Files
Paradise/code/modules/surgery/organs/organ_internal.dm
Fox McCloud 75a8efa65c Updates Components (#13594)
* Updates Components

* signal documentation too

* minor fixes
2020-06-15 18:18:07 -06:00

338 lines
9.7 KiB
Plaintext

/obj/item/organ/internal
origin_tech = "biotech=3"
force = 1
w_class = WEIGHT_CLASS_SMALL
throwforce = 0
var/slot
// DO NOT add slots with matching names to different zones - it will break internal_organs_slot list!
var/non_primary = 0
var/unremovable = FALSE //Whether it shows up as an option to remove during surgery.
/obj/item/organ/internal/New(mob/living/carbon/holder)
..()
if(istype(holder))
insert(holder)
/obj/item/organ/internal/proc/insert(mob/living/carbon/M, special = 0, var/dont_remove_slot = 0)
if(!iscarbon(M) || owner == M)
return
var/obj/item/organ/internal/replaced = M.get_organ_slot(slot)
if(replaced)
if(dont_remove_slot)
non_primary = 1
else
replaced.remove(M, special = 1)
owner = M
M.internal_organs |= src
M.internal_organs_slot[slot] = src
var/obj/item/organ/external/parent
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
parent = H.get_organ(check_zone(parent_organ))
if(!istype(parent))
log_runtime(EXCEPTION("[src] attempted to insert into a [parent_organ], but [parent_organ] wasn't an organ! [atom_loc_line(M)]"), src)
else
parent.internal_organs |= src
//M.internal_bodyparts_by_name[src] |= src(H,1)
loc = null
for(var/X in actions)
var/datum/action/A = X
A.Grant(M)
if(vital)
M.update_stat("Vital organ inserted")
// Removes the given organ from its owner.
// Returns the removed object, which is usually just itself
// However, you MUST set the object's positiion yourself when you call this!
/obj/item/organ/internal/remove(mob/living/carbon/M, special = 0)
if(!owner)
log_runtime(EXCEPTION("\'remove\' called on [src] without an owner! Mob: [M], [atom_loc_line(M)]"), src)
owner = null
if(M)
M.internal_organs -= src
if(M.internal_organs_slot[slot] == src)
M.internal_organs_slot.Remove(slot)
if(vital && !special)
if(M.stat != DEAD)//safety check!
M.death()
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/parent = H.get_organ(check_zone(parent_organ))
if(!istype(parent))
log_runtime(EXCEPTION("[src] attempted to remove from a [parent_organ], but [parent_organ] didn't exist! [atom_loc_line(M)]"), src)
else
parent.internal_organs -= src
H.update_int_organs()
for(var/X in actions)
var/datum/action/A = X
A.Remove(M)
return src
/obj/item/organ/internal/replaced(var/mob/living/carbon/human/target)
insert(target)
/obj/item/organ/internal/item_action_slot_check(slot, mob/user)
return
/obj/item/organ/internal/proc/on_find(mob/living/finder)
return
/obj/item/organ/internal/proc/on_life()
return
//abstract proc called by carbon/death()
/obj/item/organ/internal/proc/on_owner_death()
return
/obj/item/organ/internal/proc/prepare_eat()
if(is_robotic())
return //no eating cybernetic implants!
var/obj/item/reagent_containers/food/snacks/organ/S = new
S.name = name
S.desc = desc
S.icon = icon
S.icon_state = icon_state
S.origin_tech = origin_tech
S.w_class = w_class
return S
/obj/item/organ/internal/attempt_become_organ(obj/item/organ/external/parent,mob/living/carbon/human/H)
if(parent_organ != parent.limb_name)
return 0
insert(H)
return 1
// Rendering!
/obj/item/organ/internal/proc/render()
return
/obj/item/reagent_containers/food/snacks/organ
name = "appendix"
icon_state = "appendix"
icon = 'icons/obj/surgery.dmi'
/obj/item/reagent_containers/food/snacks/organ/New()
..()
reagents.add_reagent("nutriment", 5)
/obj/item/organ/internal/attack(mob/living/carbon/M, mob/user)
if(M == user && ishuman(user))
var/mob/living/carbon/human/H = user
var/obj/item/reagent_containers/food/snacks/S = prepare_eat()
if(S)
H.drop_item()
H.put_in_active_hand(S)
S.attack(H, H)
qdel(src)
else
..()
/****************************************************
INTERNAL ORGANS DEFINES
****************************************************/
// Brain is defined in brain_item.dm.
/obj/item/organ/internal/robotize(make_tough)
if(!is_robotic())
var/list/states = icon_states('icons/obj/surgery.dmi') //Insensitive to specially-defined icon files for species like the Drask or whomever else. Everyone gets the same robotic heart.
if(slot == "heart" && ("[slot]-c-on" in states) && ("[slot]-c-off" in states)) //Give the robotic heart its robotic heart icons if they exist.
var/obj/item/organ/internal/heart/H = src
H.icon = icon('icons/obj/surgery.dmi')
H.icon_base = "[slot]-c"
H.dead_icon = "[slot]-c-off"
H.update_icon()
else if("[slot]-c" in states) //Give the robotic organ its robotic organ icons if they exist.
icon = icon('icons/obj/surgery.dmi')
icon_state = "[slot]-c"
name = "cybernetic [slot]"
..() //Go apply all the organ flags/robotic statuses.
/obj/item/organ/internal/appendix
name = "appendix"
icon_state = "appendix"
