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* 515 compat * double spaces * Callback documentation, aa review * spacing * NAMEOF_STATIC * big beta
150 lines
4.4 KiB
Plaintext
150 lines
4.4 KiB
Plaintext
#define WIRE_RECEIVE (1<<0) //Allows pulse(0) to call Activate()
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#define WIRE_PULSE (1<<1) //Allows pulse(0) to act on the holder
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#define WIRE_PULSE_SPECIAL (1<<2) //Allows pulse(0) to act on the holders special assembly
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#define WIRE_RADIO_RECEIVE (1<<3) //Allows pulse(1) to call Activate()
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#define WIRE_RADIO_PULSE (1<<4) //Allows pulse(1) to send a radio message
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/obj/item/assembly
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name = "assembly"
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desc = "A small electronic device that should never exist."
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = ""
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flags = CONDUCT
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL = 100)
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throwforce = 2
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throw_speed = 3
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throw_range = 10
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origin_tech = "magnets=1;engineering=1"
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toolspeed = 1
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usesound = 'sound/items/deconstruct.ogg'
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drop_sound = 'sound/items/handling/component_drop.ogg'
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pickup_sound = 'sound/items/handling/component_pickup.ogg'
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var/bomb_name = "bomb" // used for naming bombs / mines
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var/secured = TRUE
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var/list/attached_overlays = null
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var/obj/item/assembly_holder/holder = null
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var/cooldown = FALSE //To prevent spam
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var/wires = WIRE_RECEIVE | WIRE_PULSE
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var/datum/wires/connected = null // currently only used by timer/signaler
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/obj/item/assembly/proc/activate() //What the device does when turned on
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return
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/obj/item/assembly/proc/pulsed(radio = FALSE) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
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return
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/obj/item/assembly/proc/toggle_secure() //Code that has to happen when the assembly is un\secured goes here
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return
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/obj/item/assembly/proc/attach_assembly(obj/A, mob/user) //Called when an assembly is attacked by another
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return
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/obj/item/assembly/proc/process_cooldown() //Called via spawn(10) to have it count down the cooldown var
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return
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/obj/item/assembly/proc/holder_movement() //Called when the holder is moved
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return
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/obj/item/assembly/interact(mob/user) //Called when attack_self is called
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return
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/obj/item/assembly/process_cooldown()
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cooldown--
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if(cooldown <= 0)
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return FALSE
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addtimer(CALLBACK(src, PROC_REF(process_cooldown)), 10)
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return TRUE
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/obj/item/assembly/Destroy()
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if(istype(loc, /obj/item/assembly_holder) || istype(holder))
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var/obj/item/assembly_holder/A = loc
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if(A.a_left == src)
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A.a_left = null
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else if(A.a_right == src)
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A.a_right = null
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holder = null
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return ..()
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/obj/item/assembly/pulsed(radio = FALSE)
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if(holder && (wires & WIRE_RECEIVE))
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activate()
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if(radio && (wires & WIRE_RADIO_RECEIVE))
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activate()
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return TRUE
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//Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
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/obj/item/assembly/proc/pulse(radio = FALSE)
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if(connected && wires)
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connected.pulse_assembly(src)
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return TRUE
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if(holder && (wires & WIRE_PULSE))
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holder.process_activation(src, 1, 0)
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if(holder && (wires & WIRE_PULSE_SPECIAL))
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holder.process_activation(src, 0, 1)
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if(istype(loc, /obj/item/grenade)) // This is a hack. Todo: Manage this better -Sayu
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var/obj/item/grenade/G = loc
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G.prime() // Adios, muchachos
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return TRUE
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/obj/item/assembly/activate()
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if(!secured || cooldown > 0)
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return FALSE
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cooldown = 2
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addtimer(CALLBACK(src, PROC_REF(process_cooldown)), 10)
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return TRUE
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/obj/item/assembly/toggle_secure()
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secured = !secured
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update_icon()
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return secured
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/obj/item/assembly/attach_assembly(obj/item/assembly/A, mob/user)
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holder = new /obj/item/assembly_holder(get_turf(src))
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if(holder.attach(A, src, user))
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to_chat(user, "<span class='notice'>You attach [A] to [src]!</span>")
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user.put_in_active_hand(holder)
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return TRUE
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return FALSE
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/obj/item/assembly/attackby(obj/item/W, mob/user, params)
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if(isassembly(W))
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var/obj/item/assembly/A = W
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if(!A.secured && !secured)
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attach_assembly(A, user)
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return
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return ..()
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/obj/item/assembly/screwdriver_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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if(toggle_secure())
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to_chat(user, "<span class='notice'>[src] is ready!</span>")
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else
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to_chat(user, "<span class='notice'>[src] can now be attached!</span>")
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/obj/item/assembly/process()
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STOP_PROCESSING(SSobj, src)
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/obj/item/assembly/examine(mob/user)
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. = ..()
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if(in_range(src, user) || loc == user)
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if(secured)
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. += "[src] is ready!"
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else
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. += "[src] can be attached!"
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/obj/item/assembly/attack_self(mob/user)
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if(!user)
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return
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user.set_machine(src)
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interact(user)
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return TRUE
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/obj/item/assembly/interact(mob/user)
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return
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