Files
Paradise/code/game/objects/objs.dm
tigercat2000 60e287c019 VV Refactor
Ports /tg/'s VV refactor. Most of this is just cleaning up and making it
easier on the coders, but everyone else benefits too:

 - Mass mod no longer freezes the server (CHECK_TICK <3)
 - Attempting to change any of the step_* values or anything that will
 otherwise disable pixel movement will now prompt you and ask if you are
 sure you want to continue
 - You can actually enter |text| again in a box, rather than being
 forced to always use the multi-line input
 - Cookies! VV saves your search and scroll position for a given UID,
 rather convenient for debugging
 - The refresh button on /clients works finally
 - You can view lists in detail by clicking on them like any other
 reference, and edit them directly that way. This also means there is no
 hard limit on how many variables you can see in a list before it's
 truncated- it will just be hidden until you view the list in VV
 directly.
 - You can shuffle lists and clear duplicate/null entries.
 - Mildly reordered the stuff in the dropdown, inconvenient but
 necessary.
2017-09-14 14:08:38 -07:00

318 lines
8.3 KiB
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/obj
//var/datum/module/mod //not used
var/origin_tech = null //Used by R&D to determine what research bonuses it grants.
var/reliability = 100 //Used by SOME devices to determine how reliable they are.
var/crit_fail = 0
var/unacidable = 0 //universal "unacidabliness" var, here so you can use it in any obj.
animate_movement = 2
var/throwforce = 1
var/list/attack_verb = list() //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
var/sharp = 0 // whether this object cuts
var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
var/damtype = "brute"
var/force = 0
var/Mtoollink = 0 // variable to decide if an object should show the multitool menu linking menu, not all objects use it
var/burn_state = FIRE_PROOF // LAVA_PROOF | FIRE_PROOF | FLAMMABLE | ON_FIRE
var/burntime = 10 //How long it takes to burn to ashes, in seconds
var/burn_world_time //What world time the object will burn up completely
var/being_shocked = 0
var/on_blueprints = FALSE //Are we visible on the station blueprints at roundstart?
var/force_blueprints = FALSE //forces the obj to be on the blueprints, regardless of when it was created.
/obj/New()
. = ..()
if(on_blueprints && isturf(loc))
var/turf/T = loc
if(force_blueprints)
T.add_blueprints(src)
else
T.add_blueprints_preround(src)
/obj/Topic(href, href_list, var/nowindow = 0, var/datum/topic_state/state = default_state)
// Calling Topic without a corresponding window open causes runtime errors
if(!nowindow && ..())
return 1
// In the far future no checks are made in an overriding Topic() beyond if(..()) return
// Instead any such checks are made in CanUseTopic()
if(CanUseTopic(usr, state, href_list) == STATUS_INTERACTIVE)
CouldUseTopic(usr)
return 0
CouldNotUseTopic(usr)
return 1
/obj/proc/CouldUseTopic(var/mob/user)
var/atom/host = nano_host()
host.add_fingerprint(user)
/obj/proc/CouldNotUseTopic(var/mob/user)
// Nada
/obj/Destroy()
machines -= src
processing_objects -= src
nanomanager.close_uis(src)
return ..()
/obj/proc/process()
set waitfor = 0
processing_objects.Remove(src)
return 0
/obj/assume_air(datum/gas_mixture/giver)
if(loc)
return loc.assume_air(giver)
else
return null
/obj/remove_air(amount)
if(loc)
return loc.remove_air(amount)
else
return null
/obj/return_air()
if(loc)
return loc.return_air()
else
return null
/obj/proc/handle_internal_lifeform(mob/lifeform_inside_me, breath_request)
//Return: (NONSTANDARD)
// null if object handles breathing logic for lifeform
// datum/air_group to tell lifeform to process using that breath return
//DEFAULT: Take air from turf to give to have mob process
if(breath_request>0)
return remove_air(breath_request)
else
return null
/obj/proc/updateUsrDialog()
if(in_use)
var/is_in_use = 0
var/list/nearby = viewers(1, src)
for(var/mob/M in nearby)
if((M.client && M.machine == src))
is_in_use = 1
src.attack_hand(M)
if(istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot))
if(!(usr in nearby))
if(usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
is_in_use = 1
src.attack_ai(usr)
// check for TK users
if(istype(usr, /mob/living/carbon/human))
if(istype(usr.l_hand, /obj/item/tk_grab) || istype(usr.r_hand, /obj/item/tk_grab/))
if(!(usr in nearby))
if(usr.client && usr.machine==src)
is_in_use = 1
src.attack_hand(usr)
in_use = is_in_use
/obj/proc/updateDialog()
// Check that people are actually using the machine. If not, don't update anymore.
if(in_use)
var/list/nearby = viewers(1, src)
var/is_in_use = 0
for(var/mob/M in nearby)
if((M.client && M.machine == src))
is_in_use = 1
src.interact(M)
var/ai_in_use = AutoUpdateAI(src)
if(!ai_in_use && !is_in_use)
in_use = 0
/obj/proc/interact(mob/user)
return
/obj/proc/update_icon()
return
/mob/proc/unset_machine()
if(machine)
machine.on_unset_machine(src)
machine = null
//called when the user unsets the machine.
