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- The Hand tele's random mode will not not select turfs inside of an area tagged to be immune to telescience. If there is a beacon there, however, it can still be targeted with a large teleporter and then relayed with the hand teleporter. - The Syndicate depot is now surrounded by asteroid on almost every side, and a large majority of the turrets on the outside have been removed. There have been two additional turrets added to the interior, and there are now two exterior turrets at the end of the cave that leads to the airlock. This is in response to player feedback, as they thought that the turrets covering every angle of approach was detrimental due to people who were floating by without knowing what was ahead were getting shot and killed. This new design is still secure, but players will be able to more easily go around the turrets if they do not wish to attempt to break in.
176 lines
5.4 KiB
Plaintext
176 lines
5.4 KiB
Plaintext
/* Teleportation devices.
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* Contains:
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* Locator
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* Hand-tele
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*/
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/*
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* Locator
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*/
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/obj/item/weapon/locator
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name = "locator"
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desc = "Used to track those with locater implants."
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icon = 'icons/obj/device.dmi'
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icon_state = "locator"
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var/temp = null
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var/frequency = 1451
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var/broadcasting = null
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var/listening = 1.0
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flags = FPRINT | TABLEPASS| CONDUCT
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w_class = 2.0
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item_state = "electronic"
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throw_speed = 4
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throw_range = 20
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m_amt = 400
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origin_tech = "magnets=1"
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/obj/item/weapon/locator/attack_self(mob/user as mob)
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user.set_machine(src)
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var/dat
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if (src.temp)
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dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
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else
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dat = {"
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<B>Persistent Signal Locator</B><HR>
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Frequency:
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<A href='byond://?src=\ref[src];freq=-10'>-</A>
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<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(src.frequency)]
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<A href='byond://?src=\ref[src];freq=2'>+</A>
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<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
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<A href='?src=\ref[src];refresh=1'>Refresh</A>"}
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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/obj/item/weapon/locator/Topic(href, href_list)
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..()
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if (usr.stat || usr.restrained())
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return
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var/turf/current_location = get_turf(usr)//What turf is the user on?
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if(!current_location||current_location.z==2)//If turf was not found or they're on z level 2.
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usr << "The [src] is malfunctioning."
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return
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
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usr.set_machine(src)
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if (href_list["refresh"])
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src.temp = "<B>Persistent Signal Locator</B><HR>"
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var/turf/sr = get_turf(src)
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if (sr)
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src.temp += "<B>Located Beacons:</B><BR>"
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for(var/obj/item/device/radio/beacon/W in world)
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if (W.frequency == src.frequency)
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var/turf/tr = get_turf(W)
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if (tr.z == sr.z && tr)
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var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
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if (direct < 5)
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direct = "very strong"
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else
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if (direct < 10)
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direct = "strong"
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else
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if (direct < 20)
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direct = "weak"
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else
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direct = "very weak"
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src.temp += "[W.code]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
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src.temp += "<B>Extranneous Signals:</B><BR>"
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for (var/obj/item/weapon/implant/tracking/W in world)
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if (!W.implanted || !(istype(W.loc,/datum/organ/external) || ismob(W.loc)))
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continue
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else
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var/mob/M = W.loc
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if (M.stat == 2)
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if (M.timeofdeath + 6000 < world.time)
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continue
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var/turf/tr = get_turf(W)
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if (tr.z == sr.z && tr)
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var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
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if (direct < 20)
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if (direct < 5)
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direct = "very strong"
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else
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if (direct < 10)
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direct = "strong"
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else
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direct = "weak"
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src.temp += "[W.id]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
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src.temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B> in orbital coordinates.<BR><BR><A href='byond://?src=\ref[src];refresh=1'>Refresh</A><BR>"
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else
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src.temp += "<B><FONT color='red'>Processing Error:</FONT></B> Unable to locate orbital position.<BR>"
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else
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if (href_list["freq"])
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src.frequency += text2num(href_list["freq"])
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src.frequency = sanitize_frequency(src.frequency)
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else
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if (href_list["temp"])
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src.temp = null
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if (istype(src.loc, /mob))
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attack_self(src.loc)
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else
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for(var/mob/M in viewers(1, src))
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if (M.client)
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src.attack_self(M)
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return
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/*
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* Hand-tele
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*/
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/obj/item/weapon/hand_tele
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name = "hand tele"
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desc = "A portable item using blue-space technology."
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icon = 'icons/obj/device.dmi'
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icon_state = "hand_tele"
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item_state = "electronic"
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throwforce = 0
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w_class = 2.0
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throw_speed = 3
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throw_range = 5
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m_amt = 10000
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origin_tech = "magnets=1;bluespace=3"
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var/active_portals = 0
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/obj/item/weapon/hand_tele/attack_self(mob/user as mob)
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var/turf/current_location = get_turf(user)//What turf is the user on?
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if(!current_location||current_location.z==2||current_location.z>=7)//If turf was not found or they're on z level 2 or >7 which does not currently exist.
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user << "<span class='notice'>\The [src] is malfunctioning.</span>"
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return
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var/list/L = list( )
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for(var/obj/machinery/computer/teleporter/com in world)
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if(com.target)
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if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
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L["[com.id] (Active)"] = com.target
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else
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L["[com.id] (Inactive)"] = com.target
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var/list/turfs = list( )
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var/area/A
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for(var/turf/T in orange(10))
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if(T.x>world.maxx-8 || T.x<8) continue //putting them at the edge is dumb
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if(T.y>world.maxy-8 || T.y<8) continue
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A = get_area(T)
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if (A.tele_proof == 1) continue // Telescience-proofed areas require a beacon.
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turfs += T
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if(turfs.len)
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L["None (Dangerous)"] = pick(turfs)
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var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") in L
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if ((user.get_active_hand() != src || user.stat || user.restrained()))
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return
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if(active_portals >= 3)
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user.show_message("<span class='notice'>\The [src] is recharging!</span>")
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return
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var/T = L[t1]
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user.show_message("<span class='notice'>Locked In.</span>", 2)
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var/obj/effect/portal/P = new /obj/effect/portal( get_turf(src) )
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P.target = T
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P.creator = src
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try_move_adjacent(P)
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active_portals++
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src.add_fingerprint(user)
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return
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