mirror of
https://github.com/ParadiseSS13/Paradise.git
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* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
59 lines
1.3 KiB
Plaintext
59 lines
1.3 KiB
Plaintext
/obj/item/stack/spacecash
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name = "1 Credit"
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desc = "Money money money."
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icon = 'icons/goonstation/objects/money.dmi'
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icon_state = "cashgreen"
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hitsound = "swing_hit"
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force = 1
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throwforce = 1
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throw_speed = 1
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throw_range = 7
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w_class = WEIGHT_CLASS_TINY
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resistance_flags = FLAMMABLE
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singular_name = "credit"
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max_amount = 1000000
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merge_type = /obj/item/stack/spacecash
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/obj/item/stack/spacecash/New(loc, amt = null)
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..()
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update_icon(UPDATE_ICON_STATE)
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/obj/item/stack/spacecash/update_icon_state()
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name = "[amount == max_amount ? "1000000" : amount] Credit[amount > 1 ? "s" : ""]"
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if(amount >= 1 && amount < 10)
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icon_state = "cashgreen"
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else if(amount >= 10 && amount < 50)
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icon_state = "spacecash"
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else if(amount >= 50 && amount < 500)
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icon_state = "cashblue"
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else if(amount >= 500 && amount < 1000)
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icon_state = "cashindi"
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else if(amount >= 1000 && amount < 1000000)
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icon_state = "cashpurp"
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else
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icon_state = "cashrbow"
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/obj/item/stack/spacecash/c10
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amount = 10
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/obj/item/stack/spacecash/c20
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amount = 20
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/obj/item/stack/spacecash/c50
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amount = 50
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/obj/item/stack/spacecash/c100
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amount = 100
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/obj/item/stack/spacecash/c200
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amount = 200
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/obj/item/stack/spacecash/c500
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amount = 500
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/obj/item/stack/spacecash/c1000
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amount = 1000
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/obj/item/stack/spacecash/c1000000
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amount = 1000000
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