/atom/movable/proc/on_unset_machine(mob/user)
return
/mob/proc/set_machine(var/obj/O)
if(src.machine)
unset_machine()
src.machine = O
if(istype(O))
O.in_use = 1
/obj/item/proc/updateSelfDialog()
var/mob/M = src.loc
if(istype(M) && M.client && M.machine == src)
src.attack_self(M)
/obj/proc/alter_health()
return 1
/obj/proc/hide(h)
return
/obj/proc/hear_talk(mob/M as mob, text)
return
/obj/proc/hear_message(mob/M as mob, text)
/obj/proc/multitool_menu(var/mob/user,var/obj/item/device/multitool/P)
return "<b>NO MULTITOOL_MENU!</b>"
/obj/proc/linkWith(var/mob/user, var/obj/buffer, var/link/context)
return 0
/obj/proc/unlinkFrom(var/mob/user, var/obj/buffer)
return 0
/obj/proc/canLink(var/obj/O, var/link/context)
return 0
/obj/proc/isLinkedWith(var/obj/O)
return 0
/obj/proc/getLink(var/idx)
return null
/obj/proc/linkMenu(var/obj/O)
var/dat=""
if(canLink(O, list()))
dat += " <a href='?src=[UID()];link=1'>\[Link\]</a> "
return dat
/obj/proc/format_tag(var/label,var/varname, var/act="set_tag")
var/value = vars[varname]
if(!value || value=="")
value="-----"
return "<b>[label]:</b> <a href=\"?src=[UID()];[act]=[varname]\">[value]</a>"
/obj/proc/update_multitool_menu(mob/user as mob)
var/obj/item/device/multitool/P = get_multitool(user)
if(!istype(P))
return 0
var/dat = {"<html>
<head>
<title>[name] Configuration</title>
<style type="text/css">
html,body {
font-family:courier;
background:#999999;
color:#333333;
}
a {
color:#000000;
text-decoration:none;
border-bottom:1px solid black;
}
</style>
</head>
<body>
<h3>[name]</h3>
"}
if(allowed(user))//no, assistants, you're not ruining all vents on the station with just a multitool
dat += multitool_menu(user,P)
if(Mtoollink)
if(P)
if(P.buffer)
var/id = null
if(istype(P.buffer, /obj/machinery/telecomms))
id=P.buffer:id
else if("id_tag" in P.buffer.vars)
id=P.buffer:id_tag
dat += "<p><b>MULTITOOL BUFFER:</b> [P.buffer] [id ? "([id])" : ""]"
dat += linkMenu(P.buffer)
if(P.buffer)
dat += "<a href='?src=[UID()];flush=1'>\[Flush\]</a>"
dat += "</p>"
else
dat += "<p><b>MULTITOOL BUFFER:</b> <a href='?src=[UID()];buffer=1'>\[Add Machine\]</a></p>"
else
dat += "<b>ACCESS DENIED</a>"
dat += "</body></html>"
user << browse(dat, "window=mtcomputer")
user.set_machine(src)
onclose(user, "mtcomputer")
/obj/singularity_act()
ex_act(1.0)
if(src && isnull(gcDestroyed))
qdel(src)
return 2
/obj/singularity_pull(S, current_size)
if(anchored)
if(current_size >= STAGE_FIVE)
anchored = 0
step_towards(src,S)
else step_towards(src,S)
/obj/proc/container_resist(var/mob/living)
return
/obj/proc/tesla_act(var/power)
being_shocked = 1
var/power_bounced = power * 0.5
tesla_zap(src, 3, power_bounced)
addtimer(src, "reset_shocked", 10)
/obj/proc/reset_shocked()
being_shocked = 0
/obj/proc/CanAStarPass()
. = !density
/obj/fire_act(global_overlay=1)
if(!burn_state)
burn_state = ON_FIRE
fire_master.burning += src
burn_world_time = world.time + burntime*rand(10,20)
if(global_overlay)
overlays += fire_overlay
return 1
/obj/proc/burn()
empty_object_contents(1, loc)
var/obj/effect/decal/cleanable/ash/A = new(loc)
A.desc = "Looks like this used to be a [name] some time ago."
fire_master.burning -= src
qdel(src)
/obj/proc/extinguish()
if(burn_state == ON_FIRE)
burn_state = FLAMMABLE
overlays -= fire_overlay
fire_master.burning -= src
/obj/proc/empty_object_contents(burn = 0, new_loc = loc)
for(var/obj/item/Item in contents) //Empty out the contents
Item.forceMove(new_loc)
if(burn)
Item.fire_act() //Set them on fire, too
/obj/proc/on_mob_move(dir, mob/user)
return
/obj/vv_get_dropdown()
. = ..()
.["Delete all of type"] = "?_src_=vars;delall=[UID()]"