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* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
78 lines
1.8 KiB
Plaintext
78 lines
1.8 KiB
Plaintext
/obj/vehicle/atv
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name = "all-terrain vehicle"
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desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-earth technologies that are still relevant on most planet-bound outposts."
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icon = 'icons/vehicles/4wheeler.dmi'
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icon_state = "atv"
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max_integrity = 150
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armor = list("melee" = 50, "bullet" = 25, "laser" = 20, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
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key_type = /obj/item/key
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integrity_failure = 70
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generic_pixel_x = 0
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generic_pixel_y = 4
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vehicle_move_delay = 1
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var/static/mutable_appearance/atvcover
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/obj/vehicle/atv/Initialize(mapload)
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. = ..()
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atvcover = mutable_appearance(icon, atvcover, ABOVE_MOB_LAYER)
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/obj/vehicle/atv/post_buckle_mob(mob/living/M)
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add_overlay(atvcover)
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return ..()
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/obj/vehicle/atv/post_unbuckle_mob(mob/living/M)
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if(!has_buckled_mobs())
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cut_overlay(atvcover)
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return ..()
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/obj/vehicle/atv/handle_vehicle_layer()
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if(dir == SOUTH)
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layer = ABOVE_MOB_LAYER
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else
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layer = OBJ_LAYER
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//TURRETS!
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/obj/vehicle/atv/turret
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var/obj/machinery/porta_turret/syndicate/vehicle_turret/turret = null
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/obj/machinery/porta_turret/syndicate/vehicle_turret
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name = "mounted turret"
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scan_range = 7
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emp_vulnerable = 1
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density = 0
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/obj/vehicle/atv/turret/Initialize(mapload)
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. = ..()
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turret = new(loc)
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//turret.base = src
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/obj/vehicle/atv/turret/handle_vehicle_layer()
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if(dir == SOUTH)
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layer = ABOVE_MOB_LAYER
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else
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layer = OBJ_LAYER
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if(turret)
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if(dir == NORTH)
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turret.layer = ABOVE_MOB_LAYER
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else
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turret.layer = OBJ_LAYER
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/obj/vehicle/atv/turret/handle_vehicle_offsets()
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..()
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if(turret)
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turret.loc = loc
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switch(dir)
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if(NORTH)
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turret.pixel_x = 0
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turret.pixel_y = 4
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if(EAST)
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turret.pixel_x = -12
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turret.pixel_y = 4
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if(SOUTH)
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turret.pixel_x = 0
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turret.pixel_y = 4
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if(WEST)
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turret.pixel_x = 12
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turret.pixel_y = 4
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