Files
Paradise/code/modules/awaymissions/zlevel.dm
Fox McCloud c8a7607129 Purges a Bunch of In World Calls (#13641)
* Purges a Bunch of In World Calls

* tweaks and fixes also typeless lists

* typeless

* fixes

* tweak
2020-06-22 06:56:19 -06:00

177 lines
4.9 KiB
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GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "config/away_mission_config.txt"))
// Call this before you remove the last dirt on a z level - that way, all objects
// will have proper atmos and other important enviro things
/proc/late_setup_level(turfs, smoothTurfs)
var/total_timer = start_watch()
var/subtimer = start_watch()
if(!smoothTurfs)
smoothTurfs = turfs
log_debug("Setting up atmos")
if(SSair)
SSair.setup_allturfs(turfs)
log_debug("\tTook [stop_watch(subtimer)]s")
subtimer = start_watch()
log_debug("Smoothing tiles")
for(var/turf/T in smoothTurfs)
if(T.smooth)
queue_smooth(T)
for(var/R in T)
var/atom/A = R
if(A.smooth)
queue_smooth(A)
log_debug("\tTook [stop_watch(subtimer)]s")
log_debug("Late setup finished - took [stop_watch(total_timer)]s")
/proc/empty_rect(low_x,low_y, hi_x,hi_y, z)
var/timer = start_watch()
log_debug("Emptying region: ([low_x], [low_y]) to ([hi_x], [hi_y]) on z '[z]'")
empty_region(block(locate(low_x, low_y, z), locate(hi_x, hi_y, z)))
log_debug("Took [stop_watch(timer)]s")
/proc/empty_region(list/turfs)
for(var/thing in turfs)
var/turf/T = thing
for(var/otherthing in T)
qdel(otherthing)
T.ChangeTurf(T.baseturf)
/proc/createRandomZlevel()
if(GLOB.awaydestinations.len) //crude, but it saves another var!
return
if(GLOB.potentialRandomZlevels && GLOB.potentialRandomZlevels.len)
var/watch = start_watch()
log_startup_progress("Loading away mission...")
var/map = pick(GLOB.potentialRandomZlevels)
var/file = file(map)
if(isfile(file))
var/zlev = GLOB.space_manager.add_new_zlevel(AWAY_MISSION, linkage = UNAFFECTED, traits = list(AWAY_LEVEL,BLOCK_TELEPORT))
GLOB.space_manager.add_dirt(zlev)
GLOB.maploader.load_map(file, z_offset = zlev)
late_setup_level(block(locate(1, 1, zlev), locate(world.maxx, world.maxy, zlev)))
GLOB.space_manager.remove_dirt(zlev)
log_world(" Away mission loaded: [map]")
for(var/thing in GLOB.landmarks_list)
var/obj/effect/landmark/L = thing
if(L.name != "awaystart")
continue
GLOB.awaydestinations.Add(L)
log_startup_progress(" Away mission loaded in [stop_watch(watch)]s.")
else
log_startup_progress(" No away missions found.")
return
/proc/createALLZlevels()
if(GLOB.awaydestinations.len) //crude, but it saves another var!
return
if(GLOB.potentialRandomZlevels && GLOB.potentialRandomZlevels.len)
var/watch = start_watch()
log_startup_progress("Loading away missions...")
for(var/map in GLOB.potentialRandomZlevels)
var/file = file(map)
if(isfile(file))
log_startup_progress("Loading away mission: [map]")
var/zlev = GLOB.space_manager.add_new_zlevel()
GLOB.space_manager.add_dirt(zlev)
GLOB.maploader.load_map(file, z_offset = zlev)
late_setup_level(block(locate(1, 1, zlev), locate(world.maxx, world.maxy, zlev)))
GLOB.space_manager.remove_dirt(zlev)
log_world(" Away mission loaded: [map]")
//map_transition_config.Add(AWAY_MISSION_LIST)
for(var/thing in GLOB.landmarks_list)
var/obj/effect/landmark/L = thing
if(L.name != "awaystart")
continue
GLOB.awaydestinations.Add(L)
log_startup_progress(" Away mission loaded in [stop_watch(watch)]s.")
watch = start_watch()
else
log_startup_progress(" No away missions found.")
return
/proc/generateMapList(filename)
var/list/potentialMaps = list()
var/list/Lines = file2list(filename)
if(!Lines.len)
return
for(var/t in Lines)
if(!t)
continue
t = trim(t)
if(length(t) == 0)
continue
else if(copytext(t, 1, 2) == "#")
continue
var/pos = findtext(t, " ")
var/name = null
if(pos)
name = lowertext(copytext(t, 1, pos))
else
name = lowertext(t)
if(!name)
continue
potentialMaps.Add(t)
return potentialMaps
/datum/map_template/ruin/proc/try_to_place(z,allowed_areas)
var/sanity = PLACEMENT_TRIES
while(sanity > 0)
sanity--
var/width_border = TRANSITIONEDGE + SPACERUIN_MAP_EDGE_PAD + round(width / 2)
var/height_border = TRANSITIONEDGE + SPACERUIN_MAP_EDGE_PAD + round(height / 2)
var/turf/central_turf = locate(rand(width_border, world.maxx - width_border), rand(height_border, world.maxy - height_border), z)
var/valid = TRUE
for(var/turf/check in get_affected_turfs(central_turf,1))
var/area/new_area = get_area(check)
if(!(istype(new_area, allowed_areas)) || check.flags & NO_RUINS)
valid = FALSE
break
if(!valid)
continue
log_world("Ruin \"[name]\" placed at ([central_turf.x], [central_turf.y], [central_turf.z])")
for(var/i in get_affected_turfs(central_turf, 1))
var/turf/T = i
for(var/obj/structure/spawner/nest in T)
qdel(nest)
for(var/mob/living/simple_animal/monster in T)
qdel(monster)
for(var/obj/structure/flora/ash/plant in T)
qdel(plant)
load(central_turf,centered = TRUE)
loaded++
for(var/turf/T in get_affected_turfs(central_turf, 1))
T.flags |= NO_RUINS
new /obj/effect/landmark/ruin(central_turf, src)
return TRUE
return FALSE