Files
Paradise/code/modules/assembly/signaler.dm
kyunkyunkyun 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00

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GLOBAL_LIST_EMPTY(remote_signalers)
/obj/item/assembly/signaler
name = "remote signaling device"
desc = "Used to remotely activate devices. Allows for syncing when using a signaler on another."
icon_state = "signaler"
materials = list(MAT_METAL = 400, MAT_GLASS = 120)
origin_tech = "magnets=1;bluespace=1"
wires = ASSEMBLY_WIRE_RECEIVE | ASSEMBLY_WIRE_PULSE | ASSEMBLY_WIRE_RADIO_PULSE | ASSEMBLY_WIRE_RADIO_RECEIVE
bomb_name = "remote-control bomb"
/// Are we set to receieve a signal?
var/receiving = FALSE
/// Signal code
var/code = 30
/// Signal freqency itself
var/frequency = RSD_FREQ
/obj/item/assembly/signaler/Initialize(mapload)
. = ..()
GLOB.remote_signalers |= src
/obj/item/assembly/signaler/Destroy()
GLOB.remote_signalers -= src
return ..()
/obj/item/assembly/signaler/examine(mob/user)
. = ..()
. += "The power light is [receiving ? "on" : "off"]"
. += "<span class='notice'>Alt+Click to send a signal.</span>"
/obj/item/assembly/signaler/AltClick(mob/user)
to_chat(user, "<span class='notice'>You activate [src].</span>")
activate()
/obj/item/assembly/signaler/attackby__legacy__attackchain(obj/item/W, mob/user, params)
if(issignaler(W))
var/obj/item/assembly/signaler/signaler2 = W
if(secured && signaler2.secured)
code = signaler2.code
frequency = signaler2.frequency
to_chat(user, "You transfer the frequency and code to [src].")
return ..()
/// Called from activate(), actually invokes the signal on other signallers in the world
/obj/item/assembly/signaler/proc/signal()
for(var/obj/item/assembly/signaler/S as anything in GLOB.remote_signalers)
if(S == src)
continue
if(S.receiving && (S.code == code) && (S.frequency == frequency))
S.signal_callback()
var/turf/T = get_turf(src)
var/invoking_ckey = "unknown"
if(usr) // sometimes (like when a prox sensor sends a signal) there is no usr
invoking_ckey = usr.key
GLOB.lastsignalers.Add("[SQLtime()] <b>:</b> [invoking_ckey] used [src] @ location ([T.x],[T.y],[T.z]) <b>:</b> [format_frequency(frequency)]/[code]")
investigate_log("[SQLtime()] <b>:</b> [invoking_ckey] used [src] @ location ([T.x],[T.y],[T.z]) <b>:</b> [format_frequency(frequency)]/[code]", "signalers")
/obj/item/assembly/signaler/proc/signal_callback()
pulse(1)
visible_message("[bicon(src)] *beep* *beep* *beep*")
playsound(src, 'sound/machines/triple_beep.ogg', 40, extrarange = -10)
// Activation pre-runner, handles cooldown and calls signal(), invoked from ui_act()
/obj/item/assembly/signaler/activate()
if(!..())
return
signal()
/obj/item/assembly/signaler/update_icon_state()
if(holder)
holder.update_icon()
// UI STUFF //
/obj/item/assembly/signaler/attack_self__legacy__attackchain(mob/user)
ui_interact(user)
/obj/item/assembly/signaler/ui_state(mob/user)
return GLOB.deep_inventory_state
/obj/item/assembly/signaler/ui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "RemoteSignaler", name)
ui.open()
/obj/item/assembly/signaler/ui_data(mob/user)
var/list/data = list()
data["on"] = receiving
data["frequency"] = frequency
data["code"] = code
data["minFrequency"] = PUBLIC_LOW_FREQ
data["maxFrequency"] = PUBLIC_HIGH_FREQ
return data
/obj/item/assembly/signaler/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return
. = TRUE
switch(action)
if("recv_power")
receiving = !receiving
if("signal")
activate()
if("freq")
frequency = sanitize_frequency(text2num(params["freq"]) * 10)
if("code")
code = clamp(text2num(params["code"]), 1, 100)