mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-31 12:41:46 +00:00
219 lines
7.0 KiB
Plaintext
219 lines
7.0 KiB
Plaintext
#define SHOWER_OPEN_LAYER OBJ_LAYER + 0.4
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#define SHOWER_CLOSED_LAYER MOB_LAYER + 0.1
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/obj/structure/curtain
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icon = 'icons/obj/curtain.dmi'
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name = "curtain"
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icon_state = "curtain_rod"
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face_while_pulling = FALSE
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layer = SHOWER_CLOSED_LAYER
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opacity = TRUE
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var/assembled = TRUE
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var/overlay_color = "#ffffff"
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var/overlay_alpha = 255
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/obj/structure/curtain/Initialize(mapload, assembled_ = TRUE)
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. = ..()
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assembled = assembled_
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update_appearance()
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/obj/structure/curtain/open
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opacity = FALSE
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/obj/item/mounted/curtain/curtain_fixture
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icon_state = "handheld"
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icon = 'icons/obj/curtain.dmi'
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name = "curtain rod assembly"
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/obj/item/mounted/curtain/curtain_fixture/interact_with_atom(atom/target, mob/living/user, list/modifiers)
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. = ..()
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if(!istype(target, /obj/structure/window) && !istype(target, /turf/simulated/wall))
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return
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var/on_wall = get_turf(target)
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to_chat(user, "<span class='notice'>You begin attaching [src] to [on_wall].</span>")
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playsound(get_turf(src), 'sound/machines/click.ogg', 75, TRUE)
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if(!do_after(user, 3 SECONDS, target = on_wall))
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return
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var/obj/structure/curtain/curtain = new(on_wall, FALSE)
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curtain.fingerprints = src.fingerprints
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curtain.fingerprintshidden = src.fingerprintshidden
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curtain.fingerprintslast = src.fingerprintslast
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user.visible_message("<span class='notice'>[user] attaches the [src] to [on_wall].</span>", \
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"<span class='notice'>You attach the [src] to [on_wall].</span>")
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qdel(src)
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/obj/item/mounted/curtain/curtain_fixture/activate_self(mob/user)
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. = ..()
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to_chat(user, "<span class='notice'>You begin attaching [src] to the ceiling.</span>")
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playsound(get_turf(src), 'sound/machines/click.ogg', 75, TRUE)
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if(!do_after(user, 3 SECONDS, target = get_turf(user)))
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return
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var/obj/structure/curtain/curtain = new(get_turf(user), FALSE)
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curtain.fingerprints = src.fingerprints
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curtain.fingerprintshidden = src.fingerprintshidden
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curtain.fingerprintslast = src.fingerprintslast
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user.visible_message("<span class='notice'>[user] attaches the [src] to the ceiling.</span>", \
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"<span class='notice'>You attach the [src] to the ceiling.</span>")
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qdel(src)
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/obj/structure/curtain/examine(mob/user)
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. = ..()
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if(!assembled)
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. += "<span class='notice'>Alt-Click to take it down.</span>"
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/obj/structure/curtain/AltClick(mob/user)
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if(assembled)
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return
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if(HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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if(!Adjacent(user))
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return
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var/obj/item/mounted/curtain/curtain_fixture/fixture = new /obj/item/mounted/curtain/curtain_fixture(get_turf(user))
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user.put_in_hands(fixture)
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playsound(loc, 'sound/effects/salute.ogg', 75, TRUE)
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qdel(src)
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/obj/structure/curtain/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(assembled && istype(used, /obj/item/toy/crayon))
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color = tgui_input_color(user,"Please choose a color.", "Curtain Color")
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return ITEM_INTERACT_COMPLETE
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if(!assembled && istype(used, /obj/item/stack/sheet/cloth)) // Are we putting the cloth onto the assembly on the wall?
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var/obj/item/stack/sheet/cloth/cloth_used = used
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if(!cloth_used.use(2))
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to_chat(user, "<span class='warning'> You need two sheets of cloth to hang the curtains.</span>")
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return ITEM_INTERACT_COMPLETE
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assembled = TRUE
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update_appearance()
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playsound(loc, used.drop_sound, 75, TRUE) // Play a generic cloth sound.
