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cyberpresidentvanellope/Paradise
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08d30efbad5e4052e2695b03633a549f5f15a1dc
Paradise/code/game/objects
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History
Qwertytoforty 33f8c759ba fixes freeform boards being incredibly janky (#27208)
2024-10-27 01:20:49 +00:00
..
effects
refactor/ci: enforce mapload in Initialize args (#26878)
2024-10-23 19:07:46 +00:00
items
fixes freeform boards being incredibly janky (#27208)
2024-10-27 01:20:49 +00:00
random
initializes random objects (#20304)
2023-03-13 22:11:39 +00:00
structures
[FIX] Personal lockers fix (#27131)
2024-10-23 21:14:56 +00:00
buckling.dm
[REFACTOR] Helper proc for unbuckling a mob (#26918)
2024-10-10 12:54:09 +00:00
cleaning.dm
New Mech - The Nkarrdem, Janitor Supreme (#26453)
2024-10-10 09:40:48 +00:00
empulse.dm
replace magic numbers related to emp and explosion severity with defines (#26495)
2024-08-18 03:11:22 +00:00
explosion.dm
refactor: use signal for explosion sensors. (#26703)
2024-09-12 16:59:09 +00:00
items.dm
Update items.dm (#26734)
2024-09-26 17:59:49 +00:00
mail.dm
Removes the empty type of /snacks (#26010)
2024-07-29 14:46:04 +00:00
obj_defense.dm
Completely bans sleep from Initialize and LateInitialize (#25801)
2024-07-26 13:57:10 +00:00
objs.dm
Revert "Ports the Power Transmission Laser" (#27170)
2024-10-22 19:46:13 +00:00
structures.dm
Replaces info class with notice and purges info (#26421)
2024-08-13 09:46:58 +00:00
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