mirror of
https://github.com/ParadiseSS13/Paradise.git
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133 lines
4.5 KiB
Plaintext
133 lines
4.5 KiB
Plaintext
/**********************Lazarus Injector**********************/
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/obj/item/lazarus_injector
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name = "lazarus injector"
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desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees."
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icon = 'icons/obj/hypo.dmi'
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icon_state = "lazarus_hypo"
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item_state = "hypo"
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origin_tech = "biotech=4;magnets=6"
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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var/loaded = 1
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var/malfunctioning = 0
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var/revive_type = SENTIENCE_ORGANIC //So you can't revive boss monsters or robots with it
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new_attack_chain = TRUE
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/obj/item/lazarus_injector/interact_with_atom(atom/target, mob/living/user, list/modifiers)
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if(!loaded)
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return ITEM_INTERACT_COMPLETE
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if(isliving(target))
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if(isanimal(target))
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var/mob/living/simple_animal/M = target
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if(M.sentience_type != revive_type)
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to_chat(user, "<span class='notice'>[src] does not work on this sort of creature.</span>")
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return ITEM_INTERACT_COMPLETE
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if(M.stat == DEAD)
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M.faction = list("neutral")
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M.revive()
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M.set_can_collar(TRUE)
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if(ishostile(target))
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var/mob/living/simple_animal/hostile/H = M
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if(isretaliate(target))
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// Clear the enemies list so we don't break windows
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// to get to people we no longer hate.
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var/mob/living/simple_animal/hostile/retaliate/R = H
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R.enemies.Cut()
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if(malfunctioning)
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H.faction |= list("lazarus", "\ref[user]")
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H.robust_searching = TRUE
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H.friends += user
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H.attack_same = TRUE
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log_game("[user] has revived hostile mob [target] with a malfunctioning lazarus injector")
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else
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H.attack_same = FALSE
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loaded = 0
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user.visible_message("<span class='notice'>[user] injects [M] with [src], reviving it.</span>")
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playsound(src,'sound/effects/refill.ogg',50,1)
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icon_state = "lazarus_empty"
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return ITEM_INTERACT_COMPLETE
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else
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to_chat(user, "<span class='notice'>[src] is only effective on the dead.</span>")
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return ITEM_INTERACT_COMPLETE
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else
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to_chat(user, "<span class='notice'>[src] is only effective on lesser beings.</span>")
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return ITEM_INTERACT_COMPLETE
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/obj/item/lazarus_injector/emag_act(mob/user)
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if(!malfunctioning)
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malfunctioning = 1
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to_chat(user, "<span class='notice'>You override [src]'s safety protocols.</span>")
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return TRUE
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/obj/item/lazarus_injector/emp_act()
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if(!malfunctioning)
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malfunctioning = 1
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/obj/item/lazarus_injector/examine(mob/user)
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. = ..()
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if(!loaded)
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. += "<span class='notice'>[src] is empty.</span>"
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if(malfunctioning)
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. += "<span class='notice'>The display on [src] seems to be flickering.</span>"
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/*********************Mob Capsule*************************/
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/obj/item/mobcapsule
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name = "lazarus capsule"
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desc = "It allows you to store and deploy lazarus-injected creatures easier."
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icon = 'icons/obj/mobcap.dmi'
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icon_state = "mobcap0"
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w_class = WEIGHT_CLASS_TINY
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throw_range = 7
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var/mob/living/simple_animal/captured = null
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var/colorindex = 0
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var/capture_type = SENTIENCE_ORGANIC //So you can't capture boss monsters or robots with it
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/obj/item/mobcapsule/Destroy()
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if(captured)
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captured.ghostize()
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QDEL_NULL(captured)
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return ..()
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/obj/item/mobcapsule/attack__legacy__attackchain(mob/living/simple_animal/S, mob/user, prox_flag)
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if(istype(S) && S.sentience_type == capture_type)
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capture(S, user)
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return TRUE
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return ..()
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/obj/item/mobcapsule/proc/capture(mob/living/simple_animal/S, mob/living/M)
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if(captured)
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to_chat(M, "<span class='notice'>Capture failed!</span>: The capsule already has a mob registered to it!")
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else
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if("neutral" in S.faction)
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S.forceMove(src)
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S.name = "[M.name]'s [initial(S.name)]"
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S.cancel_camera()
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name = "Lazarus Capsule: [initial(S.name)]"
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to_chat(M, "<span class='notice'>You placed a [S.name] inside the Lazarus Capsule!</span>")
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captured = S
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else
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to_chat(M, "You can't capture that mob!")
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/obj/item/mobcapsule/throw_impact(atom/A, mob/user)
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..()
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if(captured)
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dump_contents(user)
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/obj/item/mobcapsule/proc/dump_contents(mob/user)
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if(captured)
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captured.forceMove(get_turf(src))
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captured = null
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/obj/item/mobcapsule/attack_self__legacy__attackchain(mob/user)
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colorindex += 1
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if(colorindex >= 6)
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colorindex = 0
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update_icon(UPDATE_ICON_STATE)
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/obj/item/mobcapsule/update_icon_state()
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icon_state = "mobcap[colorindex]"
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