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return ITEM_INTERACT_COMPLETE
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/obj/structure/curtain/attack_hand(mob/user)
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. = ..()
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toggle_curtain()
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/obj/structure/curtain/attack_robot(mob/living/user)
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. = ..()
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if(Adjacent(user))
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toggle_curtain()
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/obj/structure/curtain/proc/toggle_curtain()
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if(assembled)
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playsound(get_turf(loc), "rustle", 15, TRUE, -5)
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set_opacity(!opacity)
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update_appearance()
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/obj/structure/curtain/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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if(damage_amount)
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playsound(src.loc, 'sound/weapons/slash.ogg', 80, TRUE)
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else
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playsound(loc, 'sound/weapons/tap.ogg', 50, TRUE)
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if(BURN)
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playsound(loc, 'sound/items/welder.ogg', 80, TRUE)
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/obj/structure/curtain/update_name(updates)
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. = ..()
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name = assembled ? "curtain" : "curtain rod"
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/obj/structure/curtain/update_desc()
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. = ..()
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if(assembled)
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desc = "A curtain."
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else
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desc = "A curtain assembly! It still lacks drapes however, some cloth would serve as some nicely."
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/obj/structure/curtain/update_overlays()
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. = ..()
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if(!assembled)
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set_opacity(FALSE)
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return
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if(opacity)
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var/image/overlay = image("closed_overlay")
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overlay.color = overlay_color
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overlay.alpha = overlay_alpha
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. += overlay
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layer = SHOWER_CLOSED_LAYER
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else
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var/image/overlay = image("open_overlay")
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overlay.color = overlay_color
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overlay.alpha = overlay_alpha
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. += overlay
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layer = SHOWER_OPEN_LAYER
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/obj/structure/curtain/screwdriver_act(mob/user, obj/item/I)
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. = TRUE
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if(!assembled)
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to_chat(user, "<span class='notice'>You should probably add some drapes to [src] before anchoring it in place...</span>")
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return
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if(!I.tool_start_check(src, user, 0))
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return
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if(anchored)
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user.visible_message("<span class='notice'>[user] unscrews [src] from the floor.</span>", "<span class='notice'>You start to unscrew [src] from the floor...</span>", "You hear rustling noises.")
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if(I.use_tool(src, user, 5 SECONDS, volume = I.tool_volume) && anchored)
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anchored = FALSE
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to_chat(user, "<span class='notice'>You unscrew [src] from the floor.</span>")
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else
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user.visible_message("<span class='notice'>[user] screws [src] to the floor.</span>", "<span class='notice'>You start to screw [src] to the floor...</span>", "You hear rustling noises.")
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if(I.use_tool(src, user, 5 SECONDS, volume = I.tool_volume) && !anchored)
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anchored = TRUE
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to_chat(user, "<span class='notice'>You screw [src] to the floor.</span>")
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/obj/structure/curtain/wirecutter_act(mob/user, obj/item/I)
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if(anchored)
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to_chat(user, "<span class='warning'>You will need to undo the <b>screws</b> anchoring [src] before removing the drapes.</span>")
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return TRUE
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. = TRUE
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if(!I.tool_start_check(src, user, 0))
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return
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if(assembled)
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WIRECUTTER_ATTEMPT_DISMANTLE_MESSAGE
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if(I.use_tool(src,user, 5 SECONDS, volume = I.tool_volume))
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WIRECUTTER_DISMANTLE_SUCCESS_MESSAGE
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assembled = FALSE
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update_appearance()
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new /obj/item/stack/sheet/cloth(loc, 2)
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return
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return
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/obj/structure/curtain/deconstruct(disassembled = TRUE)
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if(assembled)
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new /obj/item/stack/sheet/cloth(loc, 2)
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new /obj/item/stack/rods(loc, 2)
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qdel(src)
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/obj/structure/curtain/black
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name = "black curtain"
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overlay_color = "#222222"
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/obj/structure/curtain/medical
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name = "plastic curtain"
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overlay_color = "#B8F5E3"
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overlay_alpha = 200
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/obj/structure/curtain/open/shower
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name = "shower curtain"
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overlay_color = "#7aa6c4"
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overlay_alpha = 200
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/obj/structure/curtain/open/shower/engineering
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overlay_color = "#FFA500"
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/obj/structure/curtain/open/shower/security
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overlay_color = "#AA0000"
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/obj/structure/curtain/open/shower/centcom
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overlay_color = "#000066"
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#undef SHOWER_OPEN_LAYER
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#undef SHOWER_CLOSED_LAYER
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