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* Adds no-harm check to ai retaliate, adjusts clown AI * Update code/modules/mob/living/basic/retaliate/clown.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> --------- Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
32 lines
1.0 KiB
Plaintext
32 lines
1.0 KiB
Plaintext
/**
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* Attached to a mob with an AI controller, passes things which have damaged it to a blackboard.
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* The AI controller is responsible for doing anything with that information.
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*/
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/datum/element/ai_retaliate
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/datum/element/ai_retaliate/Attach(datum/target)
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. = ..()
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if(!ismob(target))
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return ELEMENT_INCOMPATIBLE
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target.AddElement(/datum/element/relay_attackers)
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RegisterSignal(target, COMSIG_ATOM_WAS_ATTACKED, PROC_REF(on_attacked))
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ADD_TRAIT(target, TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM, type)
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/datum/element/ai_retaliate/Detach(datum/source, ...)
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. = ..()
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UnregisterSignal(source, COMSIG_ATOM_WAS_ATTACKED)
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/// Add an attacking atom to a blackboard list of things which attacked us
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/datum/element/ai_retaliate/proc/on_attacked(mob/victim, atom/attacker)
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SIGNAL_HANDLER
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if(victim == attacker)
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return
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if(isanimal_or_basicmob(attacker)) // Don't retaliate on nuzzles
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var/mob/living/M = attacker
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if(M.a_intent == INTENT_HELP)
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return
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victim.ai_controller?.insert_blackboard_key_lazylist(BB_BASIC_MOB_RETALIATE_LIST, attacker)
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