Files
Paradise/code/modules/mob/living/basic/hostile/carp.dm
PollardTheDragon b33f74594a Converts space bears, space carp, and space bats to basic mobs (#29775)
* Bears and bats.

* Carp

* Comments, file locations

* Linters!

* Moved initial emotes for basic mobs to a component

* Linters

* Adjusted emote chance for space bats

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Updatepaths

* Apply code review suggestions

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-07-26 05:53:00 +00:00

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#define REGENERATION_DELAY 60 // After taking damage, how long it takes for automatic regeneration to begin for megacarps
/mob/living/basic/carp
name = "space carp"
desc = "A ferocious, fang-bearing creature that resembles a fish."
icon = 'icons/mob/carp.dmi'
icon_state = "base"
icon_living = "base"
icon_dead = "base_dead"
icon_gib = "carp_gib"
mob_biotypes = MOB_ORGANIC | MOB_BEAST
butcher_results = list(/obj/item/food/carpmeat = 2)
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
speed = 0
maxHealth = 25
health = 25
harm_intent_damage = 8
obj_damage = 50
melee_damage_lower = 15
melee_damage_upper = 15
melee_attack_cooldown_min = 1.5 SECONDS
melee_attack_cooldown_max = 2.5 SECONDS
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
attack_verb_continuous = "bites"
attack_verb_simple = "bite"
attack_sound = 'sound/weapons/bite.ogg'
speak_emote = list("gnashes")
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
// Space carp aren't affected by atmos.
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minimum_survivable_temperature = 0
maximum_survivable_temperature = 1500
faction = list("carp", "mining")
pressure_resistance = 200
gold_core_spawnable = HOSTILE_SPAWN
density = FALSE
initial_traits = list(TRAIT_FLYING, TRAIT_SHOCKIMMUNE)
var/random_color = TRUE // if the carp uses random coloring
var/rarechance = 1 // chance for rare color variant
var/static/list/carp_colors = list(\
"lightpurple" = "#c3b9f1", \
"lightpink" = "#da77a8", \
"green" = "#70ff25", \
"grape" = "#df0afb", \
"swamp" = "#e5e75a", \
"turquoise" = "#04e1ed", \
"brown" = "#ca805a", \
"teal" = "#20e28e", \
"lightblue" = "#4d88cc", \
"rusty" = "#dd5f34", \
"beige" = "#bbaeaf", \
"yellow" = "#f3ca4a", \
"blue" = "#09bae1", \
"palegreen" = "#7ef099", \
)
var/static/list/carp_colors_rare = list(\
"silver" = "#fdfbf3", \
)
/mob/living/basic/carp/Initialize(mapload)
. = ..()
carp_randomify(rarechance)
AddComponent(/datum/component/swarming)
AddComponent(/datum/component/aggro_emote, emote_list = list("gnashes"))
/mob/living/basic/carp/proc/carp_randomify(rarechance)
if(random_color)
var/our_color
if(prob(rarechance))
our_color = pick(carp_colors_rare)
add_atom_colour(carp_colors_rare[our_color], FIXED_COLOUR_PRIORITY)
else
our_color = pick(carp_colors)
add_atom_colour(carp_colors[our_color], FIXED_COLOUR_PRIORITY)
update_icon()
/mob/living/basic/carp/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
return TRUE // No drifting in space for space carp! //original comments do not steal
/mob/living/basic/carp/melee_attack(atom/target, list/modifiers, ignore_cooldown = FALSE)
. = ..()
if(. && ishuman(target))
var/mob/living/carbon/human/H = target
H.apply_damage(8, STAMINA)
/mob/living/basic/carp/death(gibbed)
. = ..()
if(!random_color || gibbed)
return
update_icon()
/mob/living/basic/carp/revive()
..()
update_icon()
/mob/living/basic/carp/update_overlays()
. = ..()
if(!random_color)
return
. += mutable_appearance(icon, "base_[stat == DEAD ? "dead_" : ""]mouth", appearance_flags = RESET_COLOR)
// We do not want mobs moving through space carp, we as such we block it if the mob is not dense
/mob/living/basic/carp/CanPass(atom/movable/mover, border_dir)
if(isliving(mover) && !istype(mover, /mob/living/basic/carp) && mover.density == TRUE && stat != DEAD)
return FALSE
return ..()
// Since it's not dense we let it always hit
/mob/living/basic/carp/projectile_hit_check(obj/item/projectile/P)
return stat == DEAD
/mob/living/basic/carp/holocarp
icon_state = "holocarp"
icon_living = "holocarp"
maximum_survivable_temperature = INFINITY
gold_core_spawnable = NO_SPAWN
basic_mob_flags = DEL_ON_DEATH
random_color = FALSE
/mob/living/basic/carp/megacarp
icon = 'icons/mob/alienqueen.dmi'
name = "Mega Space Carp"
desc = "A ferocious, fang bearing creature that resembles a shark. This one seems especially ticked off."
icon_state = "megacarp"
icon_living = "megacarp"
icon_dead = "megacarp_dead"
icon_gib = "megacarp_gib"
maxHealth = 20
health = 20
pixel_x = -16
mob_size = MOB_SIZE_LARGE
random_color = FALSE
obj_damage = 80
melee_damage_lower = 20
melee_damage_upper = 20
var/regen_cooldown = 0
contains_xeno_organ = TRUE
surgery_container = /datum/xenobiology_surgery_container/megacarp
/mob/living/basic/carp/megacarp/Initialize(mapload)
. = ..()
name = "[pick(GLOB.megacarp_first_names)] [pick(GLOB.megacarp_last_names)]"
melee_damage_lower += rand(2, 10)
melee_damage_upper += rand(10, 20)
maxHealth += rand(30, 60)
/mob/living/basic/carp/megacarp/adjustHealth(amount, updating_health = TRUE)
. = ..()
if(.)
regen_cooldown = world.time + REGENERATION_DELAY
/mob/living/basic/carp/megacarp/Life()
..()
if(regen_cooldown < world.time)
heal_overall_damage(4)
#undef REGENERATION_DELAY