Files
Paradise/code/modules/surgery/organs/helpers.dm
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00

126 lines
2.8 KiB
Plaintext

/mob/proc/get_int_organ(typepath) //int stands for internal
return
/mob/proc/get_organs_zone(zone)
return
/mob/proc/get_organ_slot(slot) //is it a brain, is it a brain_tumor?
return
/mob/proc/get_int_organ_tag(tag) //is it a brain, is it a brain_tumor?
return
/mob/living/proc/get_organ(zone)
return
/mob/living/carbon/get_int_organ(typepath)
return (locate(typepath) in internal_organs)
/mob/living/carbon/get_organs_zone(zone, var/subzones = 0)
var/list/returnorg = list()
if(subzones)
// Include subzones - groin for chest, eyes and mouth for head
//Fethas note:We have check_zone, i may need to remove the below
if(zone == "head")
returnorg = get_organs_zone("eyes") + get_organs_zone("mouth")
if(zone == "chest")
returnorg = get_organs_zone("groin")
for(var/obj/item/organ/internal/O in internal_organs)
if(zone == O.parent_organ)
returnorg += O
return returnorg
/mob/living/carbon/get_organ_slot(slot)
return internal_organs_slot[slot]
/mob/living/carbon/get_int_organ_tag(tag)
for(var/obj/item/organ/internal/O in internal_organs)
if(tag == O.organ_tag)
return O
/proc/is_int_organ(atom/A)
return istype(A, /obj/item/organ/internal)
/mob/living/carbon/human/proc/get_limb_by_name(limb_name) //Look for a limb with the given limb name in the source mob, and return it if found.
for(var/obj/item/organ/external/O in bodyparts)
if(limb_name == O.limb_name)
return O
/mob/proc/has_left_hand()
return TRUE
/mob/living/carbon/human/has_left_hand()
if(has_organ("l_hand"))
return TRUE
return FALSE
/mob/proc/has_right_hand()
return TRUE
/mob/living/carbon/human/has_right_hand()
if(has_organ("r_hand"))
return TRUE
return FALSE
//Limb numbers
/mob/proc/get_num_arms()
return 2
/mob/living/carbon/human/get_num_arms()
. = 0
for(var/X in bodyparts)
var/obj/item/organ/external/affecting = X
if(affecting.body_part == ARM_RIGHT)
.++
if(affecting.body_part == ARM_LEFT)
.++
//sometimes we want to ignore that we don't have the required amount of arms.
/mob/proc/get_arm_ignore()
return FALSE
/mob/proc/get_num_legs()
return 2
/mob/living/carbon/human/get_num_legs()
. = 0
for(var/X in bodyparts)
var/obj/item/organ/external/affecting = X
if(affecting.body_part == LEG_RIGHT)
.++
if(affecting.body_part == LEG_LEFT)
.++
//sometimes we want to ignore that we don't have the required amount of legs.
/mob/proc/get_leg_ignore()
return FALSE
/mob/living/carbon/human/get_leg_ignore()
if(flying == 1)
return TRUE
var/obj/item/tank/jetpack/J
if(istype(back,/obj/item/tank/jetpack))
J = back
if(J.on == 1)
return TRUE
return FALSE
/mob/living/proc/get_missing_limbs()
return list()
/mob/living/carbon/human/get_missing_limbs()
var/list/full = list("head", "chest", "r_arm", "l_arm", "r_leg", "l_leg")
for(var/zone in full)
if(has_organ(zone))
full -= zone
return full