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08a9cabe765d13e78e871a8dffb12b6d85636536
Paradise
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code
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SkyMarshal
08a9cabe76
Fixed some stuff related to the previous commit.
2012-01-22 23:45:16 -07:00
..
admin
More updates for the response team and stuff. The response team telecomm unit now works right, radios now have an autosay proc for automated announcements, the SpecOps shuttle now uses autosay, proper energy guns replace the bugged ones, Automated (non player AI) announcement of new players, another attempt at making the command frequency legible, HUD icon for secHUDs and ERT members.
2012-01-22 22:41:17 -07:00
assembly
Signalers will now work with the PDA Signalers.
2011-11-21 07:25:48 +00:00
chemical
Merge remote-tracking branch 'upstream/master'
2012-01-16 20:27:36 -05:00
clothing
Added pink labcoat.
2012-01-11 22:21:26 -07:00
critters
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
food
added orderable chickens and cows
2012-01-16 20:26:17 -05:00
mining
bones and dismemberment
2012-01-08 20:05:54 -05:00
mob
More updates for the response team and stuff. The response team telecomm unit now works right, radios now have an autosay proc for automated announcements, the SpecOps shuttle now uses autosay, proper energy guns replace the bugged ones, Automated (non player AI) announcement of new players, another attempt at making the command frequency legible, HUD icon for secHUDs and ERT members.
2012-01-22 22:41:17 -07:00
power
merge
2012-01-04 23:01:22 -05:00
projectiles
Fixed some stuff related to the previous commit.
2012-01-22 23:45:16 -07:00
recycling
Merge pull request
#278
from caelaislinn/master
2012-01-13 11:52:53 -08:00
research
Port of the TG radio system. Tasty and I tested it out and it works smooth and clean :)
2012-01-17 00:12:30 -07:00
security levels
Emergency teams took a bit too long to be sent.
2012-01-07 02:03:13 -08:00