mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-11 10:02:24 +00:00
169 lines
6.1 KiB
Plaintext
169 lines
6.1 KiB
Plaintext
/obj/machinery/salvage_redemption
|
|
name = "salvage redemption machine"
|
|
desc = "An electronic deposit bin that scans recovered salvage for useful information, and dispenses credit tickets based on the salvage's value."
|
|
icon = 'icons/obj/machines/mining_machines.dmi'
|
|
icon_state = "salvage_redemption"
|
|
anchored = TRUE
|
|
density = TRUE
|
|
/// Access to claim points
|
|
var/list/req_access_claim = list(ACCESS_MINING_STATION, ACCESS_FREE_GOLEMS, ACCESS_EXPEDITION)
|
|
/// The number of unclaimed points.
|
|
var/points = 0
|
|
/// Point multiplier
|
|
var/point_upgrade = 1
|
|
/// List of salvage yet to process
|
|
var/list/obj/item/salvage/salvage_buffer = list()
|
|
/// If TRUE, [/obj/machinery/salvage_redemption/var/req_access_claim] is ignored and any ID may be used to claim points.
|
|
var/anyone_claim = FALSE
|
|
/// Current animation state
|
|
var/animating = FALSE
|
|
|
|
/obj/machinery/salvage_redemption/Initialize(mapload)
|
|
. = ..()
|
|
// Stock parts
|
|
component_parts = list()
|
|
component_parts += new /obj/item/circuitboard/salvage_redemption(null)
|
|
component_parts += new /obj/item/stock_parts/scanning_module(null)
|
|
component_parts += new /obj/item/stock_parts/scanning_module(null)
|
|
component_parts += new /obj/item/stock_parts/scanning_module(null)
|
|
component_parts += new /obj/item/stock_parts/manipulator(null)
|
|
component_parts += new /obj/item/stack/sheet/glass(null)
|
|
RefreshParts()
|
|
|
|
/obj/machinery/salvage_redemption/examine(mob/user)
|
|
. = ..()
|
|
. += "<span class='notice'>There are currently [points] claimable points. [points ? "Swipe your ID to claim them." : ""]</span>"
|
|
|
|
/obj/machinery/salvage_redemption/update_icon_state()
|
|
. = ..()
|
|
icon_state = "salvage_redemption"
|
|
if(panel_open)
|
|
icon_state += "-open"
|
|
return
|
|
|
|
/obj/machinery/salvage_redemption/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/I)
|
|
. = ..()
|
|
update_icon(UPDATE_ICON_STATE)
|
|
|
|
/obj/machinery/salvage_redemption/RefreshParts()
|
|
var/point_mult = SALVAGE_REDEMPTION_BASE_POINT_MULT
|
|
for(var/obj/item/stock_parts/component in component_parts)
|
|
point_mult += SALVAGE_REDEMPTION_POINT_MULT_ADD_PER_RATING * component.rating
|
|
// Update our values
|
|
point_upgrade = point_mult
|
|
SStgui.update_uis(src)
|
|
|
|
// Interactions
|
|
/obj/machinery/salvage_redemption/item_interaction(mob/living/user, obj/item/used, list/modifiers)
|
|
if(istype(used, /obj/item/storage/part_replacer))
|
|
return ..()
|
|
|
|
if(!has_power() || panel_open)
|
|
return ..()
|
|
|
|
if(animating)
|
|
to_chat(user, "<span class='warning'>The machine is currently processing salvage at the moment.</span>");
|
|
return ITEM_INTERACT_COMPLETE
|
|
|
|
if(istype(used, /obj/item/card/id))
|
|
var/obj/item/card/id/ID = used
|
|
if(!points)
|
|
to_chat(user, "<span class='warning'>There are no points to claim.</span>");
|
|
return ITEM_INTERACT_COMPLETE
|
|
var/claimed = FALSE
|
|
for(var/access in req_access_claim)
|
|
if(anyone_claim || (access in ID.access))
|
|
ID.mining_points += points
|
|
ID.total_mining_points += points
|
|
to_chat(user, "<span class='notice'><b>[points] Salvage Points</b> claimed. You have earned a total of <b>[ID.total_mining_points] Salvage Points</b> this Shift!</span>")
