mirror of
https://github.com/ParadiseSS13/Paradise.git
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* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
105 lines
3.2 KiB
Plaintext
105 lines
3.2 KiB
Plaintext
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/obj/item/clothing/head/hardhat
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name = "hard hat"
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desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight."
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icon_state = "hardhat0_yellow"
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item_state = "hardhat0_yellow"
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var/brightness_on = 4 //luminosity when on
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var/on = FALSE
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item_color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
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armor = list("melee" = 15, "bullet" = 5, "laser" = 20, "energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
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flags_inv = 0
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actions_types = list(/datum/action/item_action/toggle_helmet_light)
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resistance_flags = FIRE_PROOF
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dog_fashion = /datum/dog_fashion/head/hardhat
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sprite_sheets = list(
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"Grey" = 'icons/mob/species/grey/head.dmi'
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)
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/obj/item/clothing/head/hardhat/attack_self(mob/living/user)
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toggle_helmet_light(user)
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/obj/item/clothing/head/hardhat/proc/toggle_helmet_light(mob/living/user)
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on = !on
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if(on)
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turn_on(user)
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else
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turn_off(user)
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update_icon()
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/obj/item/clothing/head/hardhat/update_icon()
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icon_state = "hardhat[on]_[item_color]"
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item_state = "hardhat[on]_[item_color]"
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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H.update_inv_head()
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtonIcon()
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..()
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/obj/item/clothing/head/hardhat/proc/turn_on(mob/user)
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set_light(brightness_on)
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/obj/item/clothing/head/hardhat/proc/turn_off(mob/user)
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set_light(0)
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/obj/item/clothing/head/hardhat/extinguish_light(mob/living/user)
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if(on)
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on = FALSE
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turn_off(user)
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update_icon()
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visible_message("<span class='danger'>[src]'s light fades and turns off.</span>")
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/obj/item/clothing/head/hardhat/orange
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icon_state = "hardhat0_orange"
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item_state = "hardhat0_orange"
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item_color = "orange"
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dog_fashion = null
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/obj/item/clothing/head/hardhat/red
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icon_state = "hardhat0_red"
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item_state = "hardhat0_red"
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item_color = "red"
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dog_fashion = null
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name = "firefighter helmet"
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flags = STOPSPRESSUREDMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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/obj/item/clothing/head/hardhat/white
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icon_state = "hardhat0_white"
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item_state = "hardhat0_white"
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item_color = "white"
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flags = STOPSPRESSUREDMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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dog_fashion = /datum/dog_fashion/head/hardhat
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/obj/item/clothing/head/hardhat/dblue
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icon_state = "hardhat0_dblue"
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item_state = "hardhat0_dblue"
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item_color = "dblue"
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dog_fashion = null
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/obj/item/clothing/head/hardhat/atmos
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icon_state = "hardhat0_atmos"
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item_state = "hardhat0_atmos"
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item_color = "atmos"
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name = "atmospheric technician's firefighting helmet"
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desc = "A firefighter's helmet, able to keep the user cool in any situation."
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flags = STOPSPRESSUREDMAGE
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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dog_fashion = null
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sprite_sheets = list(
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"Grey" = 'icons/mob/species/grey/helmet.dmi'
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)
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