Files
Paradise/code/game/objects/secure_area.dm

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/obj/securearea/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
del(src)
return
if(3.0)
return
else
return
/obj/securearea/blob_act()
if (prob(75))
del(src)
return
return