Files
Paradise/code/game/objects/items/weapons/RCD.dm
elly1989@rocketmail.com 4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00

160 lines
5.3 KiB
Plaintext

//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/*
CONTAINS:
RCD
*/
/obj/item/weapon/rcd
name = "rapid-construction-device (RCD)"
desc = "A device used to rapidly build walls/floor."
icon = 'icons/obj/items.dmi'
icon_state = "rcd"
opacity = 0
density = 0
anchored = 0.0
flags = FPRINT | TABLEPASS| CONDUCT
force = 10.0
throwforce = 10.0
throw_speed = 1
throw_range = 5
w_class = 3.0
m_amt = 50000
origin_tech = "engineering=4;materials=2"
var/datum/effect/effect/system/spark_spread/spark_system
var/matter = 0
var/working = 0
var/mode = 1
var/disabled = 0
New()
desc = "A RCD. It currently holds [matter]/30 matter-units."
src.spark_system = new /datum/effect/effect/system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
return
attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/weapon/rcd_ammo))
if((matter + 10) > 30)
user << "<span class='notice'>The RCD cant hold any more matter-units.</span>"
return
user.drop_item()
del(W)
matter += 10
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
user << "<span class='notice'>The RCD now holds [matter]/30 matter-units.</span>"
desc = "A RCD. It currently holds [matter]/30 matter-units."
return
attack_self(mob/user as mob)
//Change the mode
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
switch(mode)
if(1)
mode = 2
user << "<span class='notice'>Changed mode to 'Airlock'</span>"
src.spark_system.start()
return
if(2)
mode = 3
user << "<span class='notice'>Changed mode to 'Deconstruct'</span>"
src.spark_system.start()
return
if(3)
mode = 1
user << "<span class='notice'>Changed mode to 'Floor & Walls'</span>"
src.spark_system.start()
return
afterattack(atom/A, mob/user as mob)
if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))//Nanotrasen Matter Jammer TM -Sieve
disabled = 1
else
disabled = 0
if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock)))
return
if(istype(A, /turf) && mode == 1)
if(istype(A, /turf/space) && matter >= 1)
if(!disabled && matter >= 1)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
spark_system.set_up(5, 0, src)
src.spark_system.start()
A:ReplaceWithPlating()
matter--
desc = "A RCD. It currently holds [matter]/30 matter-units."
return
if(istype(A, /turf/simulated/floor) && matter >= 3)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 20))
if(!disabled && matter >= 3)
spark_system.set_up(5, 0, src)
src.spark_system.start()
A:ReplaceWithWall()
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
matter -= 3
desc = "A RCD. It currently holds [matter]/30 matter-units."
return
else if(istype(A, /turf/simulated/floor) && mode == 2 && matter >= 10)
user << "Building Airlock (10)..."
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50))
if(!disabled && matter >= 10)
spark_system.set_up(5, 0, src)
src.spark_system.start()
if(locate(/obj/machinery/door) in get_turf(src)) return
var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock( A )
var/obj/structure/window/killthis = (locate(/obj/structure/window) in get_turf(src))
if(killthis)
killthis.ex_act(2)//Smashin windows
T.autoclose = 1
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/effects/sparks2.ogg', 50, 1)
matter -= 10
desc = "A RCD. It currently holds [matter]/30 matter-units."
return
else if(mode == 3 && (istype(A, /turf) || istype(A, /obj/machinery/door/airlock) ) )
if(istype(A, /turf/simulated/wall) && !istype(A, /turf/simulated/wall/r_wall) && matter >= 4)
user << "Deconstructing Wall (4)..."
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 40))
if(!disabled && matter >= 4)
spark_system.set_up(5, 0, src)
src.spark_system.start()
A:ReplaceWithPlating()
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
matter -= 4
desc = "A RCD. It currently holds [matter]/30 matter-units."
return
if(istype(A, /turf/simulated/wall/r_wall))
return
if(istype(A, /turf/simulated/floor) && matter >= 5)
user << "Deconstructing Floor (5)..."
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50))
if(!disabled && matter >= 5)
spark_system.set_up(5, 0, src)
src.spark_system.start()
A:ReplaceWithSpace()
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
matter -= 5
desc = "A RCD. It currently holds [matter]/30 matter-units."
return
if(istype(A, /obj/machinery/door/airlock) && matter >= 10)
user << "Deconstructing Airlock (10)..."
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50))
if(!disabled && matter >= 10)
spark_system.set_up(5, 0, src)
src.spark_system.start()
del(A)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
matter -= 10
desc = "A RCD. It currently holds [matter]/30 matter-units."
return