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Paradise/code/modules/ruins/objects_and_mobs/id_upgrader.dm
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warriorstar-orionandGitHub f479ace54f Attack chain migration: /obj/machinery (#27784)
* one at a time let's go

* air alarm

* so many

* meh

* hell

* hell

* hmm

* Attack chain migration: /obj/machinery

* what the fuck?

* hell

* review fixes

* whoops

* fix build

* nuke fixes, more tests

* gland dispsenser and start of autolathe test

* var renames

* small fixes

* i tire of life

* more tests

* more tests

* more tests

* shrink map

* customize autolathe design disk load delay

* cell charger

* fire alarm frame installation test

* funny and burz reviews

* nuke fixes
2025-01-26 00:23:42 +00:00

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// ID upgrader - swipe an ID on it to gain access types. Used on ruins.
/obj/machinery/computer/id_upgrader
name = "ID Upgrade Machine"
icon_state = "guest"
icon_screen = "pass"
/// Access to give
var/list/access_to_give = list(ACCESS_AWAY01)
/// Have we been used?
var/used = FALSE
/obj/machinery/computer/id_upgrader/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(istype(used, /obj/item/card/id))
var/obj/item/card/id/D = used
if(!length(access_to_give))
to_chat(user, "<span class='notice'>This machine appears to be configured incorrectly.</span>")
return ITEM_INTERACT_COMPLETE
var/did_upgrade = FALSE
var/list/id_access = D.GetAccess()
for(var/this_access in access_to_give)
if(!(this_access in id_access))
// don't have it - add it
D.access |= this_access
did_upgrade = TRUE
if(did_upgrade)
to_chat(user, "<span class='notice'>An access type was added to your ID card.</span>")
else
to_chat(user, "<span class='notice'>Your ID card already has all the access this machine can give.</span>")
return ITEM_INTERACT_COMPLETE
return ..()