mirror of
https://github.com/ParadiseSS13/Paradise.git
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* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
123 lines
4.1 KiB
Plaintext
123 lines
4.1 KiB
Plaintext
/**********************Lazarus Injector**********************/
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/obj/item/lazarus_injector
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name = "lazarus injector"
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desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees."
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icon = 'icons/obj/hypo.dmi'
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icon_state = "lazarus_hypo"
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item_state = "hypo"
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origin_tech = "biotech=4;magnets=6"
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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var/loaded = 1
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var/malfunctioning = 0
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var/revive_type = SENTIENCE_ORGANIC //So you can't revive boss monsters or robots with it
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/obj/item/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
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if(!loaded)
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return
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if(istype(target, /mob/living) && proximity_flag)
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if(istype(target, /mob/living/simple_animal))
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var/mob/living/simple_animal/M = target
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if(M.sentience_type != revive_type)
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to_chat(user, "<span class='info'>[src] does not work on this sort of creature.</span>")
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return
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if(M.stat == DEAD)
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M.faction = list("neutral")
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M.revive()
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M.can_collar = 1
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if(istype(target, /mob/living/simple_animal/hostile))
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var/mob/living/simple_animal/hostile/H = M
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if(malfunctioning)
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H.faction |= list("lazarus", "\ref[user]")
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H.robust_searching = 1
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H.friends += user
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H.attack_same = 1
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log_game("[user] has revived hostile mob [target] with a malfunctioning lazarus injector")
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else
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H.attack_same = 0
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loaded = 0
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user.visible_message("<span class='notice'>[user] injects [M] with [src], reviving it.</span>")
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playsound(src,'sound/effects/refill.ogg',50,1)
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icon_state = "lazarus_empty"
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return
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else
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to_chat(user, "<span class='info'>[src] is only effective on the dead.</span>")
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return
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else
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to_chat(user, "<span class='info'>[src] is only effective on lesser beings.</span>")
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return
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/obj/item/lazarus_injector/emag_act(mob/user)
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if(!malfunctioning)
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malfunctioning = 1
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to_chat(user, "<span class='notice'>You override [src]'s safety protocols.</span>")
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/obj/item/lazarus_injector/emp_act()
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if(!malfunctioning)
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malfunctioning = 1
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/obj/item/lazarus_injector/examine(mob/user)
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. = ..()
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if(!loaded)
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. += "<span class='info'>[src] is empty.</span>"
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if(malfunctioning)
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. += "<span class='info'>The display on [src] seems to be flickering.</span>"
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/*********************Mob Capsule*************************/
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/obj/item/mobcapsule
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name = "lazarus capsule"
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desc = "It allows you to store and deploy lazarus-injected creatures easier."
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icon = 'icons/obj/mobcap.dmi'
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icon_state = "mobcap0"
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w_class = WEIGHT_CLASS_TINY
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throw_range = 7
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var/mob/living/simple_animal/captured = null
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var/colorindex = 0
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var/capture_type = SENTIENCE_ORGANIC //So you can't capture boss monsters or robots with it
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/obj/item/mobcapsule/Destroy()
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if(captured)
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captured.ghostize()
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QDEL_NULL(captured)
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return ..()
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/obj/item/mobcapsule/attack(mob/living/simple_animal/S, mob/user, prox_flag)
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if(istype(S) && S.sentience_type == capture_type)
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capture(S, user)
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return TRUE
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return ..()
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/obj/item/mobcapsule/proc/capture(mob/living/simple_animal/S, mob/living/M)
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if(captured)
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to_chat(M, "<span class='notice'>Capture failed!</span>: The capsule already has a mob registered to it!")
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else
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if("neutral" in S.faction)
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S.forceMove(src)
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S.name = "[M.name]'s [initial(S.name)]"
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S.cancel_camera()
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name = "Lazarus Capsule: [initial(S.name)]"
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to_chat(M, "<span class='notice'>You placed a [S.name] inside the Lazarus Capsule!</span>")
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captured = S
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else
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to_chat(M, "You can't capture that mob!")
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/obj/item/mobcapsule/throw_impact(atom/A, mob/user)
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..()
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if(captured)
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dump_contents(user)
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/obj/item/mobcapsule/proc/dump_contents(mob/user)
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if(captured)
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captured.forceMove(get_turf(src))
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captured = null
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/obj/item/mobcapsule/attack_self(mob/user)
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colorindex += 1
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if(colorindex >= 6)
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colorindex = 0
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icon_state = "mobcap[colorindex]"
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update_icon()
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