Files
Paradise/code/modules/research/scientific_analyzer.dm
T
d663dfc3fb [READY FOR TM] R&D Rework Part 2 - Death to the experimentor (#27472)
* PT1 - Death to experimentor

* I cant fail CI this fast come on

* PT2 - DA -> SA

* CRLF to LF

* Strange icons in the SA now

* Lets give this a go

* AGH

* Dirt

* WORK

* Oops - cere was missing the RD locker

* Map fixes

* Adds delivery chute back

* Warrior review

* Also removes magnetics

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-12-04 17:55:39 +00:00

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/*
Scientific Analyzer
It is used to analyze hand-held objects and advance technological research. Controls are in the linked R&D console.
Note: Must be placed within 3 tiles of the R&D Console
*/
/obj/machinery/r_n_d/scientific_analyzer
name = "Scientific Analyzer"
desc = "Learn science by analyzing things!"
icon_state = "s_analyzer"
var/decon_mod = 0
/obj/machinery/r_n_d/scientific_analyzer/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/scientific_analyzer(null)
component_parts += new /obj/item/stock_parts/scanning_module(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stock_parts/micro_laser(null)
RefreshParts()
/obj/machinery/r_n_d/scientific_analyzer/upgraded/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/scientific_analyzer(null)
component_parts += new /obj/item/stock_parts/scanning_module/phasic(null)
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
component_parts += new /obj/item/stock_parts/micro_laser/ultra(null)
RefreshParts()
/obj/machinery/r_n_d/scientific_analyzer/Destroy()
if(linked_console)
linked_console.linked_analyzer = null
return ..()
/obj/machinery/r_n_d/scientific_analyzer/RefreshParts()
var/T = 0
for(var/obj/item/stock_parts/S in component_parts)
T += S.rating
decon_mod = T
/obj/machinery/r_n_d/scientific_analyzer/proc/ConvertReqString2List(list/source_list)
var/list/temp_list = params2list(source_list)
for(var/O in temp_list)
temp_list[O] = text2num(temp_list[O])
return temp_list
/obj/machinery/r_n_d/scientific_analyzer/attackby__legacy__attackchain(obj/item/O as obj, mob/user as mob, params)
if(istype(O, /obj/item/storage/part_replacer))
return ..()
if(default_deconstruction_screwdriver(user, "s_analyzer_t", "s_analyzer", O))
if(linked_console)
linked_console.linked_analyzer = null
linked_console = null
return
if(exchange_parts(user, O))
return
if(default_deconstruction_crowbar(user, O))
return
if(!linked_console)
to_chat(user, "<span class='warning'>[src] must be linked to an R&D console first!</span>")
return
if(busy)
to_chat(user, "<span class='warning'>[src] is busy right now.</span>")
return
if(isitem(O) && !loaded_item)
if(!O.origin_tech)
to_chat(user, "<span class='warning'>This doesn't seem to have a tech origin!</span>")
return
var/list/temp_tech = ConvertReqString2List(O.origin_tech)
if(length(temp_tech) == 0)
to_chat(user, "<span class='warning'>You cannot deconstruct this item!</span>")
return
if(!user.drop_item())
to_chat(user, "<span class='warning'>[O] is stuck to your hand, you cannot put it in [src]!</span>")
return
busy = TRUE
loaded_item = O
O.loc = src
to_chat(user, "<span class='notice'>You add [O] to [src]!</span>")
SStgui.update_uis(linked_console)
flick("s_analyzer_la", src)
spawn(10)
icon_state = "s_analyzer_l"
busy = FALSE