Files
Paradise/code/game/objects/items/helper_procs.dm

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/proc/parse_zone(zone)
if(zone == "r_hand") return "right hand"
else if (zone == "l_hand") return "left hand"
else if (zone == "l_arm") return "left arm"
else if (zone == "r_arm") return "right arm"
else if (zone == "l_leg") return "left leg"
else if (zone == "r_leg") return "right leg"
else if (zone == "l_foot") return "left foot"
else if (zone == "r_foot") return "right foot"
else return zone
/proc/text2dir(direction)
switch(uppertext(direction))
if("NORTH")
return 1
if("SOUTH")
return 2
if("EAST")
return 4
if("WEST")
return 8
if("NORTHEAST")
return 5
if("NORTHWEST")
return 9
if("SOUTHEAST")
return 6
if("SOUTHWEST")
return 10
else
return
/proc/get_turf(turf/location as turf)
while (location)
if (istype(location, /turf))
return location
location = location.loc
return null
/proc/get_turf_or_move(turf/location as turf)
location = get_turf(location)
return location
/proc/dir2text(direction)
switch(direction)
if(1.0)
return "north"
if(2.0)
return "south"
if(4.0)
return "east"
if(8.0)
return "west"
if(5.0)
return "northeast"
if(6.0)
return "southeast"
if(9.0)
return "northwest"
if(10.0)
return "southwest"
else
return
/obj/proc/hear_talk(mob/M as mob, text)
var/mob/mo = locate(/mob) in src
if(mo)
var/rendered = "<span class='game say'><span class='name'>[M.name]: </span> <span class='message'>[text]</span></span>"
mo.show_message(rendered, 2)
return