Files
Paradise/code/game/objects/items/weapons/teleprod.dm
Contrabang 5b368c3f8f Renames some pre_attack arguments (#30324)
* Renames some pre_attack arguments

* fix
2025-09-04 07:11:59 +00:00

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/obj/item/melee/baton/cattleprod/teleprod
name = "teleprod"
desc = "A prod with a bluespace crystal on the end. The crystal doesn't look too fun to touch."
icon_state = "teleprod_nocell"
base_icon = "teleprod"
origin_tech = "combat=2;bluespace=4;materials=3"
/obj/item/melee/baton/cattleprod/teleprod/pre_attack(atom/target, mob/living/user, params)
. = ..()
if(.)
return
if(!turned_on)
return FINISH_ATTACK | MELEE_COOLDOWN_PREATTACK
if(!ismob(target))
return
var/mob/living/carbon/M = target
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
user.visible_message(
"<span class='danger'>[user] accidentally hits [user.p_themselves()] with [src]!</span>",
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>"
)
deductcharge(hitcost)
do_teleport(user, get_turf(user), 50)//honk honk
else if(isliving(M) && !M.anchored)
do_teleport(M, get_turf(M), 15)