Files
Paradise/code/modules/power/singularity/emitter.dm
2020-06-21 21:12:27 +01:00

297 lines
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/obj/machinery/power/emitter
name = "Emitter"
desc = "A heavy duty industrial laser"
icon = 'icons/obj/singularity.dmi'
icon_state = "emitter"
anchored = 0
density = 1
req_access = list(ACCESS_ENGINE_EQUIP)
use_power = NO_POWER_USE
idle_power_usage = 10
active_power_usage = 300
var/active = 0
var/powered = 0
var/fire_delay = 100
var/maximum_fire_delay = 100
var/minimum_fire_delay = 20
var/last_shot = 0
var/shot_number = 0
var/state = 0
var/locked = 0
var/projectile_type = /obj/item/projectile/beam/emitter
var/projectile_sound = 'sound/weapons/emitter.ogg'
var/datum/effect_system/spark_spread/sparks
/obj/machinery/power/emitter/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/emitter(null)
component_parts += new /obj/item/stock_parts/micro_laser(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
RefreshParts()
if(state == 2 && anchored)
connect_to_network()
sparks = new
sparks.attach(src)
sparks.set_up(5, 1, src)
/obj/machinery/power/emitter/RefreshParts()
var/max_firedelay = 120
var/firedelay = 120
var/min_firedelay = 24
var/power_usage = 350
for(var/obj/item/stock_parts/micro_laser/L in component_parts)
max_firedelay -= 20 * L.rating
min_firedelay -= 4 * L.rating
firedelay -= 20 * L.rating
maximum_fire_delay = max_firedelay
minimum_fire_delay = min_firedelay
fire_delay = firedelay
for(var/obj/item/stock_parts/manipulator/M in component_parts)
power_usage -= 50 * M.rating
active_power_usage = power_usage
/obj/machinery/power/emitter/verb/rotate()
set name = "Rotate"
set category = "Object"
set src in oview(1)
if(src.anchored || usr:stat)
to_chat(usr, "It is fastened to the floor!")
return 0
src.dir = turn(src.dir, 90)
return 1
/obj/machinery/power/emitter/AltClick(mob/user)
if(user.incapacitated())
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!Adjacent(user))
return
rotate()
/obj/machinery/power/emitter/Destroy()
msg_admin_attack("Emitter deleted at ([x],[y],[z] - [ADMIN_JMP(src)])", ATKLOG_FEW)
log_game("Emitter deleted at ([x],[y],[z])")
investigate_log("<font color='red'>deleted</font> at ([x],[y],[z])","singulo")
QDEL_NULL(sparks)
return ..()
/obj/machinery/power/emitter/update_icon()
if(active && powernet && avail(active_power_usage))
icon_state = "emitter_+a"
else
icon_state = "emitter"
/obj/machinery/power/emitter/attack_hand(mob/user as mob)
src.add_fingerprint(user)
if(state == 2)
if(!powernet)
to_chat(user, "The emitter isn't connected to a wire.")
return 1
if(!src.locked)
if(src.active==1)
src.active = 0
to_chat(user, "You turn off the [src].")
message_admins("Emitter turned off by [key_name_admin(user)] in ([x], [y], [z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Emitter turned off by [key_name(user)] in [x], [y], [z]")
investigate_log("turned <font color='red'>off</font> by [key_name(usr)]","singulo")
else
src.active = 1
to_chat(user, "You turn on the [src].")