|
|
points = 0
|
|
claimed = TRUE
|
|
break
|
|
if(!claimed)
|
|
to_chat(user, "<span class='warning'>Required access not found.</span>")
|
|
add_fingerprint(user)
|
|
return ITEM_INTERACT_COMPLETE
|
|
|
|
if(istype(used, /obj/item/storage/bag/expedition))
|
|
var/obj/item/storage/bag/expedition/bag = used
|
|
if(!length(bag.contents))
|
|
to_chat(user, "<span class='warning'>You have no salvage to redeem.</span>");
|
|
return ITEM_INTERACT_COMPLETE
|
|
for(var/obj/item/salvage/loot in bag.contents)
|
|
salvage_buffer |= loot
|
|
loot.forceMove(src)
|
|
process_salvage(user)
|
|
return ITEM_INTERACT_COMPLETE
|
|
|
|
if(istype(used, /obj/item/salvage))
|
|
if(used.flags & NODROP || !user.drop_item() || !used.forceMove(src))
|
|
to_chat(user, "<span class='warning'>[used] is stuck to your hand!</span>")
|
|
return ITEM_INTERACT_COMPLETE
|
|
var/obj/item/salvage/loot = used
|
|
salvage_buffer |= loot
|
|
process_salvage(user)
|
|
return ITEM_INTERACT_COMPLETE
|
|
return ..()
|
|
|
|
/obj/machinery/salvage_redemption/crowbar_act(mob/user, obj/item/I)
|
|
if(default_deconstruction_crowbar(user, I))
|
|
return TRUE
|
|
|
|
/obj/machinery/salvage_redemption/screwdriver_act(mob/user, obj/item/I)
|
|
if(!I.use_tool(src, user, 0, volume = 0))
|
|
return
|
|
. = TRUE
|
|
default_deconstruction_screwdriver(user, icon_state, icon_state, I)
|
|
|
|
/obj/machinery/salvage_redemption/Destroy()
|
|
if(salvage_buffer)
|
|
for(var/obj/item/salvage/loot in salvage_buffer)
|
|
loot.forceMove(src.loc)
|
|
return ..()
|
|
|
|
/obj/machinery/salvage_redemption/proc/process_salvage(mob/user)
|
|
var/total_value = 0
|
|
for(var/obj/item/salvage/loot in salvage_buffer)
|
|
// Award points
|
|
points += loot.value * point_upgrade
|
|
total_value += loot.value
|
|
// Delete the salvage
|
|
salvage_buffer -= loot
|
|
qdel(loot)
|
|
// Do a little animation. It delays the slip slightly, but it looks cool
|
|
animating = TRUE
|
|
flick("salvage_redemption-active", src)
|
|
addtimer(CALLBACK(src, PROC_REF(print_slip), total_value, user), 2.5 SECONDS)
|
|
|
|
/obj/machinery/salvage_redemption/proc/print_slip(total_value, mob/user)
|
|
animating = FALSE
|
|
// Print the credit slip
|
|
playsound(src, 'sound/machines/banknote_counter.ogg', 30, FALSE)
|
|
var/obj/item/credit_redemption_slip/slip = new /obj/item/credit_redemption_slip(src, total_value)
|
|
if(ishuman(user) && Adjacent(user))
|
|
var/mob/living/carbon/human/H = user
|
|
H.put_in_hands(slip)
|
|
else
|
|
slip.forceMove(get_turf(src))
|
|
|
|
/// Credit redemption slip
|
|
/obj/item/credit_redemption_slip
|
|
name = "credit redemption slip"
|
|
desc = "A coupon worth a pre-determined amount of credits. Use this on an ATM to redeem them to your account."
|
|
icon = 'icons/obj/card.dmi'
|
|
icon_state = "credit_redemption"
|
|
w_class = WEIGHT_CLASS_TINY
|
|
resistance_flags = FLAMMABLE
|
|
/// How much is it worth?
|
|
var/value = 100
|
|
/// Percent given to department
|
|
var/department_cut = 0.75
|
|
/// Department to award
|
|
var/datum/money_account/department_account
|
|
|
|
/obj/item/credit_redemption_slip/Initialize(mapload, new_value, department = DEPARTMENT_SUPPLY)
|
|
. = ..()
|
|
value = new_value
|
|
name += " ([value * (1- department_cut)])"
|
|
department_account = GLOB.station_money_database.get_account_by_department(department)
|