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Paradise/code/modules/mining/equipment/lazarus_injector.dm
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/**********************Lazarus Injector**********************/
/obj/item/lazarus_injector
name = "lazarus injector"
desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees."
icon = 'icons/obj/hypo.dmi'
icon_state = "lazarus_hypo"
item_state = "hypo"
origin_tech = "biotech=4;magnets=6"
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
var/loaded = 1
var/malfunctioning = 0
var/revive_type = SENTIENCE_ORGANIC //So you can't revive boss monsters or robots with it
/obj/item/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
if(!loaded)
return
if(istype(target, /mob/living) && proximity_flag)
if(istype(target, /mob/living/simple_animal))
var/mob/living/simple_animal/M = target
if(M.sentience_type != revive_type)
to_chat(user, "<span class='info'>[src] does not work on this sort of creature.</span>")
return
if(M.stat == DEAD)
M.faction = list("neutral")
M.revive()
M.can_collar = 1
if(istype(target, /mob/living/simple_animal/hostile))
var/mob/living/simple_animal/hostile/H = M
if(malfunctioning)
H.faction |= list("lazarus", "\ref[user]")
H.robust_searching = 1
H.friends += user
H.attack_same = 1
log_game("[user] has revived hostile mob [target] with a malfunctioning lazarus injector")
else
H.attack_same = 0
loaded = 0
user.visible_message("<span class='notice'>[user] injects [M] with [src], reviving it.</span>")
playsound(src,'sound/effects/refill.ogg',50,1)
icon_state = "lazarus_empty"
return
else
to_chat(user, "<span class='info'>[src] is only effective on the dead.</span>")
return
else
to_chat(user, "<span class='info'>[src] is only effective on lesser beings.</span>")
return
/obj/item/lazarus_injector/emag_act(mob/user)
if(!malfunctioning)
malfunctioning = 1
to_chat(user, "<span class='notice'>You override [src]'s safety protocols.</span>")
/obj/item/lazarus_injector/emp_act()
if(!malfunctioning)
malfunctioning = 1
/obj/item/lazarus_injector/examine(mob/user)
. = ..()
if(!loaded)
. += "<span class='info'>[src] is empty.</span>"
if(malfunctioning)
. += "<span class='info'>The display on [src] seems to be flickering.</span>"
/*********************Mob Capsule*************************/
/obj/item/mobcapsule
name = "lazarus capsule"
desc = "It allows you to store and deploy lazarus-injected creatures easier."
icon = 'icons/obj/mobcap.dmi'
icon_state = "mobcap0"
w_class = WEIGHT_CLASS_TINY
throw_range = 7
var/mob/living/simple_animal/captured = null
var/colorindex = 0
var/capture_type = SENTIENCE_ORGANIC //So you can't capture boss monsters or robots with it
/obj/item/mobcapsule/Destroy()
if(captured)
captured.ghostize()
QDEL_NULL(captured)
return ..()
/obj/item/mobcapsule/attack(mob/living/simple_animal/S, mob/user, prox_flag)
if(istype(S) && S.sentience_type == capture_type)
capture(S, user)
return TRUE
return ..()
/obj/item/mobcapsule/proc/capture(mob/living/simple_animal/S, mob/living/M)
if(captured)
to_chat(M, "<span class='notice'>Capture failed!</span>: The capsule already has a mob registered to it!")
else
if("neutral" in S.faction)
S.forceMove(src)
S.name = "[M.name]'s [initial(S.name)]"
S.cancel_camera()
name = "Lazarus Capsule: [initial(S.name)]"
to_chat(M, "<span class='notice'>You placed a [S.name] inside the Lazarus Capsule!</span>")
captured = S
else
to_chat(M, "You can't capture that mob!")
/obj/item/mobcapsule/throw_impact(atom/A, mob/user)
..()
if(captured)
dump_contents(user)
/obj/item/mobcapsule/proc/dump_contents(mob/user)
if(captured)
captured.forceMove(get_turf(src))
captured = null
/obj/item/mobcapsule/attack_self(mob/user)
colorindex += 1
if(colorindex >= 6)
colorindex = 0
icon_state = "mobcap[colorindex]"
update_icon()