Files
Paradise/code/game/objects/items/weapons/tanks/watertank.dm
T
7eb404f562 attack chain migration: reagent containers (#28699)
* migrate reagent_containers.dm

* applicator migration + game test

* borg hypo migration

* condiment migration + game test

* fixed and expanded applicator game test, helper proc for puppet activate_self

* expanded condiment game test, added negative any_chatlog define

* drinks_base.dm migration

* bottle.dm migrated

* molotov migrated

* cans migrated

* drinking glass migrated

* shot glass migration

* bottles suck

* some fixes

* more bottle.dm

* bottles finally behave

* bottle fixed, shotglass fixed, everfull migrated

* bottle tests

* cyborg trashbag can crush autopickup is broken

* fixed cans insertion into backpacks

* added zone targeting to puppet

* more tests for drinks

* dropper migration

* dropper finished, removed a repeated proc

* smol tweak

* glass containers

* glass containers finished

* fixed can and bottle tests

* molotov test

* drinking glass and started shot glass

* fixed puppet activate_self + done with drinkingglass

* med containers, shuffle tests around a tiny bit

* fix autoinjectors

* remove return value from spawn block

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Toastical <toast@toaster.com>
Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-21 20:42:24 +00:00

381 lines
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Plaintext

//Hydroponics tank and base code
/obj/item/watertank
name = "backpack water tank"
desc = "A S.U.N.S.H.I.N.E. brand watertank backpack with nozzle to water plants."
icon = 'icons/obj/watertank.dmi'
icon_state = "waterbackpack"
item_state = "waterbackpack"
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
slowdown = 1
actions_types = list(/datum/action/item_action/toggle_mister)
max_integrity = 200
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 100, ACID = 30)
resistance_flags = FIRE_PROOF
var/obj/item/noz
var/on = FALSE
var/volume = 500
/obj/item/watertank/New()
..()
create_reagents(volume)
noz = make_noz()
/obj/item/watertank/Destroy()
if(on)
remove_noz()
QDEL_NULL(noz)
return ..()
/obj/item/watertank/ui_action_click(mob/user)
toggle_mister(user)
/obj/item/watertank/item_action_slot_check(slot, mob/user)
if(slot == ITEM_SLOT_BACK)
return TRUE
/obj/item/watertank/proc/toggle_mister(mob/user)
if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user))
return
if(user.get_item_by_slot(ITEM_SLOT_BACK) != src)
to_chat(user, "<span class='notice'>The watertank needs to be on your back to use.</span>")
return
on = !on
if(on)
if(!noz)
noz = make_noz()
//Detach the nozzle into the user's hands
if(!user.put_in_hands(noz))
on = FALSE
to_chat(user, "<span class='notice'>You need a free hand to hold the mister.</span>")
return
noz.forceMove(user)
else
//Remove from their hands and put back "into" the tank
remove_noz()
return
/obj/item/watertank/proc/make_noz()
return new /obj/item/reagent_containers/spray/mister(src)
/obj/item/watertank/equipped(mob/user, slot)
..()
if(slot != ITEM_SLOT_BACK)
remove_noz()
/obj/item/watertank/proc/remove_noz()
if(ismob(noz.loc))
var/mob/M = noz.loc
M.drop_item_to_ground(noz, force = TRUE)
return
/obj/item/watertank/attack_hand(mob/user)
if(loc == user)
toggle_mister(user)
return
..()
/obj/item/watertank/MouseDrop(obj/over_object)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
switch(over_object.name)
if("r_hand")
if(H.r_hand)
return
if(!H.unequip(src))
return
H.put_in_r_hand(src)
if("l_hand")
if(H.l_hand)
return
if(!H.unequip(src))
return
H.put_in_l_hand(src)
return
/obj/item/watertank/attackby__legacy__attackchain(obj/item/W, mob/user, params)
if(W == noz)
remove_noz()
return
..()
// This mister item is intended as an extension of the watertank and always attached to it.
// Therefore, it's designed to be "locked" to the player's hands or extended back onto
// the watertank backpack. Allowing it to be placed elsewhere or created without a parent
// watertank object will likely lead to weird behaviour or runtimes.
/obj/item/reagent_containers/spray/mister
name = "water mister"
desc = "A mister nozzle attached to a water tank."
icon = 'icons/obj/watertank.dmi'
icon_state = "mister"
