mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-24 00:12:07 +00:00
All /world/ stuff that I've found is now in code/world.dm instead of being scattered throughout the code in 6-7 files. *****IMPORTANT***** This means that hub.dm is now part of world.dm. Server hosts using the hub will likely have to redo the hub/password variables! Again, that stuff is now located in code/world.dm ******************* The tester list has been removed as it is not in use. /code/defines - Moved atom.dm code into /code/game/atom.dm and atom_movable.dm - Moved hub.dm code into /code/world.dm - Moved the /defines/tanning into objects/item/sheets/leather.dm - Moved /defines/area/ into game/area/ - Moved turf.dm code into the code/game/turfs folder and divided it up into meaningful places A lot of the files in /code/game were placed in new areas since they really didn't have a reason to be there. - algorithm.dm: - - The world stuff is in world.dm. - - countJob() and AutoUpdateTK() were removed entirely (unused). - - AutoUpdateAI() is now in /mob/living/silicon/ai.dm - atom_procs.dm was split into atom.dm and atom_movable.dm - cellautomata.dm - - World stuff was moved into world.dm - - Atom stuff was moved into atom.dm and atom_movable.dm - - Atom verbs were moved into code/game/verbs/atom_verbs.dm - chemistry.dm - - Beaker box code was moved into storage/misc.dm - - The trash can and 'alechemy' paper were removed. (unused) - Landmarks.dm was moved into /objects/effects/landmarks.dm - prisonshuttle.dm, specops_shuttle.dm, syndicate_shuttle.dm and syndicate_specops_shuttle.dm have been moved into game/machinery/computer/ - status.dm and topic.dm code were moved into world.dm - step_triggers.dm are now in objects/effects/step_triggers.dm - throwing.dm was split into appropriate files (carbon mob code, atom_movable.dm, ect) - vote.dm is now in code/datums /code/game/asteroid was split up. - turf.dm was moved into game/turfs/simulated/asteroid.dm - artifacts were split up - - Wish granter is now in game/machinery - - The stealth box is gone (unused) - - The list of 'space suprises' was moved into astroid.dm - asteroid.dm, being the only file left, was moved into /code/game and finally... modules/mob/organs files are now in code/datums/organs git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4659 316c924e-a436-60f5-8080-3fe189b3f50e
71 lines
2.1 KiB
Plaintext
71 lines
2.1 KiB
Plaintext
/turf/simulated
|
|
name = "station"
|
|
var/wet = 0
|
|
var/image/wet_overlay = null
|
|
|
|
var/thermite = 0
|
|
oxygen = MOLES_O2STANDARD
|
|
nitrogen = MOLES_N2STANDARD
|
|
var/to_be_destroyed = 0 //Used for fire, if a melting temperature was reached, it will be destroyed
|
|
var/max_fire_temperature_sustained = 0 //The max temperature of the fire which it was subjected to
|
|
|
|
/turf/simulated/New()
|
|
..()
|
|
levelupdate()
|
|
|
|
/turf/simulated/Entered(atom/A, atom/OL)
|
|
if (istype(A,/mob/living/carbon))
|
|
var/mob/living/carbon/M = A
|
|
if(M.lying) return
|
|
if(istype(M, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = M
|
|
if(istype(H.shoes, /obj/item/clothing/shoes/clown_shoes))
|
|
if(H.m_intent == "run")
|
|
if(H.footstep >= 2)
|
|
H.footstep = 0
|
|
else
|
|
H.footstep++
|
|
if(H.footstep == 0)
|
|
playsound(src, "clownstep", 50, 1) // this will get annoying very fast.
|
|
else
|
|
playsound(src, "clownstep", 20, 1)
|
|
|
|
switch (src.wet)
|
|
if(1)
|
|
if(istype(M, /mob/living/carbon/human)) // Added check since monkeys don't have shoes
|
|
if ((M.m_intent == "run") && !(istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP))
|
|
M.stop_pulling()
|
|
step(M, M.dir)
|
|
M << "\blue You slipped on the wet floor!"
|
|
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
|
|
M.Stun(8)
|
|
M.Weaken(5)
|
|
else
|
|
M.inertia_dir = 0
|
|
return
|
|
else if(!istype(M, /mob/living/carbon/metroid))
|
|
if (M.m_intent == "run")
|
|
M.stop_pulling()
|
|
step(M, M.dir)
|
|
M << "\blue You slipped on the wet floor!"
|
|
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
|
|
M.Stun(8)
|
|
M.Weaken(5)
|
|
else
|
|
M.inertia_dir = 0
|
|
return
|
|
|
|
if(2) //lube
|
|
if(!istype(M, /mob/living/carbon/metroid))
|
|
M.stop_pulling()
|
|
step(M, M.dir)
|
|
spawn(1) step(M, M.dir)
|
|
spawn(2) step(M, M.dir)
|
|
spawn(3) step(M, M.dir)
|
|
spawn(4) step(M, M.dir)
|
|
M.take_organ_damage(2) // Was 5 -- TLE
|
|
M << "\blue You slipped on the floor!"
|
|
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
|
|
M.Weaken(10)
|
|
|
|
..() |