mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
224 lines
6.3 KiB
Plaintext
224 lines
6.3 KiB
Plaintext
//NOT using the existing /obj/machinery/door type, since that has some complications on its own, mainly based on its machineryness
|
|
/obj/structure/mineral_door
|
|
name = "metal door"
|
|
density = TRUE
|
|
anchored = TRUE
|
|
opacity = TRUE
|
|
|
|
icon = 'icons/obj/doors/mineral_doors.dmi'
|
|
icon_state = "metal"
|
|
max_integrity = 200
|
|
armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 10, BIO = 100, RAD = 100, FIRE = 50, ACID = 50)
|
|
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
|
|
rad_insulation = RAD_MEDIUM_INSULATION
|
|
var/initial_state
|
|
var/state_open = FALSE
|
|
var/is_operating = FALSE
|
|
var/close_delay = -1 //-1 if does not auto close.
|
|
|
|
var/hardness = 1
|
|
var/sheetType = /obj/item/stack/sheet/metal
|
|
var/sheetAmount = 7
|
|
var/openSound = 'sound/effects/stonedoor_openclose.ogg'
|
|
var/closeSound = 'sound/effects/stonedoor_openclose.ogg'
|
|
var/damageSound = null
|
|
|
|
/obj/structure/mineral_door/Initialize()
|
|
. = ..()
|
|
initial_state = icon_state
|
|
air_update_turf(1)
|
|
|
|
/obj/structure/mineral_door/Destroy()
|
|
density = FALSE
|
|
air_update_turf(1)
|
|
return ..()
|
|
|
|
/obj/structure/mineral_door/Move()
|
|
var/turf/T = loc
|
|
. = ..()
|
|
move_update_air(T)
|
|
|
|
/obj/structure/mineral_door/Bumped(atom/user)
|
|
..()
|
|
if(!state_open)
|
|
return try_to_operate(user)
|
|
|
|
/obj/structure/mineral_door/attack_ai(mob/user) //those aren't machinery, they're just big fucking slabs of a mineral
|
|
if(isAI(user)) //so the AI can't open it
|
|
return
|
|
else if(isrobot(user) && Adjacent(user)) //but cyborgs can, but not remotely
|
|
return try_to_operate(user)
|
|
|
|
/obj/structure/mineral_door/attack_hand(mob/user)
|
|
return try_to_operate(user)
|
|
|
|
/obj/structure/mineral_door/attack_ghost(mob/user)
|
|
if(user.can_advanced_admin_interact())
|
|
operate()
|
|
|
|
/obj/structure/mineral_door/CanPass(atom/movable/mover, turf/target, height = 0)
|
|
if(istype(mover, /obj/effect/beam))
|
|
return !opacity
|
|
return !density
|
|
|
|
/obj/structure/mineral_door/CanAtmosPass(turf/T)
|
|
return !density
|
|
|
|
/obj/structure/mineral_door/proc/try_to_operate(atom/user)
|
|
if(is_operating)
|
|
return
|
|
if(isliving(user))
|
|
var/mob/living/M = user
|
|
if(world.time - user.last_bumped <= 60)
|
|
return //NOTE do we really need that?
|
|
if(M.client)
|
|
if(iscarbon(M))
|
|
var/mob/living/carbon/C = M
|
|
if(!C.handcuffed)
|
|
operate()
|
|
else
|
|
operate()
|
|
else if(istype(user, /obj/mecha))
|
|
operate()
|
|
|
|
/obj/structure/mineral_door/proc/operate()
|
|
is_operating = TRUE
|
|
if(!state_open)
|
|
playsound(loc, openSound, 100, 1)
|
|
flick("[initial_state]opening",src)
|
|
else
|
|
var/turf/T = get_turf(src)
|
|
for(var/mob/living/L in T)
|
|
return
|
|
playsound(loc, closeSound, 100, 1)
|
|
flick("[initial_state]closing",src)
|
|
sleep(10)
|
|
density = !density
|
|
opacity = !opacity
|
|
state_open = !state_open
|
|
air_update_turf(1)
|
|
update_icon(UPDATE_ICON_STATE)
|
|
is_operating = FALSE
|
|
|
|
if(state_open && close_delay != -1)
|
|
addtimer(CALLBACK(src, .proc/operate), close_delay)
|
|
|
|
/obj/structure/mineral_door/update_icon_state()
|
|
if(state_open)
|
|
icon_state = "[initial_state]open"
|
|
else
|
|
icon_state = initial_state
|
|
|
|
/obj/structure/mineral_door/attackby(obj/item/W, mob/user, params)
|
|
if(istype(W, /obj/item/pickaxe))
|
|
var/obj/item/pickaxe/digTool = W
|
|
