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Paradise/code/game/objects/items/devices/flashlight.dm
johnsonmt88@gmail.com d36387607f More file structure stuff.
- The folders themselves are now finished
- Next I'll go through each file and organize them
- Lastly I'll start pulling the object definitions out of /code/defines/ and put them into their respective files.

**Note to committers**
Make sure the .dme file updates when you update to this revision. If necessary delete the .dme and svn-update.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4546 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 01:20:02 +00:00

167 lines
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/obj/item/device/flashlight
name = "flashlight"
desc = "A hand-held emergency light."
icon_state = "flight0"
w_class = 2
item_state = "flight"
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
m_amt = 50
g_amt = 20
icon_action_button = "action_flashlight"
var/on = 0
var/brightness_on = 4 //luminosity when on
var/icon_on = "flight1"
var/icon_off = "flight0"
/obj/item/device/flashlight/initialize()
..()
if (on)
icon_state = icon_on
src.SetLuminosity(brightness_on)
else
icon_state = icon_off
src.SetLuminosity(0)
/obj/item/device/flashlight/proc/update_brightness(var/mob/user = null)
if(on)
icon_state = icon_on
if(src.loc == user)
user.SetLuminosity(user.luminosity + brightness_on)
else if(isturf(loc))
SetLuminosity(brightness_on)
else
icon_state = icon_off
if(src.loc == user)
user.SetLuminosity(user.luminosity - brightness_on)
else if(isturf(loc))
SetLuminosity(0)
/obj/item/device/flashlight/attack_self(mob/user)
if(!isturf(user.loc))
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
return
on = !on
update_brightness(user)
return
/obj/item/device/flashlight/attack(mob/living/M as mob, mob/living/user as mob)
src.add_fingerprint(user)
if(src.on && user.zone_sel.selecting == "eyes")
if (((CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50))//too dumb to use flashlight properly
return ..()//just hit them in the head
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")//don't have dexterity
usr.show_message("\red You don't have the dexterity to do this!",1)
return
var/mob/living/carbon/human/H = M//mob has protective eyewear
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
user << text("\blue You're going to need to remove that [] first.", ((H.head && H.head.flags & HEADCOVERSEYES) ? "helmet" : ((H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) ? "mask": "glasses")))
return
for(var/mob/O in viewers(M, null))//echo message
if ((O.client && !(O.blinded )))
O.show_message("\blue [(O==user?"You direct":"[user] directs")] [src] to [(M==user? "your":"[M]")] eyes", 1)
if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey))//robots and aliens are unaffected
if(M.stat == DEAD || M.sdisabilities & BLIND)//mob is dead or fully blind
if(M!=user)
user.show_message("\red [M] pupils does not react to the light!",1)
else if(XRAY in M.mutations)//mob has X-RAY vision
if(M!=user)
user.show_message("\red [M] pupils give an eerie glow!",1)
else //nothing wrong
if(!M.blinded)
flick("flash", M.flash)//flash the affected mob
if(M!=user)
user.show_message("\blue [M] pupils narrow",1)
else
return ..()
/obj/item/device/flashlight/pickup(mob/user)
if(on)
user.SetLuminosity(user.luminosity + brightness_on)
SetLuminosity(0)
/obj/item/device/flashlight/dropped(mob/user)
if(on)
user.SetLuminosity(user.luminosity - brightness_on)
SetLuminosity(brightness_on)
/obj/item/device/flashlight/pen
name = "penlight"
desc = "A pen-sized light. It shines as well as a flashlight."
icon_state = "plight0"
flags = FPRINT | TABLEPASS | CONDUCT
item_state = ""
icon_on = "plight1"
icon_off = "plight0"
brightness_on = 3
/obj/item/device/flashlight/pen/paralysis/attack(mob/M as mob, mob/user as mob)
if(!ismob(M))
return
user << "\red You stab [M] with the pen."
M << "\red You feel a tiny prick!"
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been stabbed with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to stab [M.name] ([M.ckey])</font>")
log_attack("<font color='red'>[user.name] ([user.ckey]) Used the [src.name] to stab [M.name] ([M.ckey])</font>")
..()
return
/obj/item/device/flashlight/pen/paralysis/New()
var/datum/reagents/R = new/datum/reagents(15)
reagents = R
R.my_atom = src
R.add_reagent("zombiepowder", 15)
..()
return
/obj/item/device/flashlight/pen/paralysis/attack(mob/M as mob, mob/user as mob)
if (!( istype(M, /mob) ))
return
..()
if (reagents.total_volume)
if(M.reagents) reagents.trans_to(M, 15)
return
// the desk lamps are a bit special
/obj/item/device/flashlight/lamp
name = "desk lamp"
desc = "A desk lamp"
icon = 'icons/obj/lighting.dmi'
icon_state = "lamp0"
brightness_on = 5
icon_on = "lamp1"
icon_off = "lamp0"
w_class = 4
flags = FPRINT | TABLEPASS | CONDUCT
m_amt = 0
g_amt = 0
on = 1
// green-shaded desk lamp
/obj/item/device/flashlight/lamp/green
icon_state = "green0"
icon_on = "green1"
icon_off = "green0"
desc = "A green-shaded desk lamp"
/obj/item/device/flashlight/lamp/verb/toggle_light()
set name = "Toggle light"
set category = "Object"
set src in oview(1)
if(!usr.stat)
attack_self(usr)