Files
Paradise/code/game/objects/storage/storage.dm
musketstgstation@gmail.com ac039bdc56 Added boxes of pill bottles to the Chemistry Locker.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@257 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-09 00:28:13 +00:00

250 lines
6.5 KiB
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/obj/item/weapon/storage/proc/return_inv()
var/list/L = list( )
L += src.contents
for(var/obj/item/weapon/storage/S in src)
L += S.return_inv()
for(var/obj/item/weapon/gift/G in src)
L += G.gift
if (istype(G.gift, /obj/item/weapon/storage))
L += G.gift:return_inv()
return L
/obj/item/weapon/storage/proc/show_to(mob/user as mob)
for(var/obj/item/weapon/mousetrap/MT in src)
if(MT.armed)
for(var/mob/O in viewers(user, null))
if(O == user)
user.show_message(text("\red <B>You reach into the [src.name], but there was a live mousetrap in there!</B>"), 1)
else
user.show_message(text("\red <B>[user] reaches into the [src.name] and sets off a hidden mousetrap!</B>"), 1)
MT.loc = user.loc
MT.triggered(user, user.hand ? "l_hand" : "r_hand")
MT.layer = OBJ_LAYER
return
user.client.screen -= src.boxes
user.client.screen -= src.closer
user.client.screen -= src.contents
user.client.screen += src.boxes
user.client.screen += src.closer
user.client.screen += src.contents
user.s_active = src
return
/obj/item/weapon/storage/proc/hide_from(mob/user as mob)
if(!user.client)
return
user.client.screen -= src.boxes
user.client.screen -= src.closer
user.client.screen -= src.contents
return
/obj/item/weapon/storage/proc/close(mob/user as mob)
src.hide_from(user)
user.s_active = null
return
/obj/item/weapon/storage/proc/orient_objs(tx, ty, mx, my)
var/cx = tx
var/cy = ty
src.boxes.screen_loc = text("[],[] to [],[]", tx, ty, mx, my)
for(var/obj/O in src.contents)
O.screen_loc = text("[],[]", cx, cy)
O.layer = 20
cx++
if (cx > mx)
cx = tx
cy--
//Foreach goto(56)
src.closer.screen_loc = text("[],[]", mx, my)
return
/obj/item/weapon/storage/proc/orient2hud(mob/user as mob)
if (src == user.l_hand)
src.orient_objs(3, 11, 3, 4)
else
if (src == user.r_hand)
src.orient_objs(1, 11, 1, 4)
else
if (src == user.back)
src.orient_objs(4, 10, 4, 3)
else
src.orient_objs(7, 8, 10, 7)
return
/obj/item/weapon/storage/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(can_hold.len)
var/ok = 0
for(var/A in can_hold)
if(istype(W, text2path(A) )) ok = 1
if(!ok)
user << "\red This container cannot hold [W]."
return
if (src.contents.len >= 7)
return
if ((W.w_class >= 3 || istype(W, /obj/item/weapon/storage) || src.loc == W))
return
user.u_equip(W)
W.loc = src
if ((user.client && user.s_active != src))
user.client.screen -= W
src.orient2hud(user)
W.dropped(user)
add_fingerprint(user)
if (istype(W, /obj/item/weapon/gun/energy/crossbow)) return //STEALTHY
for(var/mob/O in viewers(user, null))
O.show_message(text("\blue [] has added [] to []!", user, W, src), 1)
//Foreach goto(139)
return
/obj/item/weapon/storage/dropped(mob/user as mob)
src.orient_objs(7, 8, 10, 7)
return
/obj/item/weapon/storage/MouseDrop(over_object, src_location, over_location)
..()
if ((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
if (usr.s_active)
usr.s_active.close(usr)
src.show_to(usr)
return
/obj/item/weapon/storage/attack_paw(mob/user as mob)
playsound(src.loc, "rustle", 50, 1, -5)
return src.attack_hand(user)
return
/obj/item/weapon/storage/attack_hand(mob/user as mob)
playsound(src.loc, "rustle", 50, 1, -5)
if (src.loc == user)
if (user.s_active)
user.s_active.close(user)
src.show_to(user)
else
..()
for(var/mob/M in range(1))
if (M.s_active == src)
src.close(M)
//Foreach goto(76)
src.orient2hud(user)
src.add_fingerprint(user)
return
/obj/item/weapon/storage/New()
src.boxes = new /obj/screen/storage( )
src.boxes.name = "storage"
src.boxes.master = src
src.boxes.icon_state = "block"
src.boxes.screen_loc = "7,7 to 10,8"
src.boxes.layer = 19
src.closer = new /obj/screen/close( )
src.closer.master = src
src.closer.icon_state = "x"
src.closer.layer = 20
spawn( 5 )
src.orient_objs(7, 8, 10, 7)
return
return
/obj/screen/storage/attackby(W, mob/user as mob)
src.master.attackby(W, user)
return
/obj/item/weapon/storage/box/New()
new /obj/item/clothing/mask/breath( src )
new /obj/item/weapon/tank/emergency_oxygen( src )
..()
return
/obj/item/weapon/storage/mousetraps/New()
new /obj/item/weapon/mousetrap( src )
new /obj/item/weapon/mousetrap( src )
new /obj/item/weapon/mousetrap( src )
new /obj/item/weapon/mousetrap( src )
new /obj/item/weapon/mousetrap( src )
new /obj/item/weapon/mousetrap( src )
..()
return
/obj/item/weapon/storage/pillbottlebox/New()
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
..()
return
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/storage/utilitybelt/proc/can_use()
if(!ismob(loc)) return 0
var/mob/M = loc
if(src in M.get_equipped_items())
return 1
else
return 0
/obj/item/weapon/storage/utilitybelt/dropped(mob/user as mob)
..()
/obj/item/weapon/storage/utilitybelt/MouseDrop(obj/over_object as obj, src_location, over_location)
var/mob/M = usr
if (!istype(over_object, /obj/screen))
if(can_use())
return ..()
else
M << "\red I need to wear the belt for that."
return
playsound(src.loc, "rustle", 50, 1, -5)
if (!M.restrained() && !M.stat && can_use())
if (over_object.name == "r_hand")
if (!( M.r_hand ))
M.u_equip(src)
M.r_hand = src
else
if (over_object.name == "l_hand")
if (!( M.l_hand ))
M.u_equip(src)
M.l_hand = src
M.update_clothing()
src.add_fingerprint(usr)
return
/obj/item/weapon/storage/utilitybelt/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/item/weapon/storage/utilitybelt/attack_hand(mob/user as mob)
if (src.loc == user)
if(can_use())
playsound(src.loc, "rustle", 50, 1, -5)
if (user.s_active)
user.s_active.close(user)
src.show_to(user)
else
user << "\red I need to wear the belt for that."
return
else
return ..()
src.add_fingerprint(user)
/obj/item/weapon/storage/utilitybelt/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(!can_use())
user << "\red I need to wear the belt for that."
return
else
..()