Files
Paradise/code/modules/martial_arts/adminfu.dm
warriorstar-orion 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00

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/datum/martial_art/adminfu
name = "Way of the Dancing Admin"
has_explaination_verb = TRUE
combos = list(/datum/martial_combo/healing_palm)
weight = 99999999 //Matt Malvor?
/datum/martial_art/adminfu/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
MARTIAL_ARTS_ACT_CHECK
if(!D.stat)//do not kill what is dead...
A.do_attack_animation(D)
D.visible_message("<span class='warning'>[A] manifests a large glowing toolbox and shoves it in [D]'s chest!</span>", \
"<span class='userdanger'>[A] shoves a mystical toolbox in your chest!</span>")
D.death()
return TRUE
/datum/martial_art/adminfu/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
MARTIAL_ARTS_ACT_CHECK
A.do_attack_animation(D)
D.Stun(50 SECONDS)
return TRUE
/datum/martial_art/adminfu/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
MARTIAL_ARTS_ACT_CHECK
var/obj/item/grab/G = D.grabbedby(A,1)
if(G)
G.state = GRAB_NECK
return TRUE
/datum/martial_art/adminfu/explaination_header(user)
to_chat(user, "<span class='notice'>Grab</span>: Automatic Neck Grab.")
to_chat(user, "<span class='notice'>Disarm</span>: Stun/weaken")
to_chat(user, "<span class='notice'>Harm</span>: Death.")
/obj/item/adminfu_scroll
name = "frayed scroll"
desc = "An aged and frayed scrap of paper written in shifting runes. There are hand-drawn illustrations of pugilism."
icon = 'icons/obj/wizard.dmi'
icon_state ="scroll2"
var/used = FALSE
/obj/item/adminfu_scroll/attack_self__legacy__attackchain(mob/user as mob)
if(!ishuman(user))
return
if(!used)
var/mob/living/carbon/human/H = user
var/datum/martial_art/adminfu/F = new/datum/martial_art/adminfu(null)
F.teach(H)
to_chat(H, "<span class='boldannounceic'>You have learned the ancient martial art of the Admins.</span>")
used = TRUE
desc = "It's completely blank."
name = "empty scroll"
icon_state = "blankscroll"