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Paradise/code/modules/hydroponics/grown/pumpkin.dm
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warriorstar-orionandGitHub 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00

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// Pumpkin
/obj/item/seeds/pumpkin
name = "pack of pumpkin seeds"
desc = "These seeds grow into pumpkin vines."
icon_state = "seed-pumpkin"
species = "pumpkin"
plantname = "Pumpkin Vines"
product = /obj/item/food/grown/pumpkin
lifespan = 50
endurance = 40
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
icon_grow = "pumpkin-grow"
icon_dead = "pumpkin-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/pumpkin/blumpkin)
reagents_add = list("vitamin" = 0.04, "plantmatter" = 0.2)
/obj/item/food/grown/pumpkin
seed = /obj/item/seeds/pumpkin
name = "pumpkin"
desc = "It's large and scary."
icon_state = "pumpkin"
filling_color = "#FFA500"
bitesize_mod = 2
tastes = list("pumpkin" = 1)
wine_power = 0.2
var/carved_type = /obj/item/clothing/head/hardhat/pumpkinhead
/obj/item/food/grown/pumpkin/attackby__legacy__attackchain(obj/item/W as obj, mob/user as mob, params)
if(W.sharp)
user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
new carved_type(user.loc)
qdel(src)
return
else
return ..()
// Blumpkin
/obj/item/seeds/pumpkin/blumpkin
name = "pack of blumpkin seeds"
desc = "These seeds grow into blumpkin vines."
icon_state = "seed-blumpkin"
species = "blumpkin"
plantname = "Blumpkin Vines"
product = /obj/item/food/grown/pumpkin/blumpkin
mutatelist = list()
reagents_add = list("ammonia" = 0.2, "chlorine" = 0.1, "plasma" = 0.1, "plantmatter" = 0.2)
rarity = 20
/obj/item/food/grown/pumpkin/blumpkin
seed = /obj/item/seeds/pumpkin/blumpkin
name = "blumpkin"
desc = "The pumpkin's toxic sibling."
icon_state = "blumpkin"
filling_color = "#87CEFA"
bitesize_mod = 2
tastes = list("blumpkin" = 1)
wine_power = 0.5
carved_type = /obj/item/clothing/head/hardhat/pumpkinhead/blumpkin