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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-22 07:23:42 +00:00
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07c2afaedbd35bc19d5ae7623adb08441d723619
Paradise/code/game/objects/items/weapons/implants
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VivianFoxfoot@gmail.com bf56fc6e99 Doors no longer close if there is a mob in the tile, a door can be hacked/AI overriden to close anyways and injure that mob as well as knock them down so they can be crushed again and again until they stop moving. (Currently: 35 brute and knockdown.)
The server master log now records attacks / emotes / PDA messages, as well as timestamping.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2899 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 08:42:44 +00:00
..
implant.dm
Organs:
2011-10-08 10:38:01 +00:00
implantcase.dm
The modified Changeling mode should end properly now.
2011-08-30 07:29:59 +00:00
implantchair.dm
•Bugfix for implantchairs, occupants can no longer spam-eject themselves.
2011-10-14 15:12:59 +00:00
implanter.dm
Doors no longer close if there is a mob in the tile, a door can be hacked/AI overriden to close anyways and injure that mob as well as knock them down so they can be crushed again and again until they stop moving. (Currently: 35 brute and knockdown.)
2012-01-02 08:42:44 +00:00
implantfreedom.dm
Doors now check for critter access.
2011-08-26 07:41:37 +00:00
implantpad.dm
Moved the space suits into the clothing module section, will do more later.
2011-08-28 07:05:06 +00:00
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