Files
Paradise/code/modules/mob/living/say.dm

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/mob/living/say(var/message)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if (!message)
return
log_say("[src.name]/[src.key] : [message]")
if (src.muted)
return
if (src.stat == 2)
return src.say_dead(message)
// wtf?
if (src.stat)
return
// emotes
if (copytext(message, 1, 2) == "*" && !src.stat)
return src.emote(copytext(message, 2))
var/alt_name = ""
if (istype(src, /mob/living/carbon/human) && src.name != src.real_name)
if (src:wear_id && src:wear_id:registered)
alt_name = " (as [src:wear_id:registered])"
else
alt_name = " (as Unknown)"
// Mute disability
if (src.sdisabilities & 2)
return
if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
return
var/italics = 0
var/message_range = null
var/message_mode = null
if (src.brainloss >= 60 && prob(50))
if (ishuman(src))
message_mode = "headset"
// Special message handling
else if (copytext(message, 1, 2) == ";")
if (ishuman(src))
message_mode = "headset"
message = copytext(message, 2)
else if (length(message) >= 2)
if (copytext(message, 1, 3) == ":r")
message_mode = "right hand"
message = copytext(message, 3)
else if (copytext(message, 1, 3) == ":l")
message_mode = "left hand"
message = copytext(message, 3)
else if (copytext(message, 1, 3) == ":h")
if (ishuman(src))
message_mode = "secure headset"
message = copytext(message, 3)
/*else if (copytext(message, 1, 3) == ":w")
message_mode = "whisper"
message = copytext(message, 3)*/
else if (copytext(message, 1, 3) == ":i")
message_mode = "intercom"
message = copytext(message, 3)
//
message = trim(message)
if (!message)
return
if (src.stuttering)
message = stutter(message)
// :downs:
if (src.brainloss >= 60)
message = dd_replacetext(message, " am ", " ")
message = dd_replacetext(message, " is ", " ")
message = dd_replacetext(message, " are ", " ")
message = dd_replacetext(message, "you", "u")
message = dd_replacetext(message, "help", "halp")
message = dd_replacetext(message, "grief", "grife")
if(prob(50))
message = uppertext(message)
message = "[message][stutter(pick("!", "!!", "!!!"))]"
if(!src.stuttering && prob(15))
message = stutter(message)
switch (message_mode)
if ("headset")
if (src:ears)
src:ears.talk_into(src, message)
message_range = 1
italics = 1
if ("secure headset")
if (src:ears)
src:ears.talk_into(src, message, 1)
message_range = 1
italics = 1
if ("right hand")
if (src.r_hand)
src.r_hand.talk_into(src, message)
message_range = 1
italics = 1
if ("left hand")
if (src.l_hand)
src.l_hand.talk_into(src, message)
message_range = 1
italics = 1
//Might put this back if people are used to the old system.
/*if ("whisper")
message_range = 1
italics = 1*/
if ("intercom")
for (var/obj/item/device/radio/intercom/I in view(1, null))
I.talk_into(src, message)
message_range = 1
italics = 1
for (var/obj/O in view(message_range, src))
spawn (0)
if (O)
O.hear_talk(src, message)
var/list/listening
if(istype(src.loc, /obj/item/device/aicard)) // -- TLE
var/obj/O = src.loc
if(istype(O.loc, /mob))
var/mob/M = O.loc
listening = hearers(message_range, M)
else
listening = hearers(message_range, O)
else
listening = hearers(message_range, src)
listening -= src
listening += src
var/list/heard_a = list() // understood us
var/list/heard_b = list() // didn't understand us
for (var/mob/M in listening)
if (M.say_understands(src))
heard_a += M
else
heard_b += M
var/rendered = null
if (length(heard_a))
var/message_a = src.say_quote(message)
if (italics)
message_a = "<i>[message_a]</i>"
if (!istype(src, /mob/living/carbon/human) || istype(src.wear_mask, /obj/item/clothing/mask/gas/voice))
rendered = "<span class='game say'><span class='name'>[src.name]</span> <span class='message'>[message_a]</span></span>"
else
rendered = "<span class='game say'><span class='name'>[src.real_name]</span>[alt_name] <span class='message'>[message_a]</span></span>"
for (var/mob/M in heard_a)
M.show_message(rendered, 2)
for(var/obj/O in M) // This is terribly costly for such a unique circumstance, should probably do this a different way in the future -- TLE
if(istype(O, /obj/item/device/aicard))
for(var/mob/M2 in O)
M2.show_message(rendered, 2)
break
break
if (length(heard_b))
var/message_b
if (src.voice_message)
message_b = src.voice_message
else
message_b = stars(message)
message_b = src.say_quote(message_b)
if (italics)
message_b = "<i>[message_b]</i>"
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> <span class='message'>[message_b]</span></span>"
for (var/mob/M in heard_b)
M.show_message(rendered, 2)
message = src.say_quote(message)
if (italics)
message = "<i>[message]</i>"
if (!istype(src, /mob/living/carbon/human) || istype(src.wear_mask, /obj/item/clothing/mask/gas/voice))
rendered = "<span class='game say'><span class='name'>[src.name]</span> <span class='message'>[message]</span></span>"
else
rendered = "<span class='game say'><span class='name'>[src.real_name]</span>[alt_name] <span class='message'>[message]</span></span>"
for (var/mob/M in world)
if (istype(M, /mob/new_player))
continue
if (M.stat > 1 && !(M in heard_a))
M.show_message(rendered, 2)