src.shot_number = 0
src.fire_delay = maximum_fire_delay
message_admins("Emitter turned on by [key_name_admin(user)] in ([x], [y], [z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Emitter turned on by [key_name(user)] in [x], [y], [z]")
investigate_log("turned <font color='green'>on</font> by [key_name(usr)]","singulo")
update_icon()
else
to_chat(user, "<span class='warning'>The controls are locked!</span>")
else
to_chat(user, "<span class='warning'>The [src] needs to be firmly secured to the floor first.</span>")
return 1
/obj/machinery/power/emitter/emp_act(var/severity)//Emitters are hardened but still might have issues
// add_load(1000)
/* if((severity == 1)&&prob(1)&&prob(1))
if(src.active)
src.active = 0
src.use_power = IDLE_POWER_USE */
return 1
/obj/machinery/power/emitter/attack_animal(mob/living/simple_animal/M)
if(ismegafauna(M) && anchored)
state = 0
anchored = FALSE
M.visible_message("<span class='warning'>[M] rips [src] free from its moorings!</span>")
else
..()
if(!anchored)
step(src, get_dir(M, src))
/obj/machinery/power/emitter/process()
if(stat & (BROKEN))
return
if(src.state != 2 || (!powernet && active_power_usage))
src.active = 0
update_icon()
return
if(active == TRUE)
if(!active_power_usage || surplus() >= active_power_usage)
add_load(active_power_usage)
if(!powered)
powered = 1
update_icon()
investigate_log("regained power and turned <font color='green'>on</font>","singulo")
else
if(powered)
powered = 0
update_icon()
investigate_log("lost power and turned <font color='red'>off</font>","singulo")
return
if(!check_delay())
return FALSE
fire_beam()
/obj/machinery/power/emitter/proc/check_delay()
if((last_shot + fire_delay) <= world.time)
return TRUE
return FALSE
/obj/machinery/power/emitter/proc/fire_beam()
var/obj/item/projectile/P = new projectile_type(get_turf(src))
playsound(get_turf(src), projectile_sound, 50, TRUE)
if(prob(35))
sparks.start()
switch(dir)
if(NORTH)
P.yo = 20
P.xo = 0
if(NORTHEAST)
P.yo = 20
P.xo = 20
if(EAST)
P.yo = 0
P.xo = 20
if(SOUTHEAST)
P.yo = -20
P.xo = 20
if(WEST)
P.yo = 0
P.xo = -20
if(SOUTHWEST)
P.yo = -20
P.xo = -20
if(NORTHWEST)
P.yo = 20
P.xo = -20
else // Any other
P.yo = -20
P.xo = 0
last_shot = world.time
if(shot_number < 3)
fire_delay = 20
shot_number ++
else
fire_delay = rand(minimum_fire_delay, maximum_fire_delay)
shot_number = 0
P.setDir(dir)
P.starting = loc
P.Angle = null
P.fire()
return P
/obj/machinery/power/emitter/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/multitool))
update_multitool_menu(user)
return 1
if(istype(W, /obj/item/wrench))
if(active)
to_chat(user, "Turn off the [src] first.")
return
switch(state)
if(0)
state = 1
playsound(src.loc, W.usesound, 75, 1)
user.visible_message("[user.name] secures [src.name] to the floor.", \
"You secure the external reinforcing bolts to the floor.", \
"You hear a ratchet")
src.anchored = 1
if(1)
state = 0
playsound(src.loc,W.usesound, 75, 1)
user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \
"You undo the external reinforcing bolts.", \
"You hear a ratchet")
src.anchored = 0
if(2)
to_chat(user, "<span class='warning'>The [src.name] needs to be unwelded from the floor.</span>")
return
if(istype(W, /obj/item/card/id) || istype(W, /obj/item/pda))
if(emagged)
to_chat(user, "<span class='warning'>The lock seems to be broken</span>")
return
if(src.allowed(user))
if(active)
src.locked = !src.locked
to_chat(user, "The controls are now [src.locked ? "locked." : "unlocked."]")
else
src.locked = 0 //just in case it somehow gets locked
to_chat(user, "<span class='warning'>The controls can only be locked when the [src] is online</span>")
else
to_chat(user, "<span class='warning'>Access denied.</span>")
return
if(default_deconstruction_screwdriver(user, "emitter_open", "emitter", W))
return
if(exchange_parts(user, W))
return
if(default_deconstruction_crowbar(user, W))
return
return ..()
/obj/machinery/power/emitter/emag_act(var/mob/living/user as mob)
if(!emagged)
locked = 0
emagged = 1
if(user)
user.visible_message("[user.name] emags the [src.name].","<span class='warning'>You short out the lock.</span>")
/obj/machinery/power/emitter/welder_act(mob/user, obj/item/I)
if(active)
to_chat(user, "<span class='notice'>Turn off [src] first.</span>")
return
if(state == 0)
to_chat(user, "<span class='warning'>[src] needs to be wrenched to the floor.</span>")
return
. = TRUE
if(!I.tool_use_check(user, 0))
return
if(state == 1)
WELDER_ATTEMPT_FLOOR_WELD_MESSAGE
else if(state == 2)
WELDER_ATTEMPT_FLOOR_SLICE_MESSAGE
if(!I.use_tool(src, user, 20, volume = I.tool_volume))
return
if(state == 1)
WELDER_FLOOR_WELD_SUCCESS_MESSAGE
connect_to_network()
state = 2
else if(state == 2)
WELDER_FLOOR_SLICE_SUCCESS_MESSAGE
disconnect_from_network()
state = 1