Files
Paradise/code/modules/paperwork/pen.dm
Cael_Aislinn bdeb96b7e5 Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
	code/__HELPERS/game.dm
	code/controllers/shuttle_controller.dm
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	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/atmos_alert.dm
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	code/game/objects/items/devices/radio/encryptionkey.dm
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	code/game/objects/items/stacks/medical.dm
	code/game/objects/items/weapons/cards_ids.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/hydroponics.dm
	code/game/objects/items/weapons/manuals.dm
	code/game/objects/items/weapons/secstorage/secstorage.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/storage/firstaid.dm
	code/game/objects/items/weapons/storage/kit.dm
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	code/modules/paperwork/clipboard.dm
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	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/power/cable.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile/revolver.dm
	code/modules/projectiles/projectile/change.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/reagents/Chemistry-Reagents.dm
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	code/modules/reagents/reagent_containers/hypospray.dm
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	config/config.txt
	html/changelog.html
	icons/mob/head.dmi
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	icons/mob/mask.dmi
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	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	icons/obj/grenade.dmi
	icons/obj/projectiles.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-11 22:12:31 +10:00

111 lines
2.6 KiB
Plaintext

/* Pens!
* Contains:
* Pens
* Sleepy Pens
* Parapens
*/
/*
* Pens
*/
/obj/item/weapon/pen
desc = "It's a normal black ink pen."
name = "pen"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "pen"
item_state = "pen"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT | SLOT_EARS
throwforce = 0
w_class = 1.0
throw_speed = 7
throw_range = 15
m_amt = 10
var/colour = "black" //what colour the ink is!
pressure_resistance = 5
/obj/item/weapon/pen/blue
desc = "It's a normal blue ink pen."
icon_state = "pen_blue"
colour = "blue"
/obj/item/weapon/pen/red
desc = "It's a normal red ink pen."
icon_state = "pen_red"
colour = "red"
/obj/item/weapon/pen/invisible
desc = "It's an invisble pen marker."
icon_state = "pen"
colour = "white"
/obj/item/weapon/pen/attack(mob/M as mob, mob/user as mob)
if(!ismob(M))
return
user << "<span class='warning'>You stab [M] with the pen.</span>"
M << "\red You feel a tiny prick!"
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been stabbed with [name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to stab [M.name] ([M.ckey])</font>")
log_attack("<font color='red'>[user.name] ([user.ckey]) Used the [name] to stab [M.name] ([M.ckey])</font>")
return
/*
* Sleepy Pens
*/
/obj/item/weapon/pen/sleepypen
desc = "It's a black ink pen with a sharp point and a carefully engraved \"Waffle Co.\""
flags = FPRINT | TABLEPASS | OPENCONTAINER
slot_flags = SLOT_BELT
origin_tech = "materials=2;syndicate=5"
/obj/item/weapon/pen/sleepypen/New()
var/datum/reagents/R = new/datum/reagents(30) //Used to be 300
reagents = R
R.my_atom = src
R.add_reagent("chloralhydrate", 22) //Used to be 100 sleep toxin//30 Chloral seems to be fatal, reducing it to 22./N
..()
return
/obj/item/weapon/pen/sleepypen/attack(mob/M as mob, mob/user as mob)
if(!(istype(M,/mob)))
return
..()
if(reagents.total_volume)
if(M.reagents) reagents.trans_to(M, 50) //used to be 150
return
/*
* Parapens
*/
/obj/item/weapon/pen/paralysis
flags = FPRINT | TABLEPASS | OPENCONTAINER
slot_flags = SLOT_BELT
origin_tech = "materials=2;syndicate=5"
/obj/item/weapon/pen/paralysis/attack(mob/M as mob, mob/user as mob)
if(!(istype(M,/mob)))
return
..()
if(reagents.total_volume)
if(M.reagents) reagents.trans_to(M, 50)
return
/obj/item/weapon/pen/paralysis/New()
var/datum/reagents/R = new/datum/reagents(50)
reagents = R
R.my_atom = src
R.add_reagent("zombiepowder", 10)
R.add_reagent("impedrezene", 25)
R.add_reagent("cryptobiolin", 15)
..()
return