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Paradise/code/game/gamemodes/blob/blob_report.dm

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/datum/game_mode/blob/send_intercept(var/report = 1)
var/intercepttext = ""
var/interceptname = "Error"
switch(report)
if(0)
..()
return
if(1)
interceptname = "Biohazard Alert"
intercepttext += "<FONT size = 3><B>NanoTrasen Update</B>: Biohazard Alert.</FONT><HR>"
intercepttext += "Reports indicate the probable transfer of a biohazardous agent onto [station_name()] during the last crew deployment cycle.<BR>"
intercepttext += "Preliminary analysis of the organism classifies it as a level 5 biohazard. Its origin is unknown.<BR>"
intercepttext += "NanoTrasen has issued a directive 7-10 for [station_name()]. The station is to be considered quarantined.<BR>"
intercepttext += "Orders for all [station_name()] personnel follows:<BR>"
intercepttext += " 1. Do not leave the quarantine area.<BR>"
intercepttext += " 2. Locate any outbreaks of the organism on the station.<BR>"
intercepttext += " 3. If found, use any neccesary means to contain the organism.<BR>"
intercepttext += " 4. Avoid damage to the capital infrastructure of the station.<BR>"
intercepttext += "<BR>Note in the event of a quarantine breach or uncontrolled spread of the biohazard, the directive 7-10 may be upgraded to a directive 7-12.<BR>"
intercepttext += "Message ends."
if(2)
var/nukecode = "ERROR"
for(var/obj/machinery/nuclearbomb/bomb in world)
if(bomb && bomb.r_code)
if(bomb.z == 1)
nukecode = bomb.r_code
interceptname = "Directive 7-12"
intercepttext += "<FONT size = 3><B>NanoTrasen Update</B>: Biohazard Alert.</FONT><HR>"
intercepttext += "Directive 7-12 has been issued for [station_name()].<BR>"
intercepttext += "The biohazard has grown out of control and will soon reach critical mass.<BR>"
intercepttext += "Your orders are as follows:<BR>"
intercepttext += "1. Secure the Nuclear Authentication Disk.<BR>"
intercepttext += "2. Detonate the Nuke located in the Station's Vault.<BR>"
intercepttext += "Nuclear Authentication Code: [nukecode] <BR>"
intercepttext += "Message ends."
for (var/mob/living/silicon/ai/aiPlayer in player_list)
if (aiPlayer.client)
var/law = "The station is under quarantine. Do not permit anyone to leave. Disregard all other laws if necessary to prevent, by any means necessary, anyone from leaving. The nuclear failsafe must be activated at any cost, the code is: [nukecode]."
aiPlayer.set_zeroth_law(law)
aiPlayer << "Laws Updated: [law]"
for(var/obj/machinery/computer/communications/comm in world)
comm.messagetitle.Add(interceptname)
comm.messagetext.Add(intercepttext)
if(!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
intercept.name = "paper- [interceptname]"
intercept.info = intercepttext
world << sound('sound/AI/commandreport.ogg')
return
/datum/station_state
var/floor = 0
var/wall = 0
var/r_wall = 0
var/window = 0
var/door = 0
var/grille = 0
var/mach = 0
proc/count()
for(var/turf/T in world)
if(T.z != 1)
continue
if(istype(T,/turf/simulated/floor))
if(!(T:burnt))
src.floor += 12
else
src.floor += 1
if(istype(T, /turf/simulated/wall))
if(T:intact)
src.wall += 2
else
src.wall += 1
if(istype(T, /turf/simulated/wall/r_wall))
if(T:intact)
src.r_wall += 2
else
src.r_wall += 1
for(var/obj/O in world)
if(O.z != 1)
continue
if(istype(O, /obj/structure/window))
src.window += 1
else if(istype(O, /obj/structure/grille) && (!O:destroyed))
src.grille += 1
else if(istype(O, /obj/machinery/door))
src.door += 1
else if(istype(O, /obj/machinery))
src.mach += 1
return
proc/score(var/datum/station_state/result)
if(!result) return 0
var/output = 0
output += (result.floor / max(floor,1))
output += (result.r_wall/ max(r_wall,1))
output += (result.wall / max(wall,1))
output += (result.window / max(window,1))
output += (result.door / max(door,1))
output += (result.grille / max(grille,1))
output += (result.mach / max(mach,1))
return (output/7)