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* idk what i am doing * reverts config.toml * restores test_tiny * migrates the handlabeler to new attack_chain * return signals + datum autodoc * return defines to handlabeler.dm * trailing newline * handlabeler goes backpack if no label now * moved the labeling stuff out of interact_with_atom * guard clause --------- Co-authored-by: Toastical <toastical@toaster.com> Co-authored-by: Toastical <toast@toaster.com>
119 lines
4.4 KiB
Plaintext
119 lines
4.4 KiB
Plaintext
#define LABEL_MODE_OFF 0
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#define LABEL_MODE_NORMAL 1
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#define LABEL_MODE_GOAL 2
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/obj/item/hand_labeler
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name = "hand labeler"
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desc = "A combined label printer, applicator, and remover, all in a single portable device. Designed to be easy to operate and use."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "labeler0"
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item_state = "flight"
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var/label = null
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var/labels_left = 30
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var/mode = LABEL_MODE_OFF
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new_attack_chain = TRUE
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/obj/item/hand_labeler/examine(mob/user)
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. = ..()
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. += "<span class='notice'>There [labels_left == 1 ? "is" : "are"] [labels_left] label\s remaining.</span>"
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if(label)
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. += "<span class='notice'>The label is currently set to \"[label]\".</span>"
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/obj/item/hand_labeler/interact_with_atom(atom/target, mob/living/user, list/modifiers)
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if(!mode == LABEL_MODE_OFF)
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apply_label(target, user)
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return ITEM_INTERACT_COMPLETE
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if(remove_label(target, user))
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return ITEM_INTERACT_COMPLETE
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/obj/item/hand_labeler/proc/remove_label(atom/target, mob/living/user)
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if(SEND_SIGNAL(target, COMSIG_LABEL_REMOVE)) // sends a signal to label.dm
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playsound(target, 'sound/items/poster_ripped.ogg', 20, TRUE)
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to_chat(user, "<span class='warning'>You remove the label from [target].</span>")
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return TRUE
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/obj/item/hand_labeler/proc/apply_label(atom/target, mob/living/user)
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if(!labels_left)
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to_chat(user, "<span class='warning'>No labels left!</span>")
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return
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if(!label || !length(label))
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to_chat(user, "<span class='warning'>No text set!</span>")
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return
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if(ismob(target))
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to_chat(user, "<span class='warning'>You can't label creatures!</span>") // use a collar
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return
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if(mode == LABEL_MODE_GOAL)
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if(istype(target, /obj/item))
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to_chat(user, "<span class='warning'>Put it in a personal crate instead!</span>")
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return
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user.visible_message("<span class='notice'>[user] labels [target] as part of a secondary goal for [label].</span>", \
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"<span class='notice'>You label [target] as part of a secondary goal for [label].</span>")
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target.AddComponent(/datum/component/label/goal, label)
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return
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if(length(target.name) + length(label) > 64)
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to_chat(user, "<span class='warning'>Label too big!</span>")
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return
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user.visible_message("<span class='notice'>[user] labels [target] as [label].</span>", \
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"<span class='notice'>You label [target] as [label].</span>")
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investigate_log("[key_name(user)] ([ADMIN_FLW(user,"FLW")]) labelled \"[target]\" ([ADMIN_VV(target, "VV")]) with \"[label]\" at [COORD(target.loc)] [ADMIN_JMP(target)].", INVESTIGATE_RENAME) // Investigate goes BEFORE rename so the original name is preserved in the log
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target.AddComponent(/datum/component/label, label)
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playsound(target, 'sound/items/handling/component_pickup.ogg', 20, TRUE)
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labels_left--
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/obj/item/hand_labeler/activate_self(mob/user)
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if(..())
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return
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// off -> normal
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// normal or goal -> off
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mode = !mode
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icon_state = "labeler[mode]"
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if(mode)
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to_chat(user, "<span class='notice'>You turn on \the [src].</span>")
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//Now let them chose the text.
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var/str = reject_bad_text(tgui_input_text(user,"Label text?", "Set label"))
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if(!str || !length(str))
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to_chat(user, "<span class='notice'>Invalid text.</span>")
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return
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label = str
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to_chat(user, "<span class='notice'>You set the text to '[str]'.</span>")
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else
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to_chat(user, "<span class='notice'>You turn off \the [src].</span>")
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/obj/item/hand_labeler/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(..())
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return ITEM_INTERACT_COMPLETE
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if(istype(used, /obj/item/hand_labeler_refill))
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to_chat(user, "<span class='notice'>You insert [used] into [src].</span>")
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user.drop_item()
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qdel(used)
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labels_left = initial(labels_left) //Yes, it's capped at its initial value
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return ITEM_INTERACT_COMPLETE
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else if(istype(used, /obj/item/card/id))
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var/obj/item/card/id/id = used
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if(istype(id, /obj/item/card/id/guest) || !id.registered_name)
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to_chat(user, "<span class='warning'>Invalid ID card.</span>")
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return ITEM_INTERACT_COMPLETE
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else
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label = id.registered_name
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mode = LABEL_MODE_GOAL
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to_chat(user, "<span class='notice'>You configure the hand labeler with [used].</span>")
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icon_state = "labeler1"
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return ITEM_INTERACT_COMPLETE
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/obj/item/hand_labeler_refill
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name = "hand labeler paper roll"
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icon = 'icons/obj/bureaucracy.dmi'
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desc = "A roll of paper. Use it on a hand labeler to refill it."
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icon_state = "labeler_refill"
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item_state = "electropack"
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w_class = WEIGHT_CLASS_TINY
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#undef LABEL_MODE_OFF
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#undef LABEL_MODE_NORMAL
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#undef LABEL_MODE_GOAL
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