their say_quote procs
//Monkey/infected mode
var/list/resistances = list()
var/datum/disease/virus = null
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
//Changeling mode stuff
var/changeling_level = 0
var/list/absorbed_dna = list()
var/changeling_fakedeath = 0
var/universal_speak = 0 // Set to 1 to enable the mob to speak to everyone -- TLE
var/obj/control_object // Hacking in to control objects -- TLE
var/robot_talk_understand = 0
var/alien_talk_understand = 0
// Ruby mode
var/incorporeal_move = 0
var/update_icon = 1 // Set to 0 if you want that the mob's icon doesn't update when it moves -- Skie
// This can be used if you want to change the icon on the fly and want it to stay
var/UI = 'screen1_old.dmi' // For changing the UI from preferences