mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-20 10:37:17 +01:00
* refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
122 lines
3.2 KiB
Plaintext
122 lines
3.2 KiB
Plaintext
/obj/structure/largecrate
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name = "large crate"
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desc = "A hefty wooden crate."
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icon = 'icons/obj/crates.dmi'
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icon_state = "largecrate"
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density = TRUE
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var/obj/item/paper/manifest/manifest
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/obj/structure/largecrate/Initialize(mapload)
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. = ..()
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update_icon()
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/obj/structure/largecrate/update_overlays()
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. = ..()
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if(manifest)
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. += "manifest"
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/obj/structure/largecrate/attack_hand(mob/user as mob)
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if(manifest)
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to_chat(user, "<span class='notice'>You tear the manifest off of the crate.</span>")
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playsound(src.loc, 'sound/items/poster_ripped.ogg', 75, 1)
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manifest.forceMove(loc)
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if(ishuman(user))
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user.put_in_hands(manifest)
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manifest = null
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update_icon()
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return
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else
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to_chat(user, "<span class='notice'>You need a crowbar to pry this open!</span>")
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return
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/obj/structure/largecrate/attackby__legacy__attackchain(obj/item/W as obj, mob/user as mob, params)
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if(user.a_intent != INTENT_HARM)
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attack_hand(user)
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else
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return ..()
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/obj/structure/largecrate/crowbar_act(mob/living/user, obj/item/I)
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. = TRUE
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if(manifest)
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manifest.forceMove(loc)
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manifest = null
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update_icon()
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new /obj/item/stack/sheet/wood(src)
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var/turf/T = get_turf(src)
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for(var/O in contents)
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var/atom/movable/A = O
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A.forceMove(T)
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user.visible_message("<span class='notice'>[user] pries [src] open.</span>", \
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"<span class='notice'>You pry open [src].</span>", \
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"<span class='notice'>You hear splitting wood.</span>")
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qdel(src)
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/obj/structure/largecrate/Destroy()
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var/turf/src_turf = get_turf(src)
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for(var/obj/O in contents)
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O.forceMove(src_turf)
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return ..()
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/obj/structure/largecrate/mule
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/obj/structure/largecrate/lisa
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icon_state = "lisacrate"
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/obj/structure/largecrate/lisa/crowbar_act(mob/living/user, obj/item/I)
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if(!I.use_tool(src, user, I.tool_volume))
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return
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new /mob/living/simple_animal/pet/dog/corgi/lisa(loc)
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return ..()
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/obj/structure/largecrate/cow
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name = "cow crate"
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icon_state = "lisacrate"
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/obj/structure/largecrate/cow/crowbar_act(mob/living/user, obj/item/I)
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if(!I.use_tool(src, user, I.tool_volume))
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return
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new /mob/living/simple_animal/cow(loc)
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return ..()
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/obj/structure/largecrate/goat
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name = "goat crate"
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icon_state = "lisacrate"
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/obj/structure/largecrate/goat/crowbar_act(mob/living/user, obj/item/I)
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if(!I.use_tool(src, user, I.tool_volume))
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return
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new /mob/living/simple_animal/hostile/retaliate/goat(loc)
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return ..()
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/obj/structure/largecrate/chick
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name = "chicken crate"
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icon_state = "lisacrate"
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/obj/structure/largecrate/chick/crowbar_act(mob/living/user, obj/item/I)
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if(!I.use_tool(src, user, I.tool_volume))
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return
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var/num = rand(4, 6)
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for(var/i in 1 to num)
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new /mob/living/simple_animal/chick(loc)
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return ..()
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/obj/structure/largecrate/cat
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name = "cat crate"
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icon_state = "lisacrate"
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/obj/structure/largecrate/cat/crowbar_act(mob/living/user, obj/item/I)
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if(!I.use_tool(src, user, I.tool_volume))
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return
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new /mob/living/simple_animal/pet/cat(loc)
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return ..()
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/obj/structure/largecrate/secway
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name = "secway crate"
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/obj/structure/largecrate/secway/crowbar_act(mob/living/user, obj/item/I)
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if(!I.use_tool(src, user, I.tool_volume))
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return
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new /obj/vehicle/secway(loc)
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new /obj/item/key/security(loc)
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return ..()
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