item_state = "mister"
w_class = WEIGHT_CLASS_BULKY
amount_per_transfer_from_this = 50
possible_transfer_amounts = list(25,50,100)
volume = 500
flags = NOBLUDGEON
container_type = OPENCONTAINER
var/obj/item/watertank/tank
/obj/item/reagent_containers/spray/mister/Initialize(mapload)
if(!check_tank_exists(loc, src))
return INITIALIZE_HINT_QDEL
tank = loc
reagents = tank.reagents //This mister is really just a proxy for the tank's reagents
RegisterSignal(src, COMSIG_ACTIVATE_SELF, TYPE_PROC_REF(/datum, signal_cancel_activate_self))
return ..()
/obj/item/reagent_containers/spray/mister/Destroy()
tank = null
reagents = null // Unset, this is the tanks reagents
return ..()
/obj/item/reagent_containers/spray/mister/dropped(mob/user as mob)
..()
to_chat(user, "<span class='notice'>The mister snaps back onto the watertank.</span>")
tank.on = FALSE
loc = tank
/proc/check_tank_exists(parent_tank, mob/living/carbon/human/M, obj/O)
if(!parent_tank || (!istype(parent_tank, /obj/item/watertank) && !istype(parent_tank, /obj/item/mod/module/firefighting_tank))) //To avoid weird issues from admin spawns
return FALSE
else
return TRUE
/obj/item/reagent_containers/spray/mister/Move()
..()
if(loc != tank.loc)
loc = tank.loc
/obj/item/reagent_containers/spray/mister/normal_act(atom/target, mob/living/user)
if(target.loc == loc || target == tank)
return FALSE
return ..()
//Janitor tank
/obj/item/watertank/janitor
name = "backpack water tank"
desc = "A janitorial watertank backpack with nozzle to clean dirt and graffiti."
icon_state = "waterbackpackjani"
item_state = "waterbackpackjani"
/obj/item/watertank/janitor/New()
..()
reagents.add_reagent("cleaner", 500)
/obj/item/reagent_containers/spray/mister/janitor
name = "janitor spray nozzle"
desc = "A janitorial spray nozzle attached to a watertank, designed to clean up large messes."
icon = 'icons/obj/watertank.dmi'
icon_state = "misterjani"
item_state = "misterjani"
spray_maxrange = 4
spray_currentrange = 4
amount_per_transfer_from_this = 10
possible_transfer_amounts = null
/obj/item/watertank/janitor/make_noz()
return new /obj/item/reagent_containers/spray/mister/janitor(src)
/obj/item/reagent_containers/spray/mister/janitor/activate_self(mob/user)
if(..())
return FINISH_ATTACK
amount_per_transfer_from_this = (amount_per_transfer_from_this == 5 ? 10 : 5)
spray_currentrange = (spray_currentrange == 2 ? spray_maxrange : 2)
to_chat(user, "<span class='notice'>You [amount_per_transfer_from_this == 5 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>")
//ATMOS FIRE FIGHTING BACKPACK
#define EXTINGUISHER 0
#define NANOFROST 1
#define METAL_FOAM 2
/obj/item/watertank/atmos
name = "backpack firefighter tank"
desc = "A refridgerated and pressurized backpack tank with extinguisher nozzle, intended to fight fires. Swaps between extinguisher, nanofrost launcher, and metal foam dispenser for breaches. Nanofrost converts plasma in the air to nitrogen, but only if it is combusting at the time."
icon_state = "waterbackpackatmos"
item_state = "waterbackpackatmos"
volume = 500
/obj/item/watertank/atmos/New()
..()
reagents.add_reagent("water", 500)
/obj/item/watertank/atmos/make_noz()
return new /obj/item/extinguisher/mini/nozzle(src)
/obj/item/watertank/atmos/dropped(mob/user as mob)
..()
icon_state = "waterbackpackatmos"
if(istype(noz, /obj/item/extinguisher/mini/nozzle))
var/obj/item/extinguisher/mini/nozzle/N = noz
N.nozzle_mode = 0
/obj/item/extinguisher/mini/nozzle
name = "extinguisher nozzle"
desc = "A heavy duty nozzle attached to a firefighter's backpack tank."
icon = 'icons/obj/watertank.dmi'
icon_state = "atmos_nozzle_1"
item_state = "nozzleatmos"
has_safety = FALSE
safety_active = FALSE
max_water = 500
precision = TRUE
cooling_power = 5
w_class = WEIGHT_CLASS_HUGE
flags = NODROP //Necessary to ensure that the nozzle and tank never seperate
/// A reference to the tank that this nozzle is linked to
var/obj/item/watertank/tank
/// What mode are we currently in?
var/nozzle_mode = EXTINGUISHER
/// How many shots of metal foam do we have?
var/metal_synthesis_charge = 5
/// Time to refill 1 charge of metal foam.
var/metal_regen_time = 2 SECONDS
/// Refire delay for nanofrost chunks.
