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Paradise/code/game/objects/items/weapons/kitchen.dm

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/*
CONTAINS:
FORK
ROLLING PIN
KNIFE
*/
/obj/item/weapon/kitchen/utensil/New()
if (prob(60))
src.pixel_y = rand(0, 4)
return
// FORK
/obj/item/weapon/kitchen/utensil/fork/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M, /mob))
return
if((usr.mutations & 16) && prob(50))
M << "\red You stab yourself in the eye."
M.sdisabilities |= 1
M.weakened += 4
M.bruteloss += 10
src.add_fingerprint(user)
if(!(user.zone_sel.selecting == ("eyes" || "head")))
return ..()
var/mob/living/carbon/human/H = M
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
// you can't stab someone in the eyes wearing a mask!
user << "\blue You're going to need to remove that mask/helmet/glasses first."
return
for(var/mob/O in viewers(M, null))
if(O == (user || M)) continue
if(M == user) O.show_message(text("\red [] has stabbed themself with []!", user, src), 1)
else O.show_message(text("\red [] has been stabbed in the eye with [] by [].", M, src, user), 1)
if(M != user)
M << "\red [user] stabs you in the eye with [src]!"
user << "\red You stab [M] in the eye with [src]!"
else
user << "\red You stab yourself in the eyes with [src]!"
if(istype(M, /mob/living/carbon/human))
var/datum/organ/external/affecting = M.organs["head"]
affecting.take_damage(7)
else
M.bruteloss += 7
M.eye_blurry += rand(3,4)
M.eye_stat += rand(2,4)
if (M.eye_stat >= 10)
M << "\red Your eyes start to bleed profusely!"
M.eye_blurry += 15+(0.1*M.eye_blurry)
M.disabilities |= 1
if(M.stat == 2) return
if(prob(50))
M << "\red You drop what you're holding and clutch at your eyes!"
M.eye_blurry += 10
M.paralysis += 1
M.weakened += 4
M.drop_item()
if (prob(M.eye_stat - 10 + 1))
M << "\red You go blind!"
M.sdisabilities |= 1
return
// ROLLING PIN
/obj/item/weapon/kitchen/rollingpin/attack(mob/M as mob, mob/user as mob)
if ((usr.mutations & 16) && prob(50))
usr << "\red The [src] slips out of your hand and hits your head."
usr.bruteloss += 10
usr.paralysis += 2
return
if (M.stat < 2 && M.health < 50 && prob(90))
var/mob/H = M
// ******* Check
if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80)))
M << "\red The helmet protects you from being hit hard in the head!"
return
var/time = rand(2, 6)
if (prob(75))
if (M.paralysis < time && (!(M.mutations & 8)) )
M.paralysis = time
else
if (M.stunned < time && (!(M.mutations & 8)) )
M.stunned = time
if(M.stat != 2) M.stat = 1
for(var/mob/O in viewers(M, null))
O.show_message(text("\red <B>[] has been knocked unconscious!</B>", M), 1, "\red You hear someone fall.", 2)
else
M << text("\red [] tried to knock you unconcious!",user)
M.eye_blurry += 3
return
// KNIFE
/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/user as mob)
if ((usr.mutations & 16) && prob(50))
usr << "\red You accidentally cut yourself with the [src]."
usr.bruteloss += 20
return