mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-29 03:32:28 +00:00
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@231 316c924e-a436-60f5-8080-3fe189b3f50e
175 lines
4.6 KiB
Plaintext
175 lines
4.6 KiB
Plaintext
datum
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objective
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var/datum/mind/owner
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var/explanation_text
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New(var/text)
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if(text)
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src.explanation_text = text
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proc
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check_completion()
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return 1
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assassinate
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var/datum/mind/target
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proc/find_target()
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var/list/possible_targets = list()
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for(var/datum/mind/possible_target in ticker.minds)
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if((possible_target != owner) && istype(possible_target.current, /mob/living/carbon/human))
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possible_targets += possible_target
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if(possible_targets.len > 0)
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target = pick(possible_targets)
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if(target && target.current)
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explanation_text = "Assassinate [target.current.real_name], the [target.assigned_role]."
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else
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explanation_text = "Free Objective"
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return target
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proc/find_target_by_role(var/role)
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for(var/datum/mind/possible_target in ticker.minds)
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if((possible_target != owner) && istype(possible_target.current, /mob/living/carbon/human) && (possible_target.assigned_role == role))
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target = possible_target
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break
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if(target && target.current)
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explanation_text = "Assassinate [target.current.real_name], the [target.assigned_role]."
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else
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explanation_text = "Free Objective"
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return target
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check_completion()
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if(target && target.current)
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if(target.current.stat == 2 || istype(target.current.loc.loc, /area/tdome)) //Assuming this works, people in the thunderdome now count as dead for traitor objectives. --NeoFite
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return 1
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else
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return 0
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else
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return 1
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hijack
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explanation_text = "Hijack the emergency shuttle by escaping alone."
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check_completion()
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if(emergency_shuttle.location<2)
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return 0
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if(!owner.current || owner.current.stat ==2)
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return 0
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var/area/shuttle = locate(/area/shuttle/escape/centcom)
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for(var/mob/living/player in world)
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if (player.mind && (player.mind != owner))
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if (player.stat != 2) //they're not dead
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if (get_turf(player) in shuttle)
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return 0
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return 1
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escape
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explanation_text = "Escape on the shuttle alive."
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check_completion()
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if(emergency_shuttle.location<2)
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return 0
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if(!owner.current || owner.current.stat ==2)
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return 0
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var/turf/location = get_turf(owner.current.loc)
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if(!location)
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return 0
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var/area/check_area = location.loc
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if(istype(check_area, /area/shuttle/escape/centcom))
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return 1
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else
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return 0
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survive
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explanation_text = "Stay alive until the end"
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check_completion()
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if(!owner.current || owner.current.stat == 2)
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return 0
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return 1
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steal
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var/obj/item/steal_target
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var/target_name
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proc/find_target()
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var/list/items = list("captain's antique laser gun", "hand teleporter", "RCD", "jetpack", "captains jumpsuit", "functional ai")
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target_name = pick(items)
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switch(target_name)
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if("captain's antique laser gun")
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steal_target = /obj/item/weapon/gun/energy/laser_gun/captain
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if("hand teleporter")
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steal_target = /obj/item/weapon/hand_tele
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if("RCD")
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steal_target = /obj/item/weapon/rcd
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if("jetpack")
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steal_target = /obj/item/weapon/tank/jetpack
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if("captains jumpsuit")
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steal_target = /obj/item/clothing/under/rank/captain
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if("functional ai")
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steal_target = /obj/item/device/aicard
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explanation_text = "Steal a [target_name]."
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return steal_target
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check_completion()
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if(steal_target)
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if(owner.current)
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if(owner.current.check_contents_for(steal_target))
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if(target_name == "functional ai")
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// world << "dude's after an AI, time to check for one."
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for(var/obj/item/device/aicard/C in owner.current.contents)
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// world << "Found an intelicard, checking it for an AI"
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for(var/mob/living/silicon/ai/M in C)
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// world << "Found an AI, checking if it's alive"
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if(istype(M, /mob/living/silicon/ai) && M.stat != 2)
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// world << "yay, you win!"
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return 1
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// world << "didn't find a living AI on the card"
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return 0
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else
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return 1
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else
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return 0
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nuclear
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explanation_text = "Destroy the station with a nuclear device."
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absorb
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var/num_to_eat = 5 //this is supposed to be semi-random but fuck it for now, this is alpha
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/* proc/gen_num_to_eat() //this doesn't work
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num_to_eat = rand (4,6)
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return num_to_eat
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*/
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// gen_num_to_eat()
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explanation_text = "Absorb 5 compatible genomes."
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check_completion()
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if(owner.current.absorbed_dna.len >= num_to_eat)
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return 1
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else
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return 0
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