var/nanofrost_cooldown_time = 2 SECONDS
COOLDOWN_DECLARE(nanofrost_cooldown)
/obj/item/extinguisher/mini/nozzle/examine(mob/user)
. = ..()
switch(nozzle_mode)
if(EXTINGUISHER)
. += "<span class='notice'>[src] is currently set to extinguishing mode.</span>"
if(NANOFROST)
. += "<span class='notice'>[src] is currently set to nanofrost mode.</span>"
if(METAL_FOAM)
. += "<span class='notice'>[src] is currently set to metal foam mode.</span>"
/obj/item/extinguisher/mini/nozzle/Initialize(mapload)
if(!check_tank_exists(loc, src))
return INITIALIZE_HINT_QDEL
tank = loc
reagents = tank.reagents
max_water = tank.volume
return ..()
/obj/item/extinguisher/mini/nozzle/Destroy()
tank = null
reagents = null // Unset, this is the tanks reagents
return ..()
/obj/item/extinguisher/mini/nozzle/Move()
..()
if(tank && loc != tank.loc)
forceMove(tank)
/obj/item/extinguisher/mini/nozzle/activate_self(mob/user)
..()
switch(nozzle_mode)
if(EXTINGUISHER)
nozzle_mode = NANOFROST
to_chat(user, "Swapped to nanofrost launcher")
if(NANOFROST)
nozzle_mode = METAL_FOAM
to_chat(user, "Swapped to metal foam synthesizer")
if(METAL_FOAM)
nozzle_mode = EXTINGUISHER
to_chat(user, "Swapped to water extinguisher")
update_icon(UPDATE_ICON_STATE)
return ITEM_INTERACT_COMPLETE
/obj/item/extinguisher/mini/nozzle/update_icon_state()
switch(nozzle_mode)
if(EXTINGUISHER)
icon_state = "atmos_nozzle_1"
tank.icon_state = "waterbackpackatmos_0"
if(NANOFROST)
icon_state = "atmos_nozzle_2"
tank.icon_state = "waterbackpackatmos_1"
if(METAL_FOAM)
icon_state = "atmos_nozzle_3"
tank.icon_state = "waterbackpackatmos_2"
/obj/item/extinguisher/mini/nozzle/dropped(mob/user)
..()
if(istype(tank, /obj/item/mod/module/firefighting_tank))
return
to_chat(user, "<span class='notice'>The nozzle snaps back onto the tank!</span>")
tank.on = FALSE
loc = tank
/obj/item/extinguisher/mini/nozzle/extinguisher_spray(atom/A, mob/living/user)
if(nozzle_mode == EXTINGUISHER)
return ..()
. = TRUE
switch(nozzle_mode)
if(NANOFROST)
if(reagents.total_volume < 100)
to_chat(user, "<span class='warning'>You need at least 100 units of water to use the nanofrost launcher!</span>")
return
if(COOLDOWN_TIMELEFT(src, nanofrost_cooldown))
to_chat(user, "<span class='warning'>The nanofrost launcher is still recharging!</span>")
return
COOLDOWN_START(src, nanofrost_cooldown, nanofrost_cooldown_time)
reagents.remove_any(100)
var/obj/effect/nanofrost_container/iceball = new /obj/effect/nanofrost_container(get_turf(src))
log_game("[key_name(user)] used Nanofrost at [get_area(user)] ([user.x], [user.y], [user.z]).")
playsound(src,'sound/items/syringeproj.ogg', 40, TRUE)
iceball.throw_at(A, 6, 2, user)
sleep(2)
iceball.Smoke()
return
if(METAL_FOAM)
if(!user.Adjacent(A) || !isturf(A))
return
if(metal_synthesis_charge <= 0)
to_chat(user, "<span class='warning'>Metal foam mix is still being synthesized!</span>")
return
if(reagents.total_volume < 10)
to_chat(user, "<span class='warning'>You need at least 10 units of water to use the metal foam synthesizer!</span>")
return
var/obj/effect/particle_effect/foam/metal/foam = new /obj/effect/particle_effect/foam/metal(get_turf(A), TRUE)
foam.spread_amount = 0
reagents.remove_any(10)
metal_synthesis_charge--
addtimer(CALLBACK(src, PROC_REF(refill_metal_charge)), metal_regen_time)
return
/obj/item/extinguisher/mini/nozzle/proc/refill_metal_charge()
metal_synthesis_charge++
/obj/effect/nanofrost_container
name = "nanofrost container"
desc = "A frozen shell of ice containing nanofrost that freezes the surrounding area after activation."
icon = 'icons/effects/effects.dmi'
icon_state = "frozen_smoke_capsule"
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
pass_flags = PASSTABLE
/obj/effect/nanofrost_container/proc/Smoke()
var/datum/effect_system/smoke_spread/freezing/S = new
S.set_up(amount = 6, only_cardinals = FALSE, source = loc)
S.start()
new /obj/effect/decal/cleanable/flour/nanofrost(get_turf(src))
playsound(src, 'sound/effects/bamf.ogg', 100, TRUE)
qdel(src)
/obj/effect/nanofrost_container/anomaly
name = "nanofrost anomaly"
desc = "A frozen shell of ice containing nanofrost that freezes the surrounding area."
icon_state = "frozen_smoke_anomaly"
#undef EXTINGUISHER
#undef NANOFROST
#undef METAL_FOAM