Files
Paradise/code/game/objects/items/weapons/cash.dm
T
Vi3triceandGitHub f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00

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/obj/item/stack/spacecash
name = "1 Credit"
desc = "Money money money."
icon = 'icons/goonstation/objects/money.dmi'
icon_state = "cashgreen"
hitsound = "swing_hit"
force = 1
throwforce = 1
throw_speed = 1
throw_range = 7
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
singular_name = "credit"
max_amount = 1000000
merge_type = /obj/item/stack/spacecash
/obj/item/stack/spacecash/New(loc, amt = null)
..()
update_icon(UPDATE_ICON_STATE)
/obj/item/stack/spacecash/update_icon_state()
name = "[amount == max_amount ? "1000000" : amount] Credit[amount > 1 ? "s" : ""]"
if(amount >= 1 && amount < 10)
icon_state = "cashgreen"
else if(amount >= 10 && amount < 50)
icon_state = "spacecash"
else if(amount >= 50 && amount < 500)
icon_state = "cashblue"
else if(amount >= 500 && amount < 1000)
icon_state = "cashindi"
else if(amount >= 1000 && amount < 1000000)
icon_state = "cashpurp"
else
icon_state = "cashrbow"
/obj/item/stack/spacecash/c10
amount = 10
/obj/item/stack/spacecash/c20
amount = 20
/obj/item/stack/spacecash/c50
amount = 50
/obj/item/stack/spacecash/c100
amount = 100
/obj/item/stack/spacecash/c200
amount = 200
/obj/item/stack/spacecash/c500
amount = 500
/obj/item/stack/spacecash/c1000
amount = 1000
/obj/item/stack/spacecash/c1000000
amount = 1000000