Files
Paradise/code/game/objects/items/devices/aicard.dm
kyunkyunkyun 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00

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/obj/item/aicard
name = "inteliCard"
desc = "A handy pocket card used to extract an artificial intelligence for transport."
icon = 'icons/obj/aicards.dmi'
icon_state = "aicard" // aicard-full
worn_icon_state = "electronic"
inhand_icon_state = "electronic"
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
flags = NOBLUDGEON
var/flush = null
origin_tech = "programming=3;materials=3"
/obj/item/aicard/afterattack__legacy__attackchain(atom/target, mob/user, proximity)
..()
if(!proximity || !target)
return
var/mob/living/silicon/ai/AI = locate(/mob/living/silicon/ai) in src
if(AI) //AI is on the card, implies user wants to upload it.
target.transfer_ai(AI_TRANS_FROM_CARD, user, AI, src)
add_attack_logs(user, AI, "Carded with [src]")
else //No AI on the card, therefore the user wants to download one.
target.transfer_ai(AI_TRANS_TO_CARD, user, null, src)
update_state() //Whatever happened, update the card's state (icon, name) to match.
/obj/item/aicard/proc/update_state()
var/mob/living/silicon/ai/AI = locate(/mob/living/silicon/ai) in src //AI is inside.
update_icon(UPDATE_OVERLAYS)
if(AI)
name = "intelliCard - [AI.name]"
AI.cancel_camera() //AI are forced to move when transferred, so do this whenver one is downloaded.
else
name = "intelliCard"
/obj/item/aicard/update_overlays()
. = ..()
var/mob/living/silicon/ai/AI = locate(/mob/living/silicon/ai) in src //AI is inside.
if(AI)
var/list/aicard_icon_state_names = icon_states(icon)
var/aicard_new_display = AI.icon_state
if(aicard_new_display in aicard_icon_state_names)
. += aicard_new_display
else if(AI.stat == DEAD)
. += "ai_dead"
else
. += "ai"
/obj/item/aicard/attack_self__legacy__attackchain(mob/user)
ui_interact(user)
/obj/item/aicard/ui_state(mob/user)
return GLOB.inventory_state
/obj/item/aicard/ui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "AICard", "[name]")
ui.open()
/obj/item/aicard/ui_data(mob/user)
var/list/data = list()
var/mob/living/silicon/ai/AI = locate() in src
if(istype(AI))
data["has_ai"] = TRUE
data["name"] = AI.name
data["integrity"] = ((AI.health + 100) / 2)
data["radio"] = !AI.aiRadio.disabledAi
data["wireless"] = !AI.control_disabled
data["operational"] = AI.stat != DEAD
data["flushing"] = flush
var/laws[0]
for(var/datum/ai_law/law in AI.laws.all_laws())
if(law in AI.laws.ion_laws) // If we're an ion law, give it an ion index code
laws.Add(ionnum() + ". " + law.law)
else
laws.Add(num2text(law.get_index()) + ". " + law.law)
data["laws"] = laws
data["has_laws"] = length(AI.laws.all_laws())
else
data["has_ai"] = FALSE // If this isn't passed to tgui, it won't show there isn't a AI in the card.
return data
/obj/item/aicard/ui_act(action, params)
if(..())
return
var/mob/living/silicon/ai/AI = locate() in src
if(!istype(AI))
return
var/user = usr
switch(action)
if("wipe")
if(flush) // Don't doublewipe.
to_chat(user, "<span class='warning'>You are already wiping this AI!</span>")
return
var/confirm = tgui_alert(user, "Are you sure you want to wipe this card's memory? This cannot be undone once started.", "Confirm Wipe", list("Yes", "No"))
if(confirm == "Yes" && (ui_status(user, GLOB.inventory_state) == UI_INTERACTIVE)) // And make doubly sure they want to wipe (three total clicks)
msg_admin_attack("[key_name_admin(user)] wiped [key_name_admin(AI)] with \the [src].", ATKLOG_FEW)
add_attack_logs(user, AI, "Wiped with [src].")
INVOKE_ASYNC(src, PROC_REF(wipe_ai))
if("radio")
AI.aiRadio.disabledAi = !AI.aiRadio.disabledAi
to_chat(AI, "<span class='warning'>Your Subspace Transceiver has been [AI.aiRadio.disabledAi ? "disabled" : "enabled"]!</span>")
to_chat(user, "<span class='notice'>You [AI.aiRadio.disabledAi ? "disable" : "enable"] the AI's Subspace Transceiver.</span>")
if("wireless")
AI.control_disabled = !AI.control_disabled
to_chat(AI, "<span class='warning'>Your wireless interface has been [AI.control_disabled ? "disabled" : "enabled"]!</span>")
to_chat(user, "<span class='notice'>You [AI.control_disabled ? "disable" : "enable"] the AI's wireless interface.</span>")
update_icon()
return TRUE
/obj/item/aicard/examine(mob/user)
. = ..()
var/mob/living/silicon/ai/AI = locate() in src
if(!AI)
return
if(!GetComponent(/datum/component/ducttape) && AI.builtInCamera)
. += "<span class='notice'>You see a small [AI]'s camera staring at you.</span>"
. += "<span class='notice'>You can use a <b>tape roll</b> on [src] to tape the camera lens.</span>"
/obj/item/aicard/proc/wipe_ai()
var/mob/living/silicon/ai/AI = locate() in src
flush = TRUE
AI.suiciding = TRUE
to_chat(AI, "Your core files are being wiped!")
while(AI && AI.stat != DEAD)
AI.adjustOxyLoss(2)
sleep(10)
flush = FALSE
/obj/item/aicard/add_tape()
var/mob/living/silicon/ai/AI = locate() in src
if(!AI)
return
if(AI.cracked_camera)
return // we dont crack camera if its already cracked
QDEL_NULL(AI.builtInCamera)
/obj/item/aicard/remove_tape()
var/mob/living/silicon/ai/AI = locate() in src
if(!AI)
return
if(AI.cracked_camera)
return // we dont fix camera if malf AI cracked it
AI.builtInCamera = new /obj/machinery/camera/portable(AI)
AI.builtInCamera.c_tag = AI.name
AI.builtInCamera.network = list("SS13")