mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-09 00:52:09 +00:00
* refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
55 lines
1.9 KiB
Plaintext
55 lines
1.9 KiB
Plaintext
/datum/martial_art/adminfu
|
|
name = "Way of the Dancing Admin"
|
|
has_explaination_verb = TRUE
|
|
combos = list(/datum/martial_combo/healing_palm)
|
|
weight = 99999999 //Matt Malvor?
|
|
|
|
/datum/martial_art/adminfu/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
MARTIAL_ARTS_ACT_CHECK
|
|
if(!D.stat)//do not kill what is dead...
|
|
A.do_attack_animation(D)
|
|
D.visible_message("<span class='warning'>[A] manifests a large glowing toolbox and shoves it in [D]'s chest!</span>", \
|
|
"<span class='userdanger'>[A] shoves a mystical toolbox in your chest!</span>")
|
|
D.death()
|
|
|
|
return TRUE
|
|
|
|
|
|
/datum/martial_art/adminfu/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
MARTIAL_ARTS_ACT_CHECK
|
|
A.do_attack_animation(D)
|
|
D.Stun(50 SECONDS)
|
|
return TRUE
|
|
|
|
/datum/martial_art/adminfu/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
MARTIAL_ARTS_ACT_CHECK
|
|
var/obj/item/grab/G = D.grabbedby(A,1)
|
|
if(G)
|
|
G.state = GRAB_NECK
|
|
return TRUE
|
|
|
|
/datum/martial_art/adminfu/explaination_header(user)
|
|
to_chat(user, "<span class='notice'>Grab</span>: Automatic Neck Grab.")
|
|
to_chat(user, "<span class='notice'>Disarm</span>: Stun/weaken")
|
|
to_chat(user, "<span class='notice'>Harm</span>: Death.")
|
|
|
|
/obj/item/adminfu_scroll
|
|
name = "frayed scroll"
|
|
desc = "An aged and frayed scrap of paper written in shifting runes. There are hand-drawn illustrations of pugilism."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state ="scroll2"
|
|
var/used = FALSE
|
|
|
|
/obj/item/adminfu_scroll/attack_self__legacy__attackchain(mob/user as mob)
|
|
if(!ishuman(user))
|
|
return
|
|
if(!used)
|
|
var/mob/living/carbon/human/H = user
|
|
var/datum/martial_art/adminfu/F = new/datum/martial_art/adminfu(null)
|
|
F.teach(H)
|
|
to_chat(H, "<span class='boldannounceic'>You have learned the ancient martial art of the Admins.</span>")
|
|
used = TRUE
|
|
desc = "It's completely blank."
|
|
name = "empty scroll"
|
|
icon_state = "blankscroll"
|