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* Creation * refinement * so many icons aghhhh * The Revival * e * it continues (again) * Lots of progress! * I hate species sprites so much * fuck * Update fancy.dm * Update fancy.dm * Update cigs.dm * attack log * Abstract cigarette * Update fancy.dm
100 lines
2.7 KiB
Plaintext
100 lines
2.7 KiB
Plaintext
/obj/item/ashtray
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icon = 'icons/ashtray.dmi'
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var/max_butts = 0
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var/icon_half = ""
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var/icon_full = ""
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var/material = /obj/item/stack/sheet/metal
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/obj/item/ashtray/attackby__legacy__attackchain(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/cigbutt) || istype(I, /obj/item/clothing/mask/cigarette) || istype(I, /obj/item/match))
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if(length(contents) >= max_butts)
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to_chat(user, "This ashtray is full.")
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return
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if(!user.unequip(I))
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return
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I.forceMove(src)
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if(istype(I, /obj/item/clothing/mask/cigarette))
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var/obj/item/clothing/mask/cigarette/cig = I
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if(cig.lit)
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visible_message("[user] crushes [cig] in [src], putting it out.")
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var/obj/item/butt = new cig.butt_type(src)
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cig.transfer_fingerprints_to(butt)
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qdel(cig)
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else
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to_chat(user, "You place [cig] in [src] without even smoking it. Why would you do that?")
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visible_message("[user] places [I] in [src].")
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add_fingerprint(user)
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update_appearance(UPDATE_DESC|UPDATE_ICON_STATE)
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else
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return ..()
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/obj/item/ashtray/update_icon_state()
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if(length(contents) == max_butts)
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icon_state = icon_full
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else if(length(contents) > max_butts * 0.5)
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icon_state = icon_half
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else
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icon_state = initial(icon_state)
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/obj/item/ashtray/update_desc()
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. = ..()
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if(length(contents) == max_butts)
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desc = initial(desc) + " It's stuffed full."
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else if(length(contents) > max_butts * 0.5)
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desc = initial(desc) + " It's half-filled."
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else
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desc = initial(desc)
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/obj/item/ashtray/proc/empty_tray()
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for(var/obj/item/I in contents)
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I.forceMove(loc)
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update_appearance(UPDATE_DESC|UPDATE_ICON_STATE)
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/obj/item/ashtray/throw_impact(atom/hit_atom)
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if(length(contents))
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visible_message("<span class='warning'>[src] slams into [hit_atom] spilling its contents!</span>")
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empty_tray()
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return ..()
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/obj/item/ashtray/wrench_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.use_tool(src, user, volume = I.tool_volume))
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return
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empty_tray()
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new material(drop_location(), 1)
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deconstruct()
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/obj/item/ashtray/plastic
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name = "plastic ashtray"
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desc = "Cheap plastic ashtray."
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icon_state = "ashtray_bl"
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icon_half = "ashtray_half_bl"
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icon_full = "ashtray_full_bl"
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max_butts = 8
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max_integrity = 8
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material = /obj/item/stack/sheet/plastic
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throwforce = 3
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/obj/item/ashtray/bronze
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name = "bronze ashtray"
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desc = "Massive bronze ashtray."
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icon_state = "ashtray_br"
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icon_half = "ashtray_half_br"
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icon_full = "ashtray_full_br"
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max_butts = 16
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max_integrity = 16
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throwforce = 10
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/obj/item/ashtray/glass
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name = "glass ashtray"
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desc = "Glass ashtray. Looks fragile."
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icon_state = "ashtray_gl"
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icon_half = "ashtray_half_gl"
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icon_full = "ashtray_full_gl"
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max_butts = 12
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max_integrity = 12
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material = /obj/item/stack/sheet/glass
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throwforce = 6
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