organ_tag = "appendix"
parent_organ = "groin"
slot = "appendix"
var/inflamed = 0
/obj/item/organ/internal/appendix/remove(mob/living/carbon/M, special = 0)
for(var/datum/disease/appendicitis/A in M.viruses)
A.cure()
inflamed = 1
update_icon()
. = ..()
/obj/item/organ/internal/appendix/insert(mob/living/carbon/M, special = 0)
..()
if(inflamed)
M.AddDisease(new /datum/disease/appendicitis)
/obj/item/organ/internal/appendix/prepare_eat()
var/obj/S = ..()
if(inflamed)
S.reagents.add_reagent("????", 5)
return S
//shadowling tumor
/obj/item/organ/internal/shadowtumor
name = "black tumor"
desc = "A tiny black mass with red tendrils trailing from it. It seems to shrivel in the light."
icon_state = "blacktumor"
origin_tech = "biotech=5"
w_class = WEIGHT_CLASS_TINY
parent_organ = "head"
slot = "brain_tumor"
max_integrity = 3
/obj/item/organ/internal/shadowtumor/New()
..()
START_PROCESSING(SSobj, src)
/obj/item/organ/internal/shadowtumor/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/organ/internal/shadowtumor/process()
if(isturf(loc))
var/turf/T = loc
var/light_count = T.get_lumcount()*10
if(light_count > 4 && obj_integrity > 0) //Die in the light
obj_integrity--
else if(light_count < 2 && obj_integrity < max_integrity) //Heal in the dark
obj_integrity++
if(obj_integrity <= 0)
visible_message("<span class='warning'>[src] collapses in on itself!</span>")
qdel(src)
//debug and adminbus....
/obj/item/organ/internal/honktumor
name = "banana tumor"
desc = "A tiny yellow mass shaped like..a banana?"
icon_state = "honktumor"
origin_tech = "biotech=1"
w_class = WEIGHT_CLASS_TINY
parent_organ = "head"
slot = "brain_tumor"
var/organhonked = 0
var/suffering_delay = 900
var/datum/component/squeak
/obj/item/organ/internal/honktumor/insert(mob/living/carbon/M, special = 0)
..()
M.mutations.Add(CLUMSY)
M.mutations.Add(GLOB.comicblock)
M.dna.SetSEState(GLOB.clumsyblock,1,1)
M.dna.SetSEState(GLOB.comicblock,1,1)
genemutcheck(M,GLOB.clumsyblock,null,MUTCHK_FORCED)
genemutcheck(M,GLOB.comicblock,null,MUTCHK_FORCED)
organhonked = world.time
M.AddElement(/datum/element/waddling)
squeak = M.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg' = 1), 50)
/obj/item/organ/internal/honktumor/remove(mob/living/carbon/M, special = 0)
. = ..()
M.mutations.Remove(CLUMSY)
M.mutations.Remove(GLOB.comicblock)
M.dna.SetSEState(GLOB.clumsyblock,0)
M.dna.SetSEState(GLOB.comicblock,0)
genemutcheck(M,GLOB.clumsyblock,null,MUTCHK_FORCED)
genemutcheck(M,GLOB.comicblock,null,MUTCHK_FORCED)
M.RemoveElement(/datum/element/waddling)
QDEL_NULL(squeak)
qdel(src)
/obj/item/organ/internal/honktumor/on_life()
if(organhonked < world.time)
organhonked = world.time + suffering_delay
to_chat(owner, "<font color='red' size='7'>HONK</font>")
owner.SetSleeping(0)
owner.Stuttering(20)
owner.MinimumDeafTicks(30)
owner.Weaken(3)
owner << 'sound/items/airhorn.ogg'
if(prob(30))
owner.Stun(10)
owner.Paralyse(4)
else
owner.Jitter(500)
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
if(isobj(H.shoes))
var/thingy = H.shoes
if(H.unEquip(H.shoes))
walk_away(thingy,H,15,2)
spawn(20)
if(thingy)
walk(thingy,0)
/obj/item/organ/internal/honktumor/cursed
unremovable = TRUE
/obj/item/organ/internal/honktumor/cursed/on_life() //No matter what you do, no matter who you are, no matter where you go, you're always going to be a fat, stuttering dimwit.
..()
owner.setBrainLoss(80, use_brain_mod = FALSE)
owner.set_nutrition(9000)
owner.overeatduration = 9000
/obj/item/organ/internal/honkbladder
name = "honk bladder"
desc = "a air filled sac that produces honking noises."
icon_state = "honktumor"//Not making a new icon
origin_tech = "biotech=1"
w_class = WEIGHT_CLASS_TINY
parent_organ = "groin"
slot = "honk_bladder"
var/datum/component/squeak
/obj/item/organ/internal/honkbladder/insert(mob/living/carbon/M, special = 0)
squeak = M.AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg'=1,'sound/effects/clownstep2.ogg'=1), 50)
/obj/item/organ/internal/honkbladder/remove(mob/living/carbon/M, special = 0)
. = ..()
QDEL_NULL(squeak)
qdel(src)
/obj/item/organ/internal/beard
name = "beard organ"
desc = "Let they who is worthy wear the beard of Thorbjorndottir."
icon_state = "liver"
origin_tech = "biotech=1"
w_class = WEIGHT_CLASS_TINY
parent_organ = "head"
slot = "hair_organ"
/obj/item/organ/internal/beard/on_life()
if(!owner)
return
if(istype(owner, /mob/living/carbon/human))
var/mob/living/carbon/human/H = owner
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
if(!(head_organ.h_style == "Very Long Hair" || head_organ.h_style == "Mohawk"))
if(prob(10))
head_organ.h_style = "Mohawk"
else
head_organ.h_style = "Very Long Hair"
head_organ.hair_colour = "#D8C078"
H.update_hair()
if(!(head_organ.f_style == "Very Long Beard"))
head_organ.f_style = "Very Long Beard"
head_organ.facial_colour = "#D8C078"
H.update_fhair()