to_chat(user, "<span class='notice'>You start digging \the [src].</span>")
|
|
if(do_after(user, 40 * digTool.toolspeed * hardness, target = src) && src)
|
|
to_chat(user, "<span class='notice'>You finished digging.</span>")
|
|
deconstruct(TRUE)
|
|
else if(user.a_intent != INTENT_HARM)
|
|
attack_hand(user)
|
|
else
|
|
return ..()
|
|
|
|
/obj/structure/mineral_door/deconstruct(disassembled = TRUE)
|
|
var/turf/T = get_turf(src)
|
|
if(sheetType)
|
|
if(disassembled)
|
|
new sheetType(T, sheetAmount)
|
|
else
|
|
new sheetType(T, max(sheetAmount - 2, 1))
|
|
qdel(src)
|
|
|
|
/obj/structure/mineral_door/iron
|
|
max_integrity = 300
|
|
|
|
/obj/structure/mineral_door/silver
|
|
name = "silver door"
|
|
icon_state = "silver"
|
|
sheetType = /obj/item/stack/sheet/mineral/silver
|
|
max_integrity = 300
|
|
rad_insulation = RAD_HEAVY_INSULATION
|
|
|
|
/obj/structure/mineral_door/gold
|
|
name = "gold door"
|
|
icon_state = "gold"
|
|
sheetType = /obj/item/stack/sheet/mineral/gold
|
|
rad_insulation = RAD_HEAVY_INSULATION
|
|
|
|
/obj/structure/mineral_door/uranium
|
|
name = "uranium door"
|
|
icon_state = "uranium"
|
|
sheetType = /obj/item/stack/sheet/mineral/uranium
|
|
max_integrity = 300
|
|
light_range = 2
|
|
|
|
/obj/structure/mineral_door/sandstone
|
|
name = "sandstone door"
|
|
icon_state = "sandstone"
|
|
sheetType = /obj/item/stack/sheet/mineral/sandstone
|
|
max_integrity = 100
|
|
|
|
/obj/structure/mineral_door/transparent
|
|
opacity = FALSE
|
|
rad_insulation = RAD_VERY_LIGHT_INSULATION
|
|
|
|
/obj/structure/mineral_door/transparent/operate()
|
|
..()
|
|
set_opacity(0)
|
|
|
|
/obj/structure/mineral_door/transparent/plasma
|
|
name = "plasma door"
|
|
icon_state = "plasma"
|
|
sheetType = /obj/item/stack/sheet/mineral/plasma
|
|
|
|
/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/W, mob/user)
|
|
if(is_hot(W))
|
|
message_admins("Plasma mineral door ignited by [key_name_admin(user)] in ([x], [y], [z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)", 0, 1)
|
|
log_game("Plasma mineral door ignited by [key_name(user)] in ([x], [y], [z])")
|
|
investigate_log("was <font color='red'><b>ignited</b></font> by [key_name(user)]","atmos")
|
|
TemperatureAct(100)
|
|
else
|
|
return ..()
|
|
|
|
/obj/structure/mineral_door/transparent/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
|
..()
|
|
if(exposed_temperature > 300)
|
|
TemperatureAct(exposed_temperature)
|
|
|
|
/obj/structure/mineral_door/transparent/plasma/proc/TemperatureAct(temperature)
|
|
atmos_spawn_air(LINDA_SPAWN_HEAT | LINDA_SPAWN_TOXINS, 500)
|
|
deconstruct(FALSE)
|
|
|
|
/obj/structure/mineral_door/transparent/diamond
|
|
name = "diamond door"
|
|
icon_state = "diamond"
|
|
sheetType = /obj/item/stack/sheet/mineral/diamond
|
|
max_integrity = 1000
|
|
rad_insulation = RAD_EXTREME_INSULATION
|
|
|
|
/obj/structure/mineral_door/wood
|
|
name = "wood door"
|
|
icon_state = "wood"
|
|
openSound = 'sound/effects/doorcreaky.ogg'
|
|
closeSound = 'sound/effects/doorcreaky.ogg'
|
|
sheetType = /obj/item/stack/sheet/wood
|
|
hardness = 1
|
|
resistance_flags = FLAMMABLE
|
|
max_integrity = 200
|
|
rad_insulation = RAD_VERY_LIGHT_INSULATION
|
|
|
|
/obj/structure/mineral_door/resin
|
|
name = "resin door"
|
|
icon_state = "resin"
|
|
hardness = 1.5
|
|
close_delay = 100
|
|
openSound = 'sound/effects/attackblob.ogg'
|
|
closeSound = 'sound/effects/attackblob.ogg'
|
|
damageSound = 'sound/effects/attackblob.ogg'
|
|
sheetType = null
|
|
|
|
/obj/structure/mineral_door/resin/try_to_operate(atom/user)
|
|
if(isalien(user))
|
|